Found 4403 matches

Gray CR: 4 XP: 1200 NE Small humanoid (gray) Init.: +1 Senses: darkvision 30 ft. Perception: +10 HP: 43 EAC: 15 KAC: 15 Fort: +3 Ref: +3 Will: +9 Speed: 30 ft. Melee: touch +6 (probe) Ranged: needler pistol +8 (1d4+4 P plus blue whinnis) Offensive Abilities: sleep paralysis Str: -1 Dex: +1 Con: +0 Wis: +0 Int: +5 Cha: +3 Skills: Life Science +15, Medicine +10, Sense Motive +15 Languages: Aklo (can’t speak); telepathy 100 ft. Gear: gray skinsuit (functions as basic lashunta tempweave), needler pistol with 25 darts, 5 doses of blue whinnis
Gray Bounder CR: 4 XP: 1,200 NE Small aberration (gray) Init.: +5 Senses: darkvision 30 ft. Perception: +10 HP: 50 EAC: 14 KAC: 16 Fort: +6 Ref: +6 Will: +5 Speed: 40 ft. Melee: bite +12 (1d6+7 P plus psychic terror) or tail +12 (1d4+7 P plus psychic terror) Ranged: None Offensive Abilities: pounce Str: +3 Dex: +5 Con: +1 Wis: +0 Int: -3 Cha: -1 Skills: Acrobatics +15, Athletics +10, Sense Motive +10, Stealth +10 Languages: Aklo (can’t speak any language); telepathy 30 ft.
Gray Comm Unit, Planetary
Level: 3 Price: 1,500 Bulk: 1
Gray Comm Unit, System-wide
Level: 8 Price: 9,000 Bulk: 40
Gray Comm Unit, Unlimited
Level: 14 Price: 72,000 Bulk: 120
Gray Goo CR: 14 XP: 38,400 N Fine construct (swarm, technological) Init.: +8 Senses: darkvision 60 ft., low-light vision, sense through (vision [life-forms only]) 60 ft. Perception: +25 HP: 250 EAC: 28 KAC: 30 Fort: +14 Ref: +16 Will: +10 Speed: 50 ft., fly 50 ft. (Ex, perfect) Melee: swarm attack +28 (8d6+20 B plus dismantle [DC 20]) Ranged: None Offensive Abilities: infest (DC 20) Str: +6 Dex: +8 Con:Wis: +0 Int: +4 Cha: +0 Skills: Acrobatics +30, Computers +25, Survival +25 Languages: Common (can’t speak any language)
Gray Shell CR: 13 XP: 25,600 NE Medium humanoid (gray) Init.: +4 Senses: darkvision 60 ft. Perception: +23 HP: 190 EAC: 26 KAC: 27 Fort: +12 Ref: +12 Will: +18 Speed: 30 ft. Melee: HFD pulse gauntlet +20 (5d6+14 B & So; critical knockdown) Ranged: LFD sonic rifle +22 (2d10+13 So; critical deafen [DC 21]) Offensive Abilities: None Str: +1 Dex: +4 Con: -1 Wis: +1 Int: +8 Cha: +6 Skills: Bluff +28, Disguise +28, Sense Motive +23 Languages: Aklo, Common; telepathy 100 ft. Gear: platinum AbadarCorp travel suit, HFD pulse gauntlet with 1 battery (20 charges), LFD sonic rifle with 2 high-capacity batteries (40 charges each)
Grease
Level:

Technomancer 1

School: conjuration Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Area: one 10-ft. square or one object Duration: 1 minute/level (D) Saving Throw: Reflex partial, see text Spell Resistance: no
Great Cleave
Prerequisites: Str 13, Cleave, base attack bonus +4.

You can strike many adjacent foes with a single blow.

Great Fortitude

You are resistant to diseases, poisons, and other maladies.