Found 4403 matches

Gatecrasher CR: 10 XP: 9,600 LE Large undead Init.: +5 Senses: darkvision 60 ft. Perception: +19 HP: 198 EAC: 24 KAC: 25 Fort: +12 Ref: +12 Will: +11 Speed: 20 ft. Melee: advanced swoop hammer +22 (3d10+18 B; critical knockdown) Ranged: aurora shock caster +19 (2d12+10 E, explode [15 ft., DC 19]) Offensive Abilities: juggernaut of destruction Str: +8 Dex: +5 Con:Wis: +3 Int: +0 Cha: +1 Skills: Athletics +19, Engineering +19, Intimidate +24 Languages: Common, Eoxian Gear: advanced swoop hammer, aurora shock caster with 3 high-capacity batteries (40 charges each)
Gear Boost
[Level: 3]

At 3rd level and every 4 levels thereafter, you learn a trick called a gear boost that make you better with a particular type of weapon or armor. Choose from the gear boosts listed below. Some gear boosts require you to reach a certain soldier level to select them; this level is indicated in parentheses after the boost’s name.

Gear Clamp
Level: 1 Price: 100 Bulk: L
Gear Maintenance Kit
Level: 1 Price: 5 Bulk: L
Geckopad Gloves
Level: 1 Price: 325 Bulk: 1
Gem
Level: None Price: None Bulk: None
General Knowledge
[Level: 1]

You gain a class skill of your choice when you create a themeless character. Also, you gain an ability adjustment of +1 to any ability score you choose.

Genereaver CR: 10 XP: 9,600 N Small aberration Init.: +5 Senses: darkvision 60 ft. Perception: +24 HP: 150 EAC: 23 KAC: 24 Fort: +9 Ref: +9 Will: +15 Speed: 30 ft. Melee: claw +20 (2d8+18 S plus poison; critical wound [DC 19]) Ranged: helicase barb +20 (2d8+18 A & P; critical wound [DC 19]) Offensive Abilities: breath weapon (90-ft. line, 10d6 A, Reflex DC 19 half, usable every 1d4 rounds) Str: +8 Dex: +5 Con: +3 Wis: +2 Int: -1 Cha: +0 Skills: Acrobatics +19, Athletics +24, Stealth +19, Survival +24
Genesis Wraith CR: 17 XP: 102,400 N Medium undead (incorporeal) Init.: +3 Senses: blindsight (life) 60 ft., darkvision 60 ft. Perception: +29 HP: 310 EAC: 30 KAC: 31 Fort: +15 Ref: +15 Will: +22 Speed: fly 60 ft. (Su, perfect) Melee: incorporeal claw +29 (4d8+17 S plus lignify [DC 24]) Ranged: None Offensive Abilities: erupting branches (20-ft. burst, 3d12+17 P, Reflex DC 24 half, usable every 1d4 rounds) Str:Dex: +8 Con:Wis: +11 Int: +5 Cha: +5 Skills: Intimidate +32, Life Science +34, Mysticism +34, Stealth +34, Survival +32 Languages: Common, Gnome
Get ’Em
[Level: 1]

As a move action, you can choose one enemy within 60 feet. Until the start of your next turn, you and your allies gain a +1 morale bonus to attack rolls made against that enemy. The bonus persists even if the enemy moves beyond 60 feet or out of line of sight or hearing.

At 6th level, you can spend 1 Resolve Point to grant this bonus to attack rolls and damage rolls against all enemies who are within 60 feet.