Found 4403 matches

Nelentu CR: 7 XP: 3,200 N Medium animal (entu symbiote) Init.: +2 Senses: blindsense (emotion) 30 ft., low-light vision Perception: +14 HP: 105 EAC: 19 KAC: 21 Fort: +11 Ref: +11 Will: +6 Speed: 30 ft., fly 20 ft. (Ex, average) Melee: claw +17 (2d6 +12 S) or fangblade +17 (1d12+12 S; critical bleed 1d8) Ranged: corona laser rifle +14 (2d6+7 F; critical burn 1d6) Offensive Abilities: None Str: +5 Dex: +2 Con: +2 Wis: +1 Int: +4 Cha: +2 Skills: Acrobatics +14, Athletics +19, Life Science +19, Sense Motive +14 Languages: Common; limited telepathy 30 ft. Gear: corona laser rifle with 2 batteries (20 charges each), fangblade with 2 batteries (20 charges each)
Neotophet CR: 10 XP: 9,600 N Large construct (magical, technological) Init.: +5 Senses: darkvision, low-light vision Perception: +19 HP: 165 EAC: 23 KAC: 25 Fort: +10 Ref: +10 Will: +7 Speed: 40 ft. Melee: bite +23 (2d10+18 B plus swallow whole) or slam +23 (2d10+18 B; critical knockdown) Ranged: None Offensive Abilities: swallow whole (special, EAC 23, KAC 25, 65 HP), trample (2d10+18 B, DC 17) Str: +8 Dex: +5 Con:Wis: +3 Int: +1 Cha: -1 Skills: Acrobatics +19, Athletics +24, Intimidate +19 Languages: Common
Neural Lash, Amperometric
Level: 9 Price: 14,600 Bulk: L Damage: 3d4 E Critical:

Arc

2d4 Special:

Living, Powered (capacity 20, usage 1), Reach, Stun, Thought, Unwieldy

Neural Lash, Electroplax
Level: 4 Price: 2,230 Bulk: L Damage: 1d4 E Critical:

Arc

1d4 Special:

Living, Powered (capacity 20, usage 1), Reach, Stun, Thought, Unwieldy

Neural Lash, Galvanic
Level: 14 Price: 79,400 Bulk: L Damage: 8d4 E Critical:

Arc

4d4 Special:

Living, Powered (capacity 20, usage 1), Reach, Stun, Thought, Unwieldy

Neural Lash, Voltaic
Level: 20 Price: 909,000 Bulk: L Damage: 8d10 E Critical:

Arc

3d10 Special:

Living, Powered (capacity 20, usage 1), Reach, Stun, Thought, Unwieldy

Neural Shunt
[Level: 2]

Once per day, as a reaction when you fail a saving throw against a mind-affecting effect, you can shunt that effect into your exocortex instead. When you do so, you are not affected by the mind-affecting effect, but for the normal duration of that effect, you lose the Skill Focus feat granted by your exocortex’s memory module and cannot use any of the exocortex’s abilities in any way (including any proficiencies and mods it grants you). When a mind-affecting effect is shunted into the exocortex, spells such as dispel magic or break enchantment can be cast on you to end the effect as if you were affected by it. Once the duration of the mind- affecting effect has ended, your exocortex resumes its normal functions. You must have an exocortex to learn this trick.

Neuropoppet
Level: 14 Price: 65,000 Bulk: 1
Neutronium Golem CR: 6 XP: 2,400 N Large construct (magical, technological) Init.: +2 Senses: darkvision 60 ft., low-light vision Perception: +13 HP: 90 EAC: 18 KAC: 20 Fort: +6 Ref: +6 Will: +3 Speed: 30 ft. Melee: slam +17 (1d8+11 B; critical knockdown) Ranged: None Offensive Abilities: berserk Str: +5 Dex: +2 Con:Wis: +0 Int:Cha: -2 Skills: Stealth +13
Niaq CR: 6 XP: 2,400 N Large magical beast Init.: +3 Senses: blindsight (heat) 360 ft., sightless Perception: +13 HP: 90 EAC: 18 KAC: 20 Fort: +8 Ref: +10 Will: +7 Speed: 20 ft., fly 90 ft. (Ex, average) Melee: feeding lance +17 (1d8+11 P plus infection) Ranged: quill volley +15 (2d6+6 P plus infection) Offensive Abilities: None Str: +5 Dex: +3 Con: +2 Wis: +1 Int: -3 Cha: -1 Skills: Acrobatics +13, Stealth +18, Survival +13