Found 4403 matches

Frujai Colony CR: 19 XP: 204800 N Colossal plant Init.: +0 Senses: low-light vision Perception: +32 HP: 420 RP: 6 EAC: 31 KAC: 33 Fort: +22 Ref: +15 Will: +20 Speed: 30 ft., climb 20 ft. Melee: bite +33 (6d10+29 P) or slam +33 (4d12+29 B) Ranged: gravity thrust +30 (8d8+19 force) Offensive Abilities: gravity control, slough minion Str: +10 Dex: +0 Con: +9 Wis: +4 Int: +2 Cha: +9 Skills: Intimidate +37, Life Science +32, Survival +32 Languages: Frujai; telepathy 300 ft.
Frujai Soldier CR: 12 XP: 19200 N Large plant Init.: +2 Senses: low-light vision Perception: +22 HP: 210 EAC: 26 KAC: 28 Fort: +16 Ref: +14 Will: +11 Speed: 30 ft., climb 20 ft. Melee: slam +25 (6d4+20 B) Ranged: gravity anchor +22 (6d4+12 force plus reposition or trip) Offensive Abilities: colony guard Str: +8 Dex: +2 Con: +5 Wis: +2 Int: -1 Cha: +2 Skills: Intimidate +27, Stealth +22, Survival +22 Languages: Frujai; telepathy 100 ft.
Fuhlgeist CR: 8 XP: 4,800 CE Medium outsider (incorporeal) Init.: +6 Senses: darkvision 60 ft., blindsight (emotion) 30 ft. Perception: +16 HP: 110 EAC: 20 KAC: 21 Fort: +7 Ref: +7 Will: +13 Speed: fly 30 ft. (Su, perfect) Melee: slam +18 (2d6+8 B plus inflame passions [DC 18]) Ranged: None Offensive Abilities: None Str:Dex: +6 Con: +0 Wis: +0 Int: +2 Cha: +4 Skills: Acrobatics +16 (+24 to fly), Bluff +21, Mysticism +16, Sense Motive +21, Stealth +21 Languages: Common, Gnome; telepathy 100 ft.
Full Power
Prerequisites: Piloting, 6 ranks

If you have at least 6 ranks in Piloting, you can spend 1 Resolve Point to move your starship up to 1½ times its speed. You can make turns during this movement, but you add 2 to your starship’s distance between turns.

Fulmivar CR: 11 XP: 12,800 N Small outsider (elemental, extraplanar) Init.: +8 Senses: darkvision 60 ft. Perception: +20 HP: 145 EAC: 25 KAC: 24 Fort: +8 Ref: +14 Will: +14 Speed: fly 10 ft. (Su, average) Melee: None Ranged: galvanic pulse wave +22 (2d8+11 E; critical stunned [DC 20]) Offensive Abilities: arcing flux (1d10+11 E, DC 20) Str: +0 Dex: +8 Con: +3 Wis: +0 Int: +5 Cha: +0 Skills: Acrobatics +25, Computers +25, Physical Science +20, Survival +20 Languages: Auran
Fung-eye Goggles
Level: 5 Price: 2,800 Bulk: L
Fungal Bomb
Level: 10 Price: 2,750 Bulk: L
Furtive Garment
Level: 7 Price: 5,500 Bulk:
Fuse Spells
[Level: 20]

You can combine lower-level spell slots to cast higher-level spells. As part of casting a spell, you can spend 1 Resolve Point to exchange a number of unused spell slots for a single spell slot of a higher level; this expends the lower-level spell slots. Add up the levels of the expended slots to determine which higher level of spell you can cast (maximum 6th). For instance, you could exchange three 1st-level slots to cast a 3rd-level spell, or you could exchange two 3rd-level slots to cast a 6th-level spell. If you combine spell slots to cast a 6th-level spell, it doesn’t count as such for resolve attunement.
Furthermore, you can spend 2 Resolve Points to combine two 6th-level spell slots to cast wish.