Found 4403 matches

Ghoul Shock Trooper CR: 11 XP: 12800 CE Medium undead Init.: +5 Senses: darkvision 60 ft. Perception: +20 HP: 180 EAC: 25 KAC: 26 Fort: +13 Ref: +11 Will: +14 Speed: 30 ft. (20 ft. in armor) Melee: bite +23 (4d6+16 P plus ghoul fever and paralysis) or claw +23 (4d6+16 S plus paralysis) Ranged: perihelion artillery laser +21 (3d8+11 F; critical burn 2d6) or tactical autobeam rifle +21 (3d8+11 F; critical burn 2d6) or frag grenade IV +20 (explode [15 ft., 6d6 P, DC 18]) Offensive Abilities: fighting styles (guard, hit-and-run), nimble fusillade, opening volley, soldier’s onslaught Str: +8 Dex: +5 Con:Wis: +2 Int: +3 Cha: +3 Skills: Acrobatics +25, Athletics +20, Stealth +20 Languages: Common, Eoxian Gear: golemforged plating IV, perihelion artillery laser with 1 ultra-capacity battery (100 charges), tactical autobeam rifle with 1 high-capacity battery (40 charges), frag grenades IV (2)
Ghul CR: 5 XP: 1,600 CE Medium undead (shapechanger) Init.: +2 Senses: darkvision 60 ft. Perception: +11 HP: 70 EAC: 17 KAC: 19 Fort: +7 Ref: +7 Will: +6 Speed: 40 ft., climb 20 ft. Melee: bite +14 (1d6+10 P) or claw +14 (1d4+10 S; critical bleed 1d4) Ranged: corona laser pistol +11 (2d4+5 F; critical burn 1d4) Offensive Abilities: cursed bite Str: +5 Dex: +2 Con:Wis: +1 Int: +1 Cha: +4 Skills: Athletics +11, Bluff +16, Disguise +11, Stealth +11 Languages: Aquan, Auran, Common, Ignan, Terran Gear: casual stationwear, corona laser pistol with 2 batteries (20 charges each)
Giant Jelly CR: 5 XP: 1,600 N Huge animal (aquatic) Init.: +2 Senses: darkvision 120 ft., low-light vision Perception: +11 HP: 70 EAC: 17 KAC: 19 Fort: +9 Ref: +9 Will: +4 Speed: swim 40 ft. Melee: slam +11 (1d6+10 B; critical stunned) Ranged: sonic pulse +14 (1d6+5 So; critical stunned) Offensive Abilities: None Str: +5 Dex: +2 Con: +3 Wis: +0 Int: -4 Cha: +2 Skills: Athletics +11 (+19 to swim), Acrobatics +11, Stealth +16
Glacial Borer CR: 6 XP: 2,400 N Medium animal Init.: +2 Senses: low-light vision Perception: +13 HP: 85 EAC: 18 KAC: 20 Fort: +10 Ref: +10 Will: +5 Speed: 30 ft., burrow 30 ft. Melee: gore +16 (1d8+9 B & F) Ranged: flame jet +13 (1d10+6 F; critical burn 1d6) Offensive Abilities: None Str: +3 Dex: +2 Con: +5 Wis: +1 Int: -4 Cha: +0 Skills: Acrobatics +13, Athletics +13, Survival +18
Glaiad CR: 6 XP: 2,400 CN Medium fey Init.: +3 Senses: low-light vision Perception: +13 HP: 75 EAC: 17 KAC: 18 Fort: +7 Ref: +7 Will: +9 Speed: 30 ft.; particle step Melee: iceblade +9 (1d8+6 C & S) Ranged: ice shards +11 (1d10+6 C & P; critical bleed 1d6) Offensive Abilities: storm of shards (20-ft. burst, 7d6 C, DC 16, usable every 1d4 rounds) Str: +0 Dex: +3 Con: +0 Wis: +2 Int: +1 Cha: +5 Skills: Diplomacy +13, Life Science +18, Survival +13 Languages: Common, Sylvan
Glammered
[Level: 1]

As a standard action, a weapon with the glamered fusion can be commanded to change its appearance to assume the form of another object of similar size. The weapon retains all its properties (including bulk) when disguised but does not radiate magic. Only true seeing or similar magic reveals the true nature of a glamered weapon while it is in disguise. After a glamered weapon is used to make an attack, this fusion is suppressed for 1 minute.

Glass Blade, Impulse
Level: 13 Price: 46,500 Bulk: L Damage: 6d6 E & P Critical:

Special:

Powered (capacity 20, usage 2)

Glass Blade, Jolt
Level: 7 Price: 5,440 Bulk: L Damage: 2d6 E & P Critical:

Special:

Powered (capacity 20, usage 2)

Glass Blade, Live
Level: 3 Price: 1,230 Bulk: L Damage: 1d6 E & P Critical:

Special:

Powered (capacity 20, usage 2)

Glass Blade, Surge
Level: 18 Price: 327,000 Bulk: L Damage: 13d6 E & P Critical:

Special:

Powered (capacity 20, usage 2)