Found 2446 matches

Odheo CR: 1 XP: 400 N Tiny vermin Init.: +4 Senses: blindsense (scent) 60 ft., darkvision 60 ft. Perception: +5 HP: 17 EAC: 11 KAC: 13 Fort: +5 Ref: +3 Will: +1 Speed: 30 ft., climb 30 ft. Melee: bite +8 (1d3+3 S) or harpoon tongue +8 (1d6+1 P) Ranged: None Offensive Abilities: None Str: +2 Dex: +4 Con: +1 Wis: +0 Int:Cha: -2 Skills: Acrobatics +5, Athletics +5 (+13 to climb), Stealth +10
Oma CR: 16 XP: 76800 N Colossal magical (beast) Init.: +8 Senses: darkvision 60 ft., low-light vision Perception: +28 HP: 285 EAC: 30 KAC: 31 Fort: +16 Ref: +16 Will: +19 Speed: fly 60 ft. (Su, clumsy) Melee: tail slap +27 (6d8+19 B) or bite +27 (6d6+19 P plus swallow whole) Ranged: electrical discharge +29 (6d4+16 E; critical overload [DC 24]) Offensive Abilities: swallow whole (5d4+16 E, EAC 30, KAC 27, 71 HP) Str: +3 Dex: +3 Con: +7 Wis: +10 Int: +0 Cha: +5 Skills: Acrobatics +33 (+25 when flying), Piloting +33, Sense Motive +28 Languages: starsong (can’t speak any language)
Orocoran Ichor Lord CR: 9 XP: 6400 CE Medium aberration Init.: +4 Senses: darkvision 60 ft. Perception: +17 HP: 120 RP: 1 EAC: 21 KAC: 22 Fort: +8 Ref: +8 Will: +14 (+16 vs. mind-affecting effects) Speed: 30 ft. Melee: proboscis +15 (3d4+9 P; critical bleed 1d6) Ranged: projectile vomit +17 (2d6+9 A plus hallucinate) Offensive Abilities: None Str: +0 Dex: +4 Con: +3 Wis: +6 Int: +2 Cha: +3 Skills: Intimidate +22, Mysticism +22, Sense Motive +17 Languages: Aklo, Common (can’t speak any language); limited telepathy 60 ft.
Orocoran CR: 6 XP: 2400 CE Medium aberration Init.: +5 Senses: darkvision 60 ft. Perception: +13 HP: 93 RP: 1 EAC: 18 KAC: 20 Fort: +8 Ref: +8 Will: +7 (+9 vs. mind-affecting effects) Speed: 30 ft. Melee: proboscis +13 (1d8+6 P; critical bleed 1d6) Ranged: projectile vomit +16 (1d10+6 A plus hallucinate) Offensive Abilities: None Str: +0 Dex: +5 Con: +3 Wis: +1 Int: -1 Cha: +2 Skills: Mysticism +13, Stealth +18, Survival +13 Languages: Aklo (can’t speak any language); limited telepathy 60 ft.
Paralith CR: 4 XP: 1200 N Medium aberration Init.: +1 Senses: blindsight (electromagnetic broadcast) 60 ft., sightless Perception: +15 HP: 52 EAC: 16 KAC: 18 Fort: +6 Ref: +6 Will: +5 Speed: 35 ft. Melee: claw +12 (1d6+9 S plus ultraviolet infection) Ranged: cylindrical lens pistol +9 (1d8+4 F; critical burn 1d4) Offensive Abilities: None Str: +5 Dex: +1 Con: +3 Wis: +1 Int: +0 Cha: +0 Skills: Athletics +10 (+14 to jump), Intimidate +10 Languages: Paralithi Gear: cylindrical lens pistol with 1 battery (20 charges)
Patrol-Class Security Robot CR: 4 XP: 1200 N Medium construct (technological) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +10 HP: 52 EAC: 16 KAC: 18 Fort: +4 Ref: +4 Will: +1 Speed: 30 ft. Melee: slam +10 (1d6+7 B) Ranged: integrated tactical arc emitter +13 (1d4+4 E) Offensive Abilities: jolting arc Str: +3 Dex: +5 Con:Wis: +0 Int: +1 Cha: +0 Skills: Acrobatics +10, Computers +10, Intimidate +15 Languages: Common Gear: tactical arc emitter with 2 batteries (20 charges each)
Radiation Drake CR: 9 XP: 6400 CE Large dragon Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +17 HP: 145 EAC: 22 KAC: 24 Fort: +13 Ref: +13 Will: +10 Speed: 30 ft., fly 60 ft. (Ex, average) Melee: bite +22 (2d10+15 P plus radiation exposure) Ranged: atomic bolt +19 (3d10+3 F plus radiation exposure; critical burn 2d6) Offensive Abilities: breath weapon (30-ft. cone, 6d10 F plus radiation exposure, Reflex DC 16 half, usable every 1d6 rounds) Str: +6 Dex: +4 Con: +3 Wis: +2 Int: -2 Cha: +0 Skills: Acrobatics +17, Intimidate +22, Survival +17 Languages: Draconic
Rebuilt CR: 7 XP: 3200 CN Medium aberration Init.: +2 Senses: darkvision 60 ft. Perception: +14 HP: 105 EAC: 19 KAC: 21 Fort: +9 Ref: +9 Will: +8, +4 vs. pain effects Speed: 15 ft. Melee: slam +17 (2d6+12 B) Ranged: None Offensive Abilities: None Str: +5 Dex: +2 Con: +4 Wis: +0 Int: -2 Cha: -2 Skills: Acrobatics +14, Athletics +19, Intimidate +14, Survival +19 Languages: Vulgar Kishaleen (can't speak)
Reptoid Master CR: 6 XP: 2400 LE Medium humanoid (reptoid) Init.: +0 Senses: low-light vision Perception: +13 HP: 77 RP: 4 EAC: 16 KAC: 18 Fort: +5 Ref: +5 Will: +11, +2 vs. mind-affecting effects and poisons Speed: 30 ft. Melee: claw +12 (1d6+8 S) Ranged: corona laser pistol +10 (2d4+6 F; critical burn 1d4) Offensive Abilities: echoes of obedience, forced amity (DC 16), inexplicable commands Str: +2 Dex: +0 Con: +1 Wis: +3 Int: +1 Cha: +5 Skills: Bluff +18, Diplomacy +18, Disguise +13, Sense Motive +13 Languages: Common, Reptoid, Vercite Gear: kasatha microcord II, corona laser pistol with 2 highcapacity batteries (40 charges each)
Reptoid CR: 1 XP: 400 LE Medium humanoid (reptoid) Init.: +0 Senses: low-light vision Perception: +5 HP: 16 EAC: 11 KAC: 12 Fort: +1 Ref: +1 Will: +6, +2 vs. mind-affecting effects and poisons Speed: 30 ft. Melee: claw +4 (1d4+2 S) Ranged: azimuth laser pistol +2 (1d4+1 F; critical burn 1d4) Offensive Abilities: None Str: +1 Dex: +0 Con: -1 Wis: +1 Int: +2 Cha: +4 Skills: Bluff +10, Diplomacy +10, Disguise +5, Sense Motive +5 Languages: Common, Reptoid, Vercite Gear: second skin, azimuth laser pistol with 2 batteries (20 charges each)