Found 4403 matches

Reptoid CR: 1 XP: 400 LE Medium humanoid (reptoid) Init.: +0 Senses: low-light vision Perception: +5 HP: 16 EAC: 11 KAC: 12 Fort: +1 Ref: +1 Will: +6, +2 vs. mind-affecting effects and poisons Speed: 30 ft. Melee: claw +4 (1d4+2 S) Ranged: azimuth laser pistol +2 (1d4+1 F; critical burn 1d4) Offensive Abilities: None Str: +1 Dex: +0 Con: -1 Wis: +1 Int: +2 Cha: +4 Skills: Bluff +10, Diplomacy +10, Disguise +5, Sense Motive +5 Languages: Common, Reptoid, Vercite Gear: second skin, azimuth laser pistol with 2 batteries (20 charges each)
Reptoid Host CR: 6 XP: 2,400 Dycepskian-infested reptoid operative Init.: +7 Senses: low-light vision Perception: +14 HP: 80 EAC: 18 KAC: 19 Fort: +5 Ref: +8 Will: +9; +2 vs. poison Speed: 40 ft. Melee: claw +12 (1d6+8 S) or survival knife +14 (1d4+8 S) Ranged: corona laser pistol +14 (2d4+6 F; critical burn 1d4) Offensive Abilities: debilitating trick, trick attack +3d8 Str: +2 Dex: +5 Con: +1 Wis: +3 Int: +1 Cha: +2 Skills: Acrobatics +19, Bluff +19, Culture +14, Disguise +19, Sense Motive +14 Languages: Common, Reptoid Gear: elite stationwear, corona laser pistol with 2 batteries (20 charges each), survival knife
Reptoid Hybrid CR: 8 XP: 4,800 Kasatha-reptoid hybrid mystic Init.: +2 Senses: low-light vision Perception: +16 HP: 105 RP: 4 EAC: 19 KAC: 20 Fort: +7 Ref: +7 Will: +13 Speed: 30 ft. Melee: hook knife +14 (1d8+9 S; critical bleed 1d6) Ranged: liquidator disintegrator pistol +14 (1d10+8 A) or fighter handcoil +14 (1d10+8 E; critical arc 1d10) Offensive Abilities: backlash (8 damage), sow doubt (4 rounds, DC 18) Str: +1 Dex: +1 Con: +1 Wis: +4 Int: +2 Cha: +6 Skills: Intimidate +16, Mysticism +21, Sense Motive +16 Languages: Common, Kasatha, Reptoid Gear: kasatha microcord III, fighter handcoils (2) with 1 battery each (20 charges), hook knives (2), liquidator disintegrator pistols (2) with 1 battery each (20 charges)
Reptoid Master CR: 6 XP: 2400 LE Medium humanoid (reptoid) Init.: +0 Senses: low-light vision Perception: +13 HP: 77 RP: 4 EAC: 16 KAC: 18 Fort: +5 Ref: +5 Will: +11, +2 vs. mind-affecting effects and poisons Speed: 30 ft. Melee: claw +12 (1d6+8 S) Ranged: corona laser pistol +10 (2d4+6 F; critical burn 1d4) Offensive Abilities: echoes of obedience, forced amity (DC 16), inexplicable commands Str: +2 Dex: +0 Con: +1 Wis: +3 Int: +1 Cha: +5 Skills: Bluff +18, Diplomacy +18, Disguise +13, Sense Motive +13 Languages: Common, Reptoid, Vercite Gear: kasatha microcord II, corona laser pistol with 2 highcapacity batteries (40 charges each)
Research Maven
[Level: 12]

You can research much faster than most other people, allowing you to collate information from databases, libraries, and other sources in one-quarter the normal time; with this ability, you can typically take 20 to recall knowledge in 5 rounds.

Resilient Jacket
Level: 2 Price: 600 Bulk: L
Resilient Sphere
Level:

Technomancer 4

School: evocation Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: 1 minute/level (D) Saving Throw: Reflex negates Spell Resistance: yes
Resistance
[Level: 1]

Your drone gains resistance to an energy type of your choice— acid, cold, electricity, fire, or sonic—equal to your mechanic level, to a maximum of 10. You can select this mod multiple times. Its effects do not stack; each time you select this mod, it must apply to a different energy type from the list above.

Resistance Rod, Induction
Level: 15 Price: 94,200 Bulk: L Damage: 10d4 F Critical:

Burn

4d4 Special:

Powered (capacity 20, usage 1)

Resistance Rod, Piezoresistor
Level: 12 Price: 31,500 Bulk: L Damage: 6d4 F Critical:

Burn

3d4 Special:

Powered (capacity 20, usage 1)