Found 4403 matches

Mind Guardian
Level: 12 Price: 36,000 Bulk:
Mind Link
Level:

Mystic 1

School: divination Casting Time: 1 standard action Range: touch Duration: instantaneous Saving Throw: Will negates (harmless) Spell Resistance: yes (harmless)
Mind Probe
[Level: 9]

You can use mind probe as a spell-like ability a number of
times per day equal to your mystic level, lasting for 1 round. A creature that successfully saves against your mind probe is immune to further uses of this ability for 24 hours.

Mind Probe
Level:

Mystic 4

School: divination Casting Time: 1 minute Range: close (25 ft. + 5 ft./2 levels) Duration: 1 round/level (D) Saving Throw: Will negates, see text Spell Resistance: yes
Mind Scour
Level: 12 Price: 35,250 Bulk: L
Mind Spores Trap

CR: 6

XP: 2400

Trap Type: hybrid

Perception DC: 29

Creature Type:

Disable: Engineering DC 24 (jam vent closed) or Mysticism DC 24 (neutralize spores)

Trigger: location

Init:

Duration:

Reset: 1 hour

Bypass:

Effect: spores (–4 penalty to Intelligence-, Wisdom-, and Charisma-based ability checks, skill checks, and saving throws for 1d4 hours; this is a mind-affecting effect); Will DC 16 negates; multiple targets (all targets in 30-ft. cone)

Description

When sensors detect movement, a vent releases a spray of spores that affect the triggering creature’s mental processes.

Mind Thrust
Level:

Mystic 1

,

Mystic 2

,

Mystic 3

,

Mystic 4

,

Mystic 5

,

Mystic 6

School: divination Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: instantaneous Saving Throw: Will half Spell Resistance: yes
Mindhaze
Type: poison (injury) Save: Fortitude DC 17