Numbing Beam, Tactical
Level: 1
Price: 370
Bulk: 1
Damage: 1d6 C
Critical: Staggered
Range: 50 ft.
Capacity: 20 charges
Usage: 1
Special: Nonlethal
Nyfiber Net
Level: 2
Price: 460
Bulk: 1
Damage: — None
Critical: —
Range: 10 ft.
Capacity: Drawn None
Usage: —
Obedience Implant Trap
CR: 12
XP: 19200
Trap Type: hybrid
Perception DC: 38
Creature Type:
Disable: Engineering DC 33 (disable lancet) or Mysticism DC 33 (render implant ineffective)
Trigger: proximity (visual, 10 feet)
Init:
Duration:
Reset: manual
Bypass:
Effect: lancet +27 melee (3d6+10 P plus dominate person); Will DC 21 negates dominate person effect
Description
(CR 12)
When the trap sees a creature within 10 feet, a lancet implants a magic microchip in the triggering creature, which falls under the telepathic control of the trap’s creator, as per dominate person (but affecting any creature). Removing the chip safely requires a 1-minute surgical procedure and a successful Medicine DC 28 check. Failure deals 3d6 slashing damage and leaves the implant in place. An implanted chip prevents magical means of ending the spell effect. Any later successful save (such as to resist a command) renders the spell effect dormant for 1 round rather than ending it.
OBEDIENCE IMPLANT TRAP CR 12
XP 19,200
Type; Perception DC 38; Disable Trigger ; Reset
Effect
Obfuchsia
CR: 12
XP: 19,200
CE Small plant
Init.: +8
Senses: blindsight (vibration) 120 ft., low-light vision
Perception: +22
HP: 180
EAC: 26
KAC: 28
Fort: +16
Ref: +14
Will: +11
Speed: 40 ft., climb 30 ft.
Melee: bite +22 (2d8+17 P plus 1d8 A) or tendril +25 (3d6+17 B plus grab)
Ranged: None
Offensive Abilities: None
Str: +5
Dex: +8
Con: +3
Wis: +4
Int: +4
Cha: -2
Skills: Acrobatics +22, Athletics +22 (+30 to climb), Stealth +27 (+37 when motionless)
Oblivion Shade
CR: 8
XP: 4,800
NE Medium undead (incorporeal)
Init.: +5
Senses: blindsight (life) 60 ft., darkvision 60 ft.
Perception: +21
HP: 115
EAC: 20
KAC: 21
Fort: +7
Ref: +7
Will: +13
Speed: fly 40 ft. (Su, perfect)
Melee: incorporeal touch +17 (1d12+8 A; critical corrode 1d6)
Ranged: None
Offensive Abilities: create spawn (DC 18)
Str: —
Dex: +6
Con: —
Wis: +2
Int: +4
Cha: +2
Skills: Acrobatics +21, Intimidate +21, Stealth +21
Languages: Common
Observer-Class Security Robot
CR: 1
XP: 400
N Small construct (technological)
Init.: +4
Senses: darkvision 60 ft., low-light vision
Perception: +5
HP: 17
EAC: 14
KAC: 15
Fort: +1
Ref: +1
Will: -1
Speed: 30 ft., fly 30 ft. (Ex, average)
Melee: slam +6 (1d6+3 B)
Ranged: integrated pulsecaster pistol +9 (1d4+1 E nonlethal), or stickybomb grenade I +9 (explode [10 ft., entangled 2d4 rounds, DC 10])
Offensive Abilities: None
Str: +2
Dex: +4
Con: —
Wis: +0
Int: +1
Cha: +0
Skills: Acrobatics +10, Athletics +5, Computers +5
Languages: Common
Gear: pulsecaster pistol with 2 batteries (20 charges each), stickybomb grenades I (2)
Occult Zombie
CR: 1
XP: 400
NE Medium undead
Init.: +2
Senses: darkvision 60 ft.
Perception: +5
HP: 24
EAC: 11
KAC: 13
Fort: +3
Ref: +3
Will: +3
Speed: 30 ft.
Melee: slam +8 (1d6+5 B)
Ranged: None
Offensive Abilities: None
Str: +4
Dex: +2
Con: —
Wis: +1
Int: —
Cha: +0
Skills: Athletics +10
Odheo
CR: 1
XP: 400
N Tiny vermin
Init.: +4
Senses: blindsense (scent) 60 ft., darkvision 60 ft.
Perception: +5
HP: 17
EAC: 11
KAC: 13
Fort: +5
Ref: +3
Will: +1
Speed: 30 ft., climb 30 ft.
Melee: bite +8 (1d3+3 S) or harpoon tongue +8 (1d6+1 P)
Ranged: None
Offensive Abilities: None
Str: +2
Dex: +4
Con: +1
Wis: +0
Int: —
Cha: -2
Skills: Acrobatics +5, Athletics +5 (+13 to climb), Stealth +10
Old Void Dragon
CR: 18
XP: 153600
NE Gargantuan dragon
Init.: +7
Senses: blindsense (vibration) 60 ft., darkvision 120 ft., low-light vision, see in darkness
Perception: +31
Aura: alien presence (240 ft., sickened 2d4 rounds, DC 25)
HP: 350
EAC: 32
KAC: 33
Fort: +18
Ref: +18
Will: +22
Speed: 40 ft., fly 250 ft. (Su, clumsy)
Melee: bite +31 (8d8+29 P plus obliterate)
Ranged: None
Offensive Abilities: breath weapon (60-ft. cone, 19d10 E, DC 25, usable every 1d4 rounds), crush (8d8+29 B), suffocating breath (DC 25)
Str: +11
Dex: +3
Con: +8
Wis: +3
Int: +6
Cha: +3
Skills: Acrobatics +31 (+23 to fly), Bluff +31, Computers +31, Culture +36, Diplomacy +36, Mysticism +36, Piloting +31, Sense Motive +31
Languages: Abyssal, Aklo, Auran, Common, Draconic, Ignan, Infernal, Terran