Found 4403 matches

Grounding Boots
Level: 15 Price: 105,000 Bulk: L
Grunt
[Level: 6]

You’re used to long marches while carrying heavy equipment and can hoist most machinery with ease. Treat your Strength as 1 higher for the purpose of determining your bulk limit (see page 167).

Guardian Rhino CR: 14 XP: 38,400 LN Medium monstrous humanoid (shapechanger) Init.: +4 Senses: blindsight (scent) 30 ft. Perception: +25 HP: 215 EAC: 27 KAC: 28 Fort: +12 Ref: +14 Will: +18 Speed: 30 ft. Melee: unarmed strike +23 (6d6+20 B) Ranged: magic ray +21 (5d4+14; see text) Offensive Abilities: ferocious charge Str: +6 Dex: +4 Con: +3 Wis: +3 Int: +2 Cha: +8 Skills: Athletics +25, Mysticism +30, Sense Motive +30, Survival +25 Languages: Common; telepathy 30 ft.
Guardian Robot CR: 5 XP: 1,600 N Medium construct (technological) Init.: +5 Senses: darkvision 60 ft., low-light vision, sense through (vision) 60 ft. Perception: +14 HP: 70 EAC: 17 KAC: 19 Fort: +5 Ref: +5 Will: +2 Speed: 30 ft. Melee: slam +12 (1d6+8 B nonlethal; critical knockdown) Ranged: nyfiber net +15 (entangle) or sentry shield projector +15 (shield 1d4) or voltaic anchor pistol +15 (1d6+5 E nonlethal; critical bind) or flash grenade I +15 (explode [5 ft., blinded 1d4 rounds, DC 15]) or smoke grenade +15 (explode [20 ft., smoke cloud 1 minute, DC 15]) Offensive Abilities: None Str: +3 Dex: +5 Con:Wis: +2 Int: +1 Cha: +1 Skills: Acrobatics +11, Intimidate +11, Medicine +11 Languages: Common Gear: nyfiber net, sentry shield projector with 1 high-capacity battery (40 charges), voltaic anchor pistol with 1 high-capacity battery (40 charges), flash grenades I (2), smoke grenades (2), mk 2 serum of healing, mk 1 serums of healing (2), advanced medkit
Guard’s Protection
[Level: 5]

When an ally adjacent to you is damaged by an attack, you can use your reaction to intercede. You take half the damage, and your ally takes the other half. This has no effect on spells, and any conditions delivered by the attack apply to both of you. In addition, you are now proficient with powered armor.

Guided Rebirth
[Level: 18]

As long as you have at least 1 Resolve Point remaining, you can spend all your remaining Resolve Points as a full action to surround yourself with an organic cocoon. While enclosed in the cocoon, you are considered helpless. Eight hours later, you emerge having changed your type to animal, humanoid (of any subtype), or your original type, gaining superficial physical characteristics as appropriate. This change does not alter your ability scores, Hit Points, Stamina Points, saving throws, skill points, class skills, or proficiencies. Each time you make this transformation, you are cleansed of all poisons and diseases, are restored to full Hit Points and Stamina Points, and heal all ability damage. You must select a type other than your current type every time you make the transformation. You can use this ability once per day. Once you use this ability, you can’t regain Resolve Points until you rest for 8 hours, even if you have another means to do so.

Gulchgun
Level: 1 Price: 90 Bulk: 1 Damage: 1d8 F Critical:

Burn

1d6 Range: 20 ft. Capacity: 4 shells Usage: 1 Special:

Analog

Gun Emplacement
Level: 3 Price: 1,350 Bulk: 3