type: creature

Found 690 matches

Raxilite Researcher CR: 1/2 XP: 200 N Tiny plant Init.: +2 Senses: low-light vision Perception: +4 HP: 12 EAC: 10 KAC: 11 Fort: +0 Ref: +2 Will: +3 Speed: 30 ft. Melee: standard taclash +2 (1d4–2 S nonlethal) Ranged: pulsecaster pistol +4 (1d4 E nonlethal) Offensive Abilities: None Str: -2 Dex: +2 Con: +0 Wis: +1 Int: +3 Cha: +1 Skills: Acrobatics +4, Computers +9, Engineering +9, Life Science +9, Stealth +4 Languages: Common, Raxi Gear: second skin, pulsecaster pistol with 2 batteries (20 charges each), standard taclash
Rebuilt CR: 7 XP: 3200 CN Medium aberration Init.: +2 Senses: darkvision 60 ft. Perception: +14 HP: 105 EAC: 19 KAC: 21 Fort: +9 Ref: +9 Will: +8, +4 vs. pain effects Speed: 15 ft. Melee: slam +17 (2d6+12 B) Ranged: None Offensive Abilities: None Str: +5 Dex: +2 Con: +4 Wis: +0 Int: -2 Cha: -2 Skills: Acrobatics +14, Athletics +19, Intimidate +14, Survival +19 Languages: Vulgar Kishaleen (can't speak)
Reklan CR: 7 XP: 3200 N Small magical beast Init.: +5 Senses: blindsense (thought) 120 ft., darkvision 60 ft., low-light vision; Perception: +14 HP: 110 EAC: 19 KAC: 21 Fort: +9 Ref: +11 Will: +7 Speed: 40 ft., climb 40 ft., fly 40 ft. (Su, average), swim 40 ft. Melee: spiny tentacle +18 (2d8+7 P) or bite +18 (2d6+11 P) Ranged: spine barrage +18 (2d8+7 P) Offensive Abilities: Str: +4 Dex: +5 Con: +2 Wis: +1 Int: -3 Cha: +0 Skills: Acrobatics +14, Athletics +14 (+22 to climb or swim), Stealth +19
Reminiscent CR: 10 XP: 9,600 LE Medium undead (incorporeal) Init.: +5 Senses: blindsight (life) 60 ft., darkvision 60 ft. Perception: +19 HP: 140 EAC: 22 KAC: 23 Fort: +9 Ref: +9 Will: +15 Speed: fly 40 ft. (Su, average) Melee: touch +18 (1d10+13 C plus memory deluge [DC 19]) Ranged: None Offensive Abilities: memory deluge (DC 19), possess body (DC 19) Str: +3 Dex: +5 Con:Wis: +8 Int: +0 Cha: +0 Skills: Acrobatics +19, Disguise +19, Mysticism +24, Sense Motive +24, Stealth +19 Languages: Common
Rendalairn CR: 25 XP: 1,638,400 N Colossal construct (magical) Init.: +12 Senses:Perception: +46 HP: 700 RP: 8 EAC: 42 KAC: 44 Fort: +23 Ref: +23 Will: +19 Speed: 100 ft., burrow 50 ft., fly 100 ft. (Su, perfect) Melee: lash +41 (18d10+40 S; critical severe wound [DC 28]) Ranged: disintegration ray +38 (13d10+25 A & So; critical corrode 4d6) Offensive Abilities: demolisher, override, quake pulse, trample (18d10+40 B & S, DC 28) Str: +15 Dex: +12 Con:Wis: +8 Int: +5 Cha: +0 Skills: Acrobatics +41 (+49 to fly), Mysticism +41, Piloting +41 Languages: truespeech
Replicant Ooze CR: 7 XP: 3,200 N Large ooze (shapechanger) Init.: +2 Senses: blindsight (vibration) 60 ft., sightless Perception: +15 HP: 100 EAC: 19 KAC: 20 Fort: +12 Ref: +4 Will: +4 Speed: 20 ft. Melee: slam +15 (1d8+11 B) Ranged: None Offensive Abilities: None Str: +4 Dex: +2 Con: +5 Wis: +0 Int:Cha: +0 Skills: Athletics +15, Bluff +20, Disguise +20, Sense Motive +20, Stealth +15 Languages: Aklo (can’t speak any language)
Reptoid CR: 1 XP: 400 LE Medium humanoid (reptoid) Init.: +0 Senses: low-light vision Perception: +5 HP: 16 EAC: 11 KAC: 12 Fort: +1 Ref: +1 Will: +6, +2 vs. mind-affecting effects and poisons Speed: 30 ft. Melee: claw +4 (1d4+2 S) Ranged: azimuth laser pistol +2 (1d4+1 F; critical burn 1d4) Offensive Abilities: None Str: +1 Dex: +0 Con: -1 Wis: +1 Int: +2 Cha: +4 Skills: Bluff +10, Diplomacy +10, Disguise +5, Sense Motive +5 Languages: Common, Reptoid, Vercite Gear: second skin, azimuth laser pistol with 2 batteries (20 charges each)
Reptoid Host CR: 6 XP: 2,400 Dycepskian-infested reptoid operative Init.: +7 Senses: low-light vision Perception: +14 HP: 80 EAC: 18 KAC: 19 Fort: +5 Ref: +8 Will: +9; +2 vs. poison Speed: 40 ft. Melee: claw +12 (1d6+8 S) or survival knife +14 (1d4+8 S) Ranged: corona laser pistol +14 (2d4+6 F; critical burn 1d4) Offensive Abilities: debilitating trick, trick attack +3d8 Str: +2 Dex: +5 Con: +1 Wis: +3 Int: +1 Cha: +2 Skills: Acrobatics +19, Bluff +19, Culture +14, Disguise +19, Sense Motive +14 Languages: Common, Reptoid Gear: elite stationwear, corona laser pistol with 2 batteries (20 charges each), survival knife
Reptoid Hybrid CR: 8 XP: 4,800 Kasatha-reptoid hybrid mystic Init.: +2 Senses: low-light vision Perception: +16 HP: 105 RP: 4 EAC: 19 KAC: 20 Fort: +7 Ref: +7 Will: +13 Speed: 30 ft. Melee: hook knife +14 (1d8+9 S; critical bleed 1d6) Ranged: liquidator disintegrator pistol +14 (1d10+8 A) or fighter handcoil +14 (1d10+8 E; critical arc 1d10) Offensive Abilities: backlash (8 damage), sow doubt (4 rounds, DC 18) Str: +1 Dex: +1 Con: +1 Wis: +4 Int: +2 Cha: +6 Skills: Intimidate +16, Mysticism +21, Sense Motive +16 Languages: Common, Kasatha, Reptoid Gear: kasatha microcord III, fighter handcoils (2) with 1 battery each (20 charges), hook knives (2), liquidator disintegrator pistols (2) with 1 battery each (20 charges)
Reptoid Master CR: 6 XP: 2400 LE Medium humanoid (reptoid) Init.: +0 Senses: low-light vision Perception: +13 HP: 77 RP: 4 EAC: 16 KAC: 18 Fort: +5 Ref: +5 Will: +11, +2 vs. mind-affecting effects and poisons Speed: 30 ft. Melee: claw +12 (1d6+8 S) Ranged: corona laser pistol +10 (2d4+6 F; critical burn 1d4) Offensive Abilities: echoes of obedience, forced amity (DC 16), inexplicable commands Str: +2 Dex: +0 Con: +1 Wis: +3 Int: +1 Cha: +5 Skills: Bluff +18, Diplomacy +18, Disguise +13, Sense Motive +13 Languages: Common, Reptoid, Vercite Gear: kasatha microcord II, corona laser pistol with 2 highcapacity batteries (40 charges each)