Found 4403 matches

Disruption Rifle, Major
Level: 14 Price: 80,000 Bulk: 2 Damage: 6d8 So Critical:

Staggered

Range: 40 ft. Capacity: 40 charges Usage: 5 Special:

boost 2d8

Disruption Rifle, Minor
Level: 9 Price: 15,000 Bulk: 2 Damage: 3d8 So Critical:

Staggered

Range: 50 ft. Capacity: 40 charges Usage: 5 Special:

boost 1d8

Disruptive
[Level: 3]

The disruptive fusion imbues a weapon with powerful positive energy designed to disrupt the magical forces that allow undead to exist. The weapon ignores any DR and energy resistance of undead creatures. Only weapons that deal bludgeoning damage can benefit from this fusion.

Disruptor CR: 7 XP: 3,200 N Medium monstrous humanoid Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +14 HP: 105 EAC: 19 KAC: 21 Fort: +9 Ref: +11 Will: +8 Speed: 30 ft., climb 20 ft. Melee: fangblade +15 (1d12+9 S; critical bleed 1d8) or tail +15 (2d6+9 P; critical barb poison [DC 18]) Ranged: corona laser rifle +18 (2d6+7 F, critical burn 1d6) Offensive Abilities: None Str: +2 Dex: +5 Con: +4 Wis: +4 Int: +1 Cha: +1 Skills: Acrobatics +14, Stealth +19, Survival +14 Languages: Common, Ixtangi Gear: ixtangi survivalwear (functions as estex suit III), corona laser rifle with 2 high-capacity batteries (40 charges each), fangblade with 2 batteries (20 charges each)
Dissolver CR: 11 XP: 12,800 CE Large monstrous humanoid Init.: +3 Senses: blindsense (vibration) 30 ft., darkvision 60 ft. Perception: +20 HP: 180 EAC: 24 KAC: 26 Fort: +15 Ref: +13 Will: +12 Speed: 20 ft., climb 10 ft. Melee: slam +28 (4d6+19 B; critical push 10 ft.) Ranged: corrosive jet +23 (3d8+11 A & F; critical corrode 2d4) Offensive Abilities: wing gust Str: +8 Dex: +3 Con: +5 Wis: +0 Int: +1 Cha: -2 Skills: Acrobatics +20, Athletics +25 (+33 to climb) Languages: Shirren; telepathy 100 ft.
Dissolver, Dinergate
Level: 13 Price: 50,000 Bulk: L Damage: 4d8 A & F Critical:

corrode

4d4 Range: 40 ft. Capacity: 40 charges Usage: 5 Special:

Blast, living, Swarm, unwieldy

Dissolver, Ergatoid
Level: 18 Price: 380,000 Bulk: L Damage: 9d8 A & F Critical:

corrode

9d4 Range: 40 ft. Capacity: 40 charges Usage: 5 Special:

Blast, living, Swarm, unwieldy

Dissolver, Macrergate
Level: 8 Price: 10,000 Bulk: L Damage: 2d8 A & F Critical:

corrode

2d4 Range: 40 ft. Capacity: 40 charges Usage: 4 Special:

Blast, living, Swarm, unwieldy

Distant Spell
[Level: 5]

When you cast a spell with a range of close, medium, or long, you can spend 1 Resolve Point to double its range. Spells whose ranges are not defined by distance, as well as spells whose ranges are not close, medium, or long, do not benefit from this magic hack. If the spell affects an area, doubling its range doesn’t alter the size of its area.

Distracting Hack
[Level: 2]

You can hack a computer within 30 feet of a foe to distract that foe, such as with a sudden noise or an image. You must be able to access the computer (whether it is your own computer or you are within range to access one manually or via remote hack). This functions as a feint action except that it uses your Computers skill instead of Bluff, so you can apply the benefits of Improved Feint and Greater Feint if you have them.