Found 4403 matches

Persuader
Level: 9 Price: 13,500 Bulk: L Damage: 2d4 E & F Critical:

Wound

Range: 30 ft. Capacity: 20 charges Usage: 2 Special:

boost 1d4

Petrol Converter, Advanced
Level: 10 Price: 18,500 Bulk: 1 Damage: 3d6 F|a Critical:

Range: 80 ft. Capacity: 40 petrol Usage: 1 Special:

Analog, Modal (disintegrator)

Petrol Converter, Elite
Level: 14 Price: 76,500 Bulk: 1 Damage: 5d6 F|a Critical:

Range: 80 ft. Capacity: 40 petrol Usage: 2 Special:

Analog, Modal (disintegrator)

Petrol Converter, Light
Level: 4 Price: 2,150 Bulk: 1 Damage: 1d8 F|a Critical:

Range: 40 ft. Capacity: 40 petrol Usage: 2 Special:

Analog, Modal (disintegrator)

Petrol Converter, Paragon
Level: 18 Price: 385,000 Bulk: 1 Damage: 9d6 F|a Critical:

Range: 80 ft. Capacity: 40 petrol Usage: 2 Special:

Analog, Modal (disintegrator)

Petrol Converter, Tactical
Level: 7 Price: 6,750 Bulk: 1 Damage: 2d6 F|a Critical:

Range: 80 ft. Capacity: 40 petrol Usage: 4 Special:

Analog, Modal (disintegrator)

Petrol Tank, High-Capacity
Level: 3 Price: 280 Bulk: 2 Damage: — None Critical:

Special:

Petrol Tank, Standard
Level: 1 Price: 60 Bulk: 1 Damage: — None Critical:

Special:

Phase Detector
Level: 6 Price: 4,000 Bulk: L
Phase Shot
[Level: 14]

As a standard action, you can spend 1 Resolve Point to fire a single shot from a ranged weapon at a target known to you within range. The shot travels straight to the target, passing through any nonmagical barrier in its way, ignoring hardness and Hit Points (any magical barrier, such as a wall of force, stops the shot). This ability negates cover and concealment modifiers, but otherwise the attack is rolled normally.