Iztheptar
CR: 6
XP: 2400
N Small humanoid
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +13 (+15 with vision)
HP: 90
RP: 4
EAC: 18
KAC: 20
Fort: +9
Ref: +7
Will: +5
Speed: 30 ft., climb 30 ft.
Melee: venom spur +16 (1d6+10 P plus poison)
Ranged: None
Offensive Abilities: None
Str: +2
Dex: +3
Con: +5
Wis: -1
Int: +0
Cha: -2
Skills: Athletics +18, Life Science +13, Medicine +13
Languages: Azlanti
Kalo Deepspeaker
CR: 5
XP: 1600
NG Medium monstrous (humanoid)
Init.: +3
Senses: blindsight (sound) 60 ft., low-light vision
Perception: +11
HP: 57
EAC: 17
KAC: 17
Fort: +3
Ref: +4
Will: +9
Speed: 20 ft., swim 50 ft.
Melee: underwater tactical spear +8 (1d6+5 P)
Ranged: underwater frostbite-class zero pistol +10 (1d6+5 C; critical staggered [DC 15])
Offensive Abilities: grasping vines (DC 15)
Str: +0
Dex: +3
Con: +1
Wis: +5
Int: +0
Cha: +2
Skills: Mysticism +16, Diplomacy +16, Profession (judge) +11, Stealth +11 (+15 in water), Survival +11
Languages: Common, Kalo; speak with animals
Gear: basic Lashunta tempweave, underwater tactical spear, underwater frostbite-class zero pistol with 3 batteries (20 charges each)
Kalo Sharkhunter
CR: 2
XP: 600
NG Medium monstrous (humanoid)
Init.: +4
Senses: blindsight (sound) 60 ft., low-light vision
Perception: +7
HP: 22
EAC: 16
KAC: 17
Fort: +1
Ref: +3
Will: +5
Speed: 20 ft., swim 50 ft.
Melee: underwater tactical starknife +8 (1d4+3 P)
Ranged: underwater autotarget rifle +10 (1d6+2 P) or frag grenade I +10 (explode [15ft., 1d6 P, DC 11])
Offensive Abilities: fighting styles (hit-and-run), threedimensional tactics
Str: +1
Dex: +4
Con: -1
Wis: +2
Int: +0
Cha: +0
Skills: Athletics +12 (+20 when swimming), Profession (poet) +7, Stealth +12 (+16 in water)
Languages: Common, Kalo
Gear: freebooter armor I, frag grenades I (2), underwater autotarget rifle with 50 longarm rounds, underwater tactical starknife
Kish
CR: 4
XP: 1200
N Medium humanoid (kish)
Init.: +7
Senses: darkvision 60 ft.
Perception: +10
HP: 60
EAC: 16
KAC: 18
Fort: +6
Ref: +6
Will: +5
Speed: 30 ft.
Melee: skirmish kishaxe +13 (1d10+9 S)
Ranged: tactical battlebow +9 (1d8+4 P)
Offensive Abilities: None
Str: +5
Dex: +3
Con: +0
Wis: +1
Int: -1
Cha: +0
Skills: Athletics +15, Acrobatics +10, Intimidate +10, Survival +15
Languages: Vulgar Kishaleen
Gear: basic acrochor hide, skirmish kishaxe, tactical battlebow with 20 arrows
Ksarik
CR: 4
XP: 1200
N Large plant
Init.: +1
Senses: blindsense (scent) 30 ft., low-light vision
Perception: +10
HP: 52
RP: 3
EAC: 16
KAC: 18
Fort: +8
Ref: +6
Will: +3
Speed: 40 ft., climb 40 ft.
Melee: tentacle +12 (1d6+9 B plus ingested adaptation)
Ranged: acid spit +9 (1d4+4 A) or thorn dart +9 (1d6+4 P plus carrion spores)
Offensive Abilities: ingested adaptation
Str: +5
Dex: +1
Con: +3
Wis: +1
Int: -3
Cha: -1
Skills: Acrobatics +10, Athletics +15 (+23 when climbing), Survival +10
Kyokor
CR: 20
XP: 307200
CE Colossal magical (beast)
Init.: +6
Senses: blindsense (thought) 120 ft., sense the masses
Perception: +34
HP: 485
EAC: 35
KAC: 37
Fort: +23
Ref: +19
Will: +21
Speed: 100 ft., swim 100 ft.
Melee: bite +35 (4d12+29 P) or claw +35 (4d12+29 S) or slam +35 (8d6+29 B)
Ranged: None
Offensive Abilities: demolish structures, enthrall victims
Str: +9
Dex: +6
Con: +12
Wis: +5
Int: +6
Cha: +4
Skills: Intimidate +39, Sense Motive +34, Survival +34
Languages: Ancient Daimalkan, Common
Large Elemental
CR: 5
XP: 1600
N Large outsider (elemental)
Init.: +3
Senses: darkvision 60 ft.
Perception: +11
HP: 70
EAC: 17
KAC: 19
Fort: +9
Ref: +7
Will: +4
Speed: 20 ft.
Melee: slam +15 (1d6+10 B)
Ranged: None
Offensive Abilities: None
Str: +5
Dex: +3
Con: +2
Wis: +0
Int: -3
Cha: +0
Skills: Acrobatics +11, Athletics +11
Living Hologram
CR: 8
XP: 4800
CE Medium construct (incorporeal)
Init.: +6
Senses: darkvision 60 ft., low-light vision
Perception: +16
HP: 115
EAC: 20
KAC: 21
Fort: +5
Ref: +5
Will: +9
Speed: fly 30 ft. (Su, perfect)
Melee: hardlight slam +18 (1d12+8 B; critical dazzled [DC 18])
Ranged: None
Offensive Abilities: None
Str: +0
Dex: +6
Con: —
Wis: +1
Int: +2
Cha: +4
Skills: Acrobatics +21 (+29 to fly), Bluff +16, Computers +21, Culture +16, Stealth +21
Languages: one language determined by original creator
Maraquoi Hunter
CR: 1
XP: 200
NG Medium humanoid (maraquoi)
Init.: +4
Senses: low-light vision, blindsense (30 ft.)
Perception: +4
HP: 13
EAC: 10
KAC: 12
Fort: +2
Ref: +1
Will: +2
Speed: 30 ft., climb 20 ft.
Melee: tactical spear +6 (1d6+2 P)
Ranged: pulsecaster rifle +3 (1d6 E)
Offensive Abilities: None
Str: +2
Dex: +0
Con: +3
Wis: +1
Int: +0
Cha: +0
Skills: Athletics +4 (+12 when climbing), Stealth +4, Survival +9
Languages: Common, Maraquoi
Gear: pulsecaster rifle with 2 batteries (20 charges each), tactical spear
Maraquoi Shaman
CR: 8
XP: 4800
NG Medium humanoid (maraquoi)
Init.: +0
Senses: low-light vision, blindsense (sound) 30 ft.
Perception: +16
HP: 105
RP: 4
EAC: 19
KAC: 20
Fort: +7
Ref: +7
Will: +11
Speed: 30 ft., climb 20 ft.
Melee: sentinel spear +15 (2d6+9 P)
Ranged: sentinel spear +13 (2d6+9 P)
Offensive Abilities: None
Str: +1
Dex: +0
Con: +4
Wis: +6
Int: +1
Cha: +2
Skills: Diplomacy +16, Medicine +21, Mysticism +21
Languages: Common, Maraquoi
Gear: d-suit II, sentinel spear