type: creature

Found 690 matches

Jakkerant CR: 5 XP: 1,600 N Small magical beast (aquatic) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +11 HP: 70 EAC: 17 KAC: 19 Fort: +9 Ref: +9 Will: +4 Speed: 20 ft., swim 60 ft. Melee: tentacle +13 (1d6+8 P plus grab) Ranged: caustic jet +15 (1d6+5 A & P; critical corrode 1d6) Offensive Abilities: digesting grab Str: +3 Dex: +5 Con: +0 Wis: +2 Int: -3 Cha: -1 Skills: Athletics +11, Stealth +11, Survival +11
Janni CR: 4 XP: 1,200 N Medium outsider (native) Init.: +6 Senses: darkvision 60 ft. Perception: +10 HP: 45 EAC: 16 KAC: 17 Fort: +5 Ref: +7 Will: +3 Speed: 30 ft., fly 20 ft. (Su, perfect) Melee: tactical dueling sword +11 (1d6+3 S) Ranged: tactical semi-auto pistol +10 (1d6+3 P) Offensive Abilities: None Str: +3 Dex: +2 Con: +1 Wis: +2 Int: +2 Cha: +1 Skills: Acrobatics +10 (+18 to fly), Culture +15, Engineering +10, Mysticism +10, Sense Motive +15, Stealth +10 Languages: Common, 2 additional languages (usually elemental or planar); speak with animals, telepathy 100 ft. Gear: casual stationwear, tactical dueling sword, tactical semi-auto pistol with 27 small-arm rounds
Jiang-Shi CR: 6 XP: 2,400 Elebrian jiang-shi operative Init.: +6 Senses: blindsight (breath) 60 ft., darkvision 60 ft. Perception: +19 HP: 80 EAC: 18 KAC: 20 Fort: +5 Ref: +8 Will: +9 Speed: 30 ft. Melee: bite +12 (1d6+8 P) or claw +14 (1d6+8 S plus grab) Ranged: advanced shirren-eye rifle +14 (2d10+6 P) or corona laser pistol +14 (2d4+6 F; critical burn 1d4) Offensive Abilities: debilitating trick, deft claws, drain chi, trick attack +3d8 Str: +2 Dex: +5 Con:Wis: +3 Int: +3 Cha: +2 Skills: Acrobatics +19, Bluff +19, Disguise +19, Engineering +14, Stealth +14 Languages: Common, Eoxian Gear: freebooter armor II, advanced shirren-eye rifle with 25 sniper rounds, corona laser pistol with 2 batteries (20 charges each)
Jinsul Base Commander CR: 5 XP: 1,600 — — — Init.: +3 Senses: darkvision 60 ft. Perception: +16 HP: 60 EAC: 16 KAC: 17 Fort: +4 Ref: +6 Will: +10; +4 vs. fear Speed: 40 ft. Melee: bite +9 (1d4+5 P) or leg blade +9 (1d6+5 S; critical bleed 1d8) Ranged: frostbite‑class zero pistol +11 (1d6+5 C; critical staggered [DC 15]) Offensive Abilities: None Str: +0 Dex: +3 Con: +0 Wis: +2 Int: +5 Cha: +0 Skills: Athletics +16, Computers +16, Intimidate +11, Mysticism +11 Languages: Jinsul Gear: estex suit II, frostbite‑class zero pistol with 2 batteries (20 charges each)
Jinsul Warrior CR: 1 XP: 400 CE Medium monstrous humanoid Init.: +4 Senses: darkvision 60 ft. Perception: +10 HP: 20 EAC: 11 KAC: 13 Fort: +3 Ref: +5 Will: +3; +4 vs. fear Speed: 40 ft. Melee: bite +6 (1d4+3 P) or leg blade +6 (1d6+3 S; critical bleed 1d6) Ranged: tactical arc emitter +9 (1d4+1 E) Offensive Abilities: None Str: +2 Dex: +4 Con: +1 Wis: +0 Int: +0 Cha: -1 Skills: Athletics +10, Piloting +5, Survival +5 Languages: Jinsul Gear: freebooter armor I, tactical arc emitter with 2 batteries (20 charges each)
Joltvine CR: 1 XP: 400 N Medium plant Init.: +4 Senses: low-light vision Perception: +5 HP: 20 EAC: 11 KAC: 13 Fort: +3 Ref: +5 Will: +1 Speed: 20 ft., climb 10 ft. Melee: tendril +5 (1d6+3 B) Ranged: electric jolt +8 (1d4+1 E) Offensive Abilities: None Str: +2 Dex: +4 Con: +1 Wis: +1 Int: -4 Cha: +0 Skills: Athletics +5 (+13 to climb), Stealth +10 (+20 in dense vegetation)
Jubsnuth CR: 9 XP: 6,400 CN Huge animal Init.: +3 Senses: low-light vision Perception: +17 HP: 145 EAC: 20 KAC: 22 Fort: +13 Ref: +13 Will: +8 Speed: 40 ft. Melee: bite +21 (2d10+15 P plus swallow whole) Ranged: None Offensive Abilities: double bite, swallow whole (2d10+15 A, EAC 22, KAC 20, 36 HP), trample (2d10+15 B, DC 16) Str: +6 Dex: +3 Con: +4 Wis: +3 Int: -5 Cha: +0 Skills: Acrobatics +17, Athletics +22, Survival +17
Juvenile CR: 3 XP: 800 N Medium vermin (aquatic) Init.: +4 Senses: darkvision 120 ft., sense through (vision [fog only]) 60 ft. Perception: +8 HP: 40 EAC: 14 KAC: 16 Fort: +7 Ref: +5 Will: +2 Speed: 20 ft., swim 30 ft., fly 30 ft. (Ex, clumsy or average) Melee: claw +8 (1d6+4 B) Ranged: sonic snap +11 (1d4+3 So; critical staggered [DC 12]) Offensive Abilities: atmospheric enhancement, sonic snap Str: +1 Dex: +4 Con: +2 Wis: +0 Int:Cha: -1 Skills: Acrobatics +13 (+5 to fly in normal atmosphere), Athletics +8 (+16 to swim)
Juvenile Nyssholora CR: 4 XP: 1200 N Large magical (beast) Init.: +0 Senses: darkvision 60 ft., low-light vision, telepathy sense 60 ft. Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +8 Ref: +3 Will: +6 Speed: 30 ft. Melee: bite +13 (1d6+9 P) or phasic claws +13 (1d4+9 So) or tail scourge +13 (1d4+9 E) Ranged: None Offensive Abilities: breath weapon (15-ft. cone, 4d6 So [see text], Reflex DC 13 half, usable every 1d6 rounds) Str: +5 Dex: +0 Con: +3 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +15
Juvenile Solar Wisp CR: 5 XP: 1600 N Huge outsider (air) Init.: +5 Senses: darkvision 60 ft. Perception: +11 HP: 63 EAC: 17 KAC: 19 Fort: +9 Ref: +7 Will: +4 Speed: fly 30 ft. (Su, perfect) Melee: slam +15 (1d6+8 F) Ranged: Offensive Abilities: engulf (1d6+8 F, DC 13) Str: +3 Dex: +5 Con: +2 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +16 (+24 to fly)