type: creature

Found 690 matches

Formian Queen CR: 17 XP: 102,400 LN Large monstrous humanoid Init.: -3 ((+1 with hive mind) Senses: blindsense (scent, vibration) 60 ft., darkvision 60 ft. Perception: +34 (+38 with hive mind) HP: 290 EAC: 30 KAC: 31 Fort: +17 Ref: +15 Will: +22 Speed: 5 ft. Melee: claw +28 (8d6+15 S) Ranged: banshee sonic pistol +26 (4d8+17 So; critical deafen [DC 24]) Offensive Abilities: possess formian, telepathic feedback Str: -2 Dex: -3 Con: +8 Wis: +4 Int: +5 Cha: +11 Skills: Diplomacy +34, Intimidate +34, Life Science +29, Mysticism +29, Physical Science +29 Languages: Castrovelian, Common, Terran; telepathy 200 ft. Gear: banshee sonic pistol with 1 super-capacity battery (80 charges)
Formian Taskmaster CR: 7 XP: 3200 LN Medium monstrous (humanoid) Init.: +2 (+6 with hive mind) Senses: blindsense (scent) 30 ft., darkvision 60 ft. Perception: +14 (+18 with hive mind) HP: 90 EAC: 18 KAC: 19 Fort: +6 Ref: +8 Will: +12 Speed: 40 ft. Melee: stinger +12 (1d8+8 P plus taskmaster toxin) Ranged: thunderstrike streetsweeper +14 (1d10+7 So; critical knockdown) Offensive Abilities: None Str: +1 Dex: +2 Con: +1 Wis: +5 Int: +2 Cha: +4 Skills: Diplomacy +19, Profession (merchant) +19, Sense Motive +14 Languages: Common; telepathy 120 ft. Gear: thunderstrike streetsweeper with 2 high-capacity batteries (40 charges each)
Formian Warrior CR: 3 XP: 800 LN Medium monstrous (humanoid) Init.: +2 (+6 with hive mind) Senses: blindsense (scent) 30 ft., darkvision 60 ft. Perception: +8 (+12 with hive mind) HP: 39 EAC: 17 KAC: 20 Fort: +5 Ref: +3 Will: +4 Speed: 40 ft. Melee: claw +11 (1d6+7 S) or stinger +11 (1d4+7 P plus formian toxin) Ranged: azimuth laser rifle +8 (1d8+3 F; critical burn 1d6) Offensive Abilities: deadly grasp, fighting styles (guard) Str: +4 Dex: +2 Con: +1 Wis: -1 Int: +0 Cha: +0 Skills: Acrobatics +13, Intimidate +8, Stealth +8 Languages: Common; limited telepathy 60 ft. Gear: squad defiance series, azimuth laser rifle with 2 batteries (20 charges each)
Formian Worker CR: 1 XP: 200 LN Small monstrous (humanoid) Init.: +2 (+6 with hive mind) Senses: blindsense (scent) 30 ft., darkvision 60 ft. Perception: +4 (+8 with hive mind) HP: 12 EAC: 10 KAC: 11 Fort: +2 Ref: +2 Will: +2 Speed: 40 ft., burrow 10 ft. Melee: bite +5 (1d4+3 P) Ranged: survival flare gun +3 (1d3 F; critical burn 1d6) Offensive Abilities: None Str: +3 Dex: +2 Con: +1 Wis: +0 Int: +0 Cha: -1 Skills: Athletics +9, Engineering +9, Physical Science +4, Profession (miner) +9, Survival +4 Languages: Common; limited telepathy 60 ft. Gear: survival flare gun with 10 flares
Fortunaut CR: 9 XP: 6,400 — — — Init.: +4 Senses:Perception: +17 HP: 135 EAC: 22 KAC: 23 Fort: +10 Ref: +10 Will: +10; –1 vs. mind-affecting Speed: 30 ft., climb 20 ft. Melee: incapacitator +17 (3d4+11 B nonlethal) Ranged: persuader +19 (2d4+9 E & F; critical wound) Offensive Abilities: overload (DC 18), override (DC 18), target tracking Str: +2 Dex: +4 Con: +3 Wis: +2 Int: +6 Cha: +4 Skills: Acrobatics +17, Athletics +22 (+30 to climb), Computers +22, Diplomacy +17, Engineering +22 Feats Fusillade Languages: Common, Worlanisi; limited telepathy 60 ft. Gear: d-suit III, incapacitator with 1 battery (20 charges), 4 persuadersAR with 4 batteries (20 charges each)
Frujai Colony CR: 19 XP: 204800 N Colossal plant Init.: +0 Senses: low-light vision Perception: +32 HP: 420 RP: 6 EAC: 31 KAC: 33 Fort: +22 Ref: +15 Will: +20 Speed: 30 ft., climb 20 ft. Melee: bite +33 (6d10+29 P) or slam +33 (4d12+29 B) Ranged: gravity thrust +30 (8d8+19 force) Offensive Abilities: gravity control, slough minion Str: +10 Dex: +0 Con: +9 Wis: +4 Int: +2 Cha: +9 Skills: Intimidate +37, Life Science +32, Survival +32 Languages: Frujai; telepathy 300 ft.
Frujai Soldier CR: 12 XP: 19200 N Large plant Init.: +2 Senses: low-light vision Perception: +22 HP: 210 EAC: 26 KAC: 28 Fort: +16 Ref: +14 Will: +11 Speed: 30 ft., climb 20 ft. Melee: slam +25 (6d4+20 B) Ranged: gravity anchor +22 (6d4+12 force plus reposition or trip) Offensive Abilities: colony guard Str: +8 Dex: +2 Con: +5 Wis: +2 Int: -1 Cha: +2 Skills: Intimidate +27, Stealth +22, Survival +22 Languages: Frujai; telepathy 100 ft.
Fuhlgeist CR: 8 XP: 4,800 CE Medium outsider (incorporeal) Init.: +6 Senses: darkvision 60 ft., blindsight (emotion) 30 ft. Perception: +16 HP: 110 EAC: 20 KAC: 21 Fort: +7 Ref: +7 Will: +13 Speed: fly 30 ft. (Su, perfect) Melee: slam +18 (2d6+8 B plus inflame passions [DC 18]) Ranged: None Offensive Abilities: None Str:Dex: +6 Con: +0 Wis: +0 Int: +2 Cha: +4 Skills: Acrobatics +16 (+24 to fly), Bluff +21, Mysticism +16, Sense Motive +21, Stealth +21 Languages: Common, Gnome; telepathy 100 ft.
Fulmivar CR: 11 XP: 12,800 N Small outsider (elemental, extraplanar) Init.: +8 Senses: darkvision 60 ft. Perception: +20 HP: 145 EAC: 25 KAC: 24 Fort: +8 Ref: +14 Will: +14 Speed: fly 10 ft. (Su, average) Melee: None Ranged: galvanic pulse wave +22 (2d8+11 E; critical stunned [DC 20]) Offensive Abilities: arcing flux (1d10+11 E, DC 20) Str: +0 Dex: +8 Con: +3 Wis: +0 Int: +5 Cha: +0 Skills: Acrobatics +25, Computers +25, Physical Science +20, Survival +20 Languages: Auran
Gallant CR: 9 XP: 6,400 — — — Init.: +4 Senses: darkvision 60 ft. Perception: +17 HP: 144 RP: 4 EAC: 22 KAC: 24 Fort: +11 Ref: +9 Will: +10 Speed: 30 ft. Melee: solar shield +22 (2d10+12 B; critical severe wound [DC 16]) Ranged: advanced semi-auto pistol +19 (2d6+9 P) Offensive Abilities: flashing strikes, stellar revelations (black hole [30-ft. radius, pull 20 ft., DC 16], ray of light, reflection, supernova [15-ft. radius, 10d6 F, DC 16], vital reinforcementCOM [9 damage]) Str: +3 Dex: +4 Con: +0 Wis: +2 Int: +1 Cha: +6 Skills: Athletics +17, Mysticism +17, Physical Science +22 Languages: Common, Psacynoa Gear: D-suit III, advanced semi-auto pistol with 24 small arm rounds, minor gluon crystal