Found 4403 matches

Patrol-Class Security Robot CR: 4 XP: 1200 N Medium construct (technological) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +10 HP: 52 EAC: 16 KAC: 18 Fort: +4 Ref: +4 Will: +1 Speed: 30 ft. Melee: slam +10 (1d6+7 B) Ranged: integrated tactical arc emitter +13 (1d4+4 E) Offensive Abilities: jolting arc Str: +3 Dex: +5 Con:Wis: +0 Int: +1 Cha: +0 Skills: Acrobatics +10, Computers +10, Intimidate +15 Languages: Common Gear: tactical arc emitter with 2 batteries (20 charges each)
Peacemaker
Level: 16 Price: 185,300 Bulk: L Damage: 6d6 B Critical:

Knockdown

Special:

Operative, Powered (capacity 20, usage 2), Stun

Peer into the Future
[Level: 6]

Once per day, you can spend 10 minutes in uninterrupted
meditation to receive visions of possible futures. At any point over the next 24 hours, you can declare that you are using the benefit of this ability before rolling one initiative check, saving throw, or skill check. You gain a +4 insight bonus to that check. At 11th level, you can use this ability twice per day, though you can’t use it again until after you’ve used your first bonus.

Penetrating Attack
Prerequisites: Base attack bonus +12.

You know how to angle your attacks so that you penetrate your opponent’s defenses.

Penetrating Spell
Prerequisites: Ability to cast 4th-level spells.

You know how to cast spells so that they penetrate your opponent’s defenses.

Perfect Opportunity
[Level: 13]

When you hit a creature with an attack of opportunity, that creature can’t move out of the squares you threaten until the start of its next turn. In addition, when an enemy takes a guarded step (see page 247) out of a square you threaten, you can make an attack of opportunity against it with a –2 penalty to the attack roll. If the target provoked an attack of opportunity by moving, hitting with your attack of opportunity ends the target’s movement immediately, preventing it from carrying out the rest of its movement.

Perforator Pistol, Diffraction
Level: 2 Price: 500 Bulk: L Damage: 1d4 So Critical:

Bleed

1d4 Range: 20 ft. Capacity: 20 charges Usage: 2 Special:

Penetrating

Perforator Pistol, Linear
Level: 13 Price: 46,000 Bulk: L Damage: 2d10 So Critical:

Bleed

2d6 Range: 20 ft. Capacity: 40 charges Usage: 5 Special:

Penetrating