Found 4403 matches

Painclaw, Draconic
Level: 19 Price: 560,000 Bulk: 1 Damage: 6d8 S & P Critical:

Bleed

2d6 Special:

injection (see text)

Painclaw, Ghoulish
Level: 3 Price: 1,250 Bulk: 1 Damage: 1d8 S & P Critical:

Special:

injection (see text)

Pale Stranger CR: 11 XP: 12,800 NE Medium undead Init.: +12 Senses: darkvision 60 ft. Perception: +20 HP: 170 EAC: 24 KAC: 25 Fort: +10 Ref: +10 Will: +16 Speed: 30 ft. Melee: ultrathin longsword +19 (4d8+14 S) Ranged: elite semi-auto pistol +21 (3d6+10 E or F or P) Offensive Abilities: stranger’s shot Str: +3 Dex: +8 Con:Wis: +0 Int: +0 Cha: +5 Skills: Acrobatics +25, Athletics +25, Computers +20, Piloting +20, Stealth +25 Languages: Common, Eoxian Gear: elite semi-auto pistols (4), ultrathin longsword
Paraforan CR: 12 XP: 19,200 N Large outsider (extraplanar) Init.: +5 Senses: darkvision 60 ft. Perception: +27 HP: 222 EAC: 26 KAC: 27 Fort: +11 Ref: +13 Will: +15 Speed: fly 120 ft. (Su, perfect) Melee: slam +22 (2d12+16 B) Ranged: None Offensive Abilities: shrieking chorus Str: +4 Dex: +8 Con: +5 Wis: +4 Int: +1 Cha: +0 Skills: Acrobatics +27 (+35 to fly), Athletics +22, Piloting +27 (to navigate only), Stealth +22
Paraforan Fragment CR: 6 XP: 2,400 N Medium outsider (extraplanar) Init.: +5 Senses: darkvision 60 ft. Perception: +18 HP: 80 EAC: 18 KAC: 19 Fort: +5 Ref: +7 Will: +9 Speed: fly 60 ft. (Su, average) Melee: slam +13 (1d6+8 B) Ranged: None Offensive Abilities: psychic shriek Str: +2 Dex: +5 Con: +3 Wis: +2 Int: -3 Cha: +0 Skills: Acrobatics +18, Athletics +13, Piloting +18 (to navigate only), Stealth +13
Paralith CR: 4 XP: 1200 N Medium aberration Init.: +1 Senses: blindsight (electromagnetic broadcast) 60 ft., sightless Perception: +15 HP: 52 EAC: 16 KAC: 18 Fort: +6 Ref: +6 Will: +5 Speed: 35 ft. Melee: claw +12 (1d6+9 S plus ultraviolet infection) Ranged: cylindrical lens pistol +9 (1d8+4 F; critical burn 1d4) Offensive Abilities: None Str: +5 Dex: +1 Con: +3 Wis: +1 Int: +0 Cha: +0 Skills: Athletics +10 (+14 to jump), Intimidate +10 Languages: Paralithi Gear: cylindrical lens pistol with 1 battery (20 charges)
Parting Shot
Prerequisites: Dex 15, Mobility, Shot on the Run, base attack bonus +6. Benefit:

You are an expert skirmisher and are able to take a final shot as you retreat.

Passwall
Level:

Technomancer 5

School: transmutation Casting Time: 1 standard action Range: touch Duration: 1 hour/level (D) Saving Throw: none Effect: 5-ft.-by-8-ft. opening Spell Resistance: no
Patch

You can patch a system to reduce the effects of a critical damage condition. The number of actions and the DC of the Engineering check required to patch a system depend on how badly the system is damaged, as indicated on the table on page 324. Multiple engineers can pool their actions in a single round to effect repairs more quickly, but each engineer must succeed at her Engineering check to contribute her action to the patch. The number of actions required can be reduced by 1 (to a minimum of 1 action) by increasing the DC by 5. If you succeed at this check, the severity of the critical damage is unchanged, but it is treated as one step less severe for the remainder of the combat, until 1 hour has passed, or until the system takes critical damage again (which removes the patch and applies the new severity). This action can be taken more than once per round, and this check is not modified by any critical damage to the core.

Critical Damage Condition Actions To Patch DC
Glitching 1 10 + 1½ × your Starship’s tier
Malfunctioning 2 15 + 1½ × your Starship’s tier
Wrecked 3 20 + 1½ × your Starship’s tier
Pathing Telescope
Level: 7 Price: 7,000 Bulk: 2