type: creature

Found 690 matches

Small Herd Animal CR: 1 XP: 135 N Small animal Init.: +2 Senses: low-light vision Perception: +3 HP: 6 EAC: 10 KAC: 12 Fort: +2 Ref: +3 Will: +1 Speed: 30 ft. Melee: natural weapon +2 (1d4 B) Ranged: None Offensive Abilities: None Str: -2 Dex: +2 Con: +0 Wis: +1 Int: -4 Cha: -2 Skills: Acrobatics +3
Small Predator CR: 1 XP: 135 N Small animal Init.: +2 Senses: low-light vision Perception: +3 HP: 6 EAC: 10 KAC: 12 Fort: +0 Ref: +2 Will: +1 Speed: 30 ft. Melee: natural weapon +3 (1d4 P or S) Ranged: None Offensive Abilities: None Str: -2 Dex: +2 Con: +0 Wis: +1 Int: -4 Cha: -2 Skills: Acrobatics +3, Athletics +3, Stealth +3
Smart-merc CR: 10 XP: 9,600 Doluma hadrogaan soldier Init.: +12 Senses: blindsense (vibration) 30 ft. Perception: +19 HP: 165 RP: 5 EAC: 23 KAC: 26 Fort: +12 Ref: +10 Will: +11 Speed: 30 ft. (20 ft. in armor) Melee: comet hammer +19 (4d6+15 B) Ranged: tactical autobeam rifle +23 (5d4+10 F; critical burn 2d4) or frag grenade IV +22 (explode [15 ft., 6d6 P, DC 17]) Offensive Abilities: fighting styles (guard, sharpshoot), focus fire, intense focus, sniper’s aim Str: +5 Dex: +8 Con: +3 Wis: +2 Int: +1 Cha: +0 Skills: Athletics +24, Computers +19, Physical Science +19 Languages: Common, Hadrogaan Gear: specialist defiance series, comet hammer with 2 batteries (20 charges each), tactical autobeam rifle with 2 high-capacity batteries (40 charges each), frag grenades IV (2)
Socialite CR: 1 XP: 400 — — — Init.: +2 Senses: blindsense (scent) 30 ft. Perception: +5 HP: 17 EAC: 11 KAC: 12 Fort: +3 Ref: +3 Will: +4 Speed: 30 ft. Melee: tactical baton +4 (1d4 B) Ranged: static arc pistol +6 (1d6+1 E; critical arc 2) Offensive Abilities: None Str: +0 Dex: +2 Con: +1 Wis: +0 Int: +1 Cha: +4 Skills: Bluff +10, Computers +5, Culture +10, Diplomacy +10, Intimidate +10, Sense Motive +10, Stealth +5 Languages: Common, Copaxi, any 2 others Gear: second skin, static arc pistol with 2 batteries (20 charges each), tactical baton
Solmyr CR: 13 XP: 25,600 LN Medium fey Init.: +8 Senses: low-light vision Perception: +28 HP: 190 RP: 5 EAC: 26 KAC: 27 Fort: +14 Ref: +14 Will: +16 Speed: 30 ft., fly 60 ft. (Su, perfect) Melee: touch +19 (6d4+17 F plus cursed critical) Ranged: firebolt +21 (2d10+13 F plus cursed critical) Offensive Abilities: ill omens, searing radiance Str: +4 Dex: +8 Con: +2 Wis: +6 Int: +2 Cha: +4 Skills: Acrobatics +28, Mysticism +23, Sense Motive +23 Languages: Aklo, Common
Sondria CR: 14 XP: 38,400 N Small outsider (extraplanar, spectra) Init.: +6 Senses: darkvision 60 ft. Perception: +25 HP: 250 EAC: 28 KAC: 30 Fort: +16 Ref: +16 Will: +14 Speed: 30 ft., fly 100 ft. (Ex, perfect) Melee: claw +28 (8d6+22 S; critical Drift dash) Ranged: vibrochitter +25 (3d12+14 So) Offensive Abilities: None Str: +8 Dex: +6 Con: +4 Wis: +4 Int: +4 Cha: +2 Skills: Acrobatics +25 (+33 to fly), Computers +30, Engineering +30, Mysticism +30, Sense Motive +25 Languages: machine telepathy 100 ft., truespeech
Songtwisted CR: 5 XP: 1,600 Songtwisted host shirren mechanic Init.: +3 Senses: blindsense (life or vibration) 30 ft. Perception: +11 HP: 60 EAC: 17 KAC: 18 Fort: +6 Ref: +6 Will: +6 Speed: 30 ft., climb 30 ft., spider climb Melee: bite +10 (1d4+7 P) Ranged: frostbite-class zero pistol +12 (1d6+5 C; critical staggered [DC 15]) Offensive Abilities: overload (DC 15), target tracking Str: +2 Dex: +3 Con: +1 Wis: -1 Int: +5 Cha: +0 Skills: Acrobatics +11 (+17 to escape), Bluff +16, Computers +16, Disguise +11, Engineering +16 Languages: Common, Infernal, Shirren; limited telepathy 30 ft., song share 100 ft. Gear: d-suit I (custom rig), frostbite-class zero pistol with 2 batteries (20 charges each)
Soulstone Hunter CR: 8 XP: 4,800 — — — Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +16 HP: 112 EAC: 21 KAC: 23 Fort: +10 Ref: +8 Will: +9 Speed: 40 ft., climb 20 ft. Melee: solar weapon +20 (3d4+14 S; critical knockdown) Ranged: Offensive Abilities: None Str: +6 Dex: +4 Con: +1 Wis: +1 Int: +0 Cha: +2 Skills: Athletics +16, Mysticism +21, Stealth +16 Languages: Common, Akan
Space Goblin Honchohead CR: 2 XP: 600 NE Small humanoid (goblinoid) Init.: +4 Senses: darkvision 60 ft. Perception: +7 HP: 24 EAC: 14 KAC: 15 Fort: +1 Ref: +3 Will: +5 Speed: 35 ft. Melee: dogslicer +6 (1d4+2 S) Ranged: unstable junklaser +9 (1d4+2 F; critical burn 1d4) Offensive Abilities: disturbing screech, tinker Str: +0 Dex: +4 Con: +1 Wis: +0 Int: +2 Cha: +0 Skills: Computers +12, Intimidate +12, Piloting +7, Stealth +12 Languages: Common, Goblin Gear: tattered estex suit, dogslicer, junklaser with 2 batteries (20 charges each)
Space Goblin Zaperator CR: 1 XP: 135 NE Small humanoid (goblinoid) Init.: +3 Senses: darkvision 60 ft. Perception: +3 HP: 6 EAC: 11 KAC: 12 Fort: +0 Ref: +2 Will: +2 Speed: 35 ft. Melee: dogslicer +0 (1d4 S) Ranged: unstable junklaser +3 (1d4 F; critical burn 1d4) Offensive Abilities: tinker Str: +0 Dex: +3 Con: +0 Wis: +0 Int: +1 Cha: +0 Skills: Computers +7, Engineering +7, Stealth +7, Survival +3 Languages: Common, Goblin Gear: tattered flight suit, dogslicer, unstable junklaser with 1 battery (20 charges)