type: creature

Found 690 matches

Drift Leech CR: 1/3 XP: 135 N Small magical beast Init.: +1 Senses: darkvision 60 ft., low-light vision Perception: +7 HP: 6 EAC: 11 KAC: 11 Fort: +2 Ref: +4 Will: -2 Speed: 20 ft., climb 20 ft. Melee: maw +5 (1d4 P) Ranged: power discharge +2 (1d4 E critical arc 1) Offensive Abilities: None Str: +0 Dex: +1 Con: +3 Wis: +0 Int: -4 Cha: -1 Skills: Athletics +3 (+11 to climb), Intimidate +3, Stealth +3, Survival +7
Drift Mote CR: 1/2 XP: 200 N Tiny outsider (extraplanar) Init.: +3 Senses: darkvision 60 ft. Perception: +4 HP: 11 EAC: 9 KAC: 10 Fort: +0 Ref: +2 Will: +3 Speed: fly 60 ft. (Su, perfect) Melee: None Ranged: electrical discharge +3 (1d4 E) Offensive Abilities: jolting cascade (15-ft. cone, 2d8 E, DC 11) Str: -3 Dex: +3 Con: +1 Wis: +2 Int: -3 Cha: +0 Skills: Acrobatics +9 (+17 to fly), Stealth +9
Driftdead CR: 2 XP: 600 NE Medium undead (extraplanar) Init.: +4 Senses: darkvision 60 ft. Perception: +7 HP: 22 EAC: 13 KAC: 15 Fort: +4 Ref: +4 Will: +3 Speed: 30 ft., fly 60 ft. (Su, average) Melee: claw +10 (1d6+4 S) Ranged: Drift rip +7 (1d4+2) Offensive Abilities: None Str: +2 Dex: +4 Con:Wis: +1 Int: -4 Cha: +0 Skills: Acrobatics +7, Stealth +12 Languages: Common
Driftdead Amalgam CR: 13 XP: 25,600 NE Medium undead (extraplanar) Init.: +8 Senses: blindsight (life) 60 ft., darkvision 60 ft. Perception: +23 HP: 225 EAC: 27 KAC: 29 Fort: +15 Ref: +15 Will: +14 Speed: 30 ft., fly 60 ft. (Su, average) Melee: claw +26 (3d12+19 S plus 2d4 Wisdom drain) Ranged: Drift rip +23 (5d6+13) Offensive Abilities: None Str: +6 Dex: +8 Con:Wis: +4 Int: -4 Cha: +0 Skills: Acrobatics +23, Stealth +28 Languages: Common
Driftlure CR: 14 XP: 38,400 CE Huge outsider (extraplanar) Init.: +25 Senses: darkvision 60 ft., sense through (life) 60 ft. Perception: +25 HP: 250 EAC: 28 KAC: 30 Fort: +18 Ref: +16 Will: +12 Speed: 40 ft., climb 40 ft., fly 60 ft. (Su, perfect) Melee: pincer +28 (4d6+22 P plus grab) Ranged: fling body +28 (5d10+14 B plus off-kilter [DC 20]) Offensive Abilities: call of the void (DC 22) Str: +8 Dex: +3 Con: +6 Wis: +3 Int: +2 Cha: +4 Skills: Acrobatics +30, Athletics +25, Intimidate +25
Drikluz CR: 1/2 XP: 200 NE Small fey Init.: +3 Senses: low-light vision Perception: +4 HP: 11 EAC: 9 KAC: 10 Fort: +2 Ref: +2 Will: +3 Speed: 30 ft. Melee: bite +1 (1d4 P plus biting bugs, DC 11) Ranged: None Offensive Abilities: None Str: +0 Dex: +3 Con: +1 Wis: +0 Int: -2 Cha: -2 Skills: Bluff +9, Intimidate +4, Stealth +9 Languages: Aklo, Common
Dromada CR: 1/2 XP: 200 LN Medium magical beast Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +9 HP: 12 EAC: 10 KAC: 11 Fort: +2 Ref: +2 Will: +3 Speed: 40 ft. Melee: None Ranged: hunting rifle +5 (1d8 P) Offensive Abilities: None Str: +1 Dex: +3 Con: +1 Wis: +2 Int: +1 Cha: +0 Skills: Acrobatics +9, Athletics +4, Engineering +4, Sense Motive +9, Survival +9 Languages: Common, Dromadan Gear: second skin, hunting rifle with 12 longarm rounds
Dromada Vigilant CR: 5 XP: 1,600 — — — Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +16 HP: 65 EAC: 17 KAC: 18 Fort: +6 Ref: +6 Will: +8 Speed: 40 ft. Melee: tactical knife +11 (2d4+6 S) Ranged: frostbite-class zero pistol +13 (1d6 C; critical staggered [DC 15]) Offensive Abilities: None Str: +1 Dex: +5 Con: +1 Wis: +1 Int: +2 Cha: +3 Skills: Acrobatics +16, Athletics +11, Engineering +11, Sense Motive +16, Survival +16 Languages: Common, Dromadan Gear: business stationwear, frostbite-class zero pistol with 2 batteries (20 charges each), tactical knife
Dromaeosaurid CR: 3 XP: 800 N Medium animal Init.: +3 Senses: low-light vision Perception: +8 HP: 45 EAC: 13 KAC: 15 Fort: +6 Ref: +7 Will: +2 Speed: 50 ft. Melee: talons +11 (1d6+5 S; critical bleed 1d6) or bite +11 (1d6+5 P) Ranged: None Offensive Abilities: pounce Str: +2 Dex: +3 Con: +1 Wis: +1 Int: -4 Cha: +0 Skills: Acrobatics +8, Stealth +13
Drow Enforcer CR: 1 XP: 400 CE Medium humanoid (elf) Init.: +4 Senses: darkvision 60 ft. Perception: +10 HP: 20 EAC: 16 KAC: 18 Fort: +3 Ref: +1 Will: +3, +2 vs. enchantment Speed: 25 ft. Melee: standard taclash +5 (1d4+2 S) Ranged: azimuth laser rifle +8 (1d8+1 F; critical burn 1d6) or shock grenade I +8 (explode [15 ft., 1d8 E, DC 10]) Offensive Abilities: create darkness, fighting styles (arcane assailant), rune of the eldritch knight Str: +1 Dex: +4 Con: +1 Wis: +0 Int: -1 Cha: +1 Skills: Acrobatics +10, Intimidate +5, Stealth +5 Languages: Common, Drow Gear: lashunta ringwear I, azimuth laser rifle with 4 batteries (20 charges each), shock grenades I (2), standard taclash