Found 4403 matches

Vibrogarrote, Infrasonic
Level: 16 Price: 189,000 Bulk: L Damage: 6d6 So Critical:

Deafen

Special:

Conceal, Grapple, Operative, Powered (capacity 20, usage 1)

Vibrogarrote, Interference
Level: 11 Price: 27,100 Bulk: L Damage: 3d6 So Critical:

Deafen

Special:

Conceal, Grapple, Operative, Powered (capacity 20, usage 1)

Vibrogarrote, Ultrasonic
Level: 20 Price: 927,000 Bulk: L Damage: 10d6 So Critical:

Deafen

Special:

Conceal, Grapple, Operative, Powered (capacity 20, usage 1)

Vicunal CR: 1 XP: 400 NG Medium outsider (agathion, extraplanar, good) Init.: +1 Senses: low-light vision Perception: +10 HP: 17 RP: 3 EAC: 11 KAC: 12 Fort: +3 Ref: +1 Will: +4; +4 vs poison Speed: 40 ft. Melee: hoof +5 (1d4+3 B); critical knockdown Ranged: trailblazer subzero hail pistol +7 (1d4+1 C&P; critical bleed 1d4) Offensive Abilities: None Str: +2 Dex: +1 Con: +1 Wis: +3 Int: +0 Cha: +3 Skills: Diplomacy +5, Life Science +5, Medicine +10, Stealth +5, Survival +10 Languages: Celestial, Common; speak with animals, truespeech Gear: trailblazer subzero hail pistol with 2 batteries (20 charges each)
Vidgame, Advanced
Level: 1 Price: 100 Bulk:
Vidgame, Basic
Level: 1 Price: 10 Bulk:
Vindicas Tyrant

Feared across multiple star systems, the Tyrant lives up to its name. Huge weapon batteries tear through even the most formidable capital ships, while its hangars unleash squadrons of Maulers to mop up foes too insignificant to be worth the Tyrant’s direct attention.

colossal None

Speed: 4

Maneuverability: clumsy

Drift: 1

AC: 28

TL: 26

HP: 600

DT: 15

CT: 120

Shields: medium 200 (forward 50, port 50, starboard 50, aft 50) Attacks

  • Forward: heavy laser cannon (4d8), particle beam cannon (3d4×10)
  • Port: heavy torpedo launcher (5d8), superlaser (2d4×10)
  • Starboard: heavy torpedo launcher (5d8), superlaser (2d4×10)
  • Turret: linked coilguns (8d4)

Power Core: Gateway Ultra (500 PCU)

Drift Engine: Signal Basic

Systems: basic computer, budget mid-range sensors, crew quarters (common), mk 10 armor, mk 10 defenses

Expansion Bays: cargo holds (12), hangar bays (2)

Modifiers:

Complement: 300

Crew

  • Captain: Diplomacy +28 (16 ranks), Engineering +28 (16 ranks), gunnery +28, Intimidate +33 (16 ranks), Piloting +28 (16 ranks)
  • Engineers (3 officers, 45 crew each): Engineering +28 (16 ranks)
  • Gunners (5 officers, 25 crew each): gunnery +33
  • Pilot (1 officer, 12 crew): Piloting +28 (16 ranks)
  • Science Officers (2 officers, 8 crew each): Computers +28 (16 ranks)

Virtual Phantom CR: 12 XP: 19,200 CE Medium construct (incorporeal, magical) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +22 HP: 185 EAC: 26 KAC: 27 Fort: +9 Ref: +9 Will: +13 Speed: fly 30 ft. (Su, average) Melee: shocking touch +22 (2d12+12 E) Ranged: electrical surge +24 (2d8+12 E; critical arc 2d6) Offensive Abilities: None Str: +0 Dex: +5 Con:Wis: +3 Int: +8 Cha: +4 Skills: Acrobatics +27, Bluff +22, Computers +27, Engineering +27, Intimidate +22, Piloting +22 Languages: Akitonian, Castrovelian, Common, Eoxian, Kasatha, Shirren, Triaxian, Vercite, Ysoki; telepathy 100 ft.
Vision
Level:

Mystic 6

School: divination Casting Time: 1 standard action Range: personal Duration: see text
Visual Data Processor
[Level: 2]

You notice even the smallest shifts in movement, temperature, and vibration, gaining the insight bonus from your bypass class feature to Perception skill checks.