Found 4403 matches

Norikama Dropship

Styled as a miniature version of larger vesk warships, the Norikama Dropship is designed as a fleet transport ship, but it has no problem picking a fight on its own.

medium None

Speed: 12

Maneuverability: average

Drift: 2

AC: 24

TL: 23

HP: 100

DT:

CT: 20

Shields: light 80 (forward 20, port 20, starboard 20, aft 20) Attacks

  • Forward: coilgun (4d4), persistent particle beam (10d6)
  • Aft: coilgun (4d4)
  • Turret: light plasma cannon (2d12), light plasma cannon (2d12)

Power Core: Pulse Orange (250 PCU)

Drift Engine: Signal Booster

Systems: basic long-range sensors, crew quarters (common), mk 6 armor, mk 6 defenses, mk 3 duonode computer

Expansion Bays: guest quarters (5, common)

Modifiers: +3 any two checks per round, +2 Computers, –1 Piloting

Complement: 5

Crew

  • Captain: Engineering +16 (8 ranks), gunnery +16, Intimidate +16 (8 ranks), Piloting +15 (8 ranks)
  • Engineer: Engineering +16 (8 ranks)
  • Gunner: gunnery +16
  • Pilot: Piloting +20 (8 ranks)
  • Science Officer: Computers +18 (8 ranks)

Not in the Face
[Level: 1]

As a move action, you can choose one enemy within 60 feet. That enemy must succeed at a Will save or take a –4 penalty to all attacks it makes against you until the end of your next turn.

At 6th level, you can spend 1 Resolve Point to make the enemy take the penalty with no saving throw allowed.

Nova Lance, Blue Star
Level: 17 Price: 279,000 Bulk: 2 Damage: 8d6 E & F Critical:

Severe Wound

Special:

Powered (capacity 40, usage 4), Reach

Nova Lance, Red Star
Level: 2 Price: 995 Bulk: 2 Damage: 1d4 E & F Critical:

Wound

Special:

Powered (capacity 20, usage 1), Reach

Nova Lance, White Star
Level: 12 Price: 39,500 Bulk: 2 Damage: 7d4 E & F Critical:

Severe Wound

Special:

Powered (capacity 40, usage 2), Reach

Nova Lance, Yellow Star
Level: 7 Price: 6,870 Bulk: 2 Damage: 3d4 E & F Critical:

Wound

Special:

Powered (capacity 20, usage 1), Reach

Nova Rifle, Red Star
Level: 2 Price: 940 Bulk: 1 Damage: 1d6 E & F Critical:

Blind

Range: 30 ft. Capacity: 20 charges Usage: 2 Special:

Line, Unwieldy

Nova Rifle, White Star
Level: 11 Price: 25,300 Bulk: 1 Damage: 3d6 E & F Critical:

Blind

Range: 80 ft. Capacity: 40 charges Usage: 4 Special:

Line, Unwieldy

Nova Rifle, Yellow Star
Level: 7 Price: 6,800 Bulk: 1 Damage: 2d6 E & F Critical:

Blind

Range: 60 ft. Capacity: 40 charges Usage: 4 Special:

Line, Unwieldy

Nuar Enforcer CR: 4 XP: 1200 N Medium monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft. Perception: +10 HP: 52 EAC: 18 KAC: 20 Fort: +6 Ref: +4 Will: +5 Speed: 35 ft. Melee: tactical cryopike +12 (1d8+11 C) or horn +12 (1d6+11 P) Ranged: frostbite-class zero rifle +9 (1d8+4 C; critical staggered [DC 13]) or frag grenade II +9 (explode [15ft., 2d6 P, DC 13]) Offensive Abilities: gore, fighting styles (hit-and-run), knockdown Str: +5 Dex: +0 Con: +3 Wis: +1 Int: +1 Cha: +0 Skills: Athletics +15, Intimidate +10, Survival +10 Languages: Common, Orc Gear: lashunta ringwear II, maze-core frostbite-class zero rifle and tactical cryopike with 2 high-capacity batteries (40 charges each), frag grenades II (3)