Found 4403 matches

Small Herd Animal CR: 1 XP: 135 N Small animal Init.: +2 Senses: low-light vision Perception: +3 HP: 6 EAC: 10 KAC: 12 Fort: +2 Ref: +3 Will: +1 Speed: 30 ft. Melee: natural weapon +2 (1d4 B) Ranged: None Offensive Abilities: None Str: -2 Dex: +2 Con: +0 Wis: +1 Int: -4 Cha: -2 Skills: Acrobatics +3
Small Predator CR: 1 XP: 135 N Small animal Init.: +2 Senses: low-light vision Perception: +3 HP: 6 EAC: 10 KAC: 12 Fort: +0 Ref: +2 Will: +1 Speed: 30 ft. Melee: natural weapon +3 (1d4 P or S) Ranged: None Offensive Abilities: None Str: -2 Dex: +2 Con: +0 Wis: +1 Int: -4 Cha: -2 Skills: Acrobatics +3, Athletics +3, Stealth +3
Smart Cable
Level: 6 Price: 400,010 Bulk: L
Smart Lock, Average
Level: 4 Price: 1,850 Bulk: L
Smart Lock, Good
Level: 8 Price: 8,700 Bulk: L
Smart Lock, Superior
Level: 16 Price: 150,000 Bulk: L
Smart-merc CR: 10 XP: 9,600 Doluma hadrogaan soldier Init.: +12 Senses: blindsense (vibration) 30 ft. Perception: +19 HP: 165 RP: 5 EAC: 23 KAC: 26 Fort: +12 Ref: +10 Will: +11 Speed: 30 ft. (20 ft. in armor) Melee: comet hammer +19 (4d6+15 B) Ranged: tactical autobeam rifle +23 (5d4+10 F; critical burn 2d4) or frag grenade IV +22 (explode [15 ft., 6d6 P, DC 17]) Offensive Abilities: fighting styles (guard, sharpshoot), focus fire, intense focus, sniper’s aim Str: +5 Dex: +8 Con: +3 Wis: +2 Int: +1 Cha: +0 Skills: Athletics +24, Computers +19, Physical Science +19 Languages: Common, Hadrogaan Gear: specialist defiance series, comet hammer with 2 batteries (20 charges each), tactical autobeam rifle with 2 high-capacity batteries (40 charges each), frag grenades IV (2)
Smash Through
[Level: 9]

While you are wearing heavy armor or powered armor, you gain a +4 bonus to attack rolls to perform a bull rush combat maneuver (see page 246). If you successfully push the target back 10 feet or more, you can also damage the target with an unarmed attack (and can use your hammer fist ability when doing so).

Smoke Grenade
Level: 1 Price: 40 Bulk: L Damage: — None Critical:

Range: 20 ft. Capacity: Drawn None Usage: None Special:

Explode (smoke cloud 1 minute, 20 ft.)

Smuggler’s Compartment
[Level: 1]

Your drone has a secret compartment that can hold a single item of light bulk or smaller. A successful Perception check (DC = 15 + your mechanic level) is needed to notice or find the compartment. Accessing this compartment is a move action.