source: Alien Archive 3

Found 148 matches

Keeper Robot CR: 18 XP: 153,600 N Large construct (technological) Init.: +8 Senses: darkvision 60 ft., low-light vision Perception: +31 HP: 380 EAC: 32 KAC: 34 Fort: +17 Ref: +17 Will: +14 Speed: 40 ft., spider climb Melee: slam +33 (13d6+29 B) Ranged: avalanche-class zero rifle +30 (7d8+18 C; critical staggered [DC 23]) Offensive Abilities: falling crush (13d6+29 B), redirect power (40-ft. cone, 19d6 E, Reflex DC 23 half, usable every 1d4 rounds) Str: +11 Dex: +8 Con:Wis: +6 Int: +5 Cha: +0 Skills: Acrobatics +31, Athletics +31, Stealth +36 Languages: Common Gear: avalanche-class zero rifle with 1 ultra-capacity battery (100 charges)
Kothama CR: 10 XP: 9,600 N Huge magical beast (cold) Init.: +1 Senses: darkvision 120 ft., low-light vision Perception: +24 HP: 155 EAC: 23 KAC: 24 Fort: +7 Ref: +11 Will: +17 Speed: 40 ft. Melee: stomp +19 (2d8+13 B) Ranged: None Offensive Abilities: trample (2d8+13 B) Str: +3 Dex: +1 Con: +5 Wis: +8 Int: +2 Cha: +1 Skills: Diplomacy +19, Mysticism +24, Sense Motive +24 Languages: Kothama, Vesk
Kothama Ascendant CR: 14 XP: 38,400 — — — Init.: +1 Senses: darkvision 120 ft., low-light vision Perception: +30 HP: 220 RP: 7 EAC: 27 KAC: 28 Fort: +10 Ref: +14 Will: +21 Speed: 40 ft.; fly 20 ft. (Su, average; in space only); starflight Melee: stomp +22 (6d6+18 B) Ranged: None Offensive Abilities: trample (6d6+18 B) Str: +4 Dex: +1 Con: +6 Wis: +8 Int: +2 Cha: +4 Skills: Diplomacy +25, Mysticism +30, Sense Motive +30 Languages: Kothama, Vesk
Lightweaver CR: 14 XP: 38,400 NE Small fey (extraplanar) Init.: +8 Senses: low-light vision Perception: +25 HP: 215 EAC: 27 KAC: 28 Fort: +14 Ref: +14 Will: +17 Speed: 50 ft., fly 50 ft (Ex, perfect) Melee: claw +22 (6d6+14 S) Ranged: neutron radshot +20 (5d4+14 F; critical irradiate [DC 22]) Offensive Abilities: None Str: +0 Dex: +8 Con: +2 Wis: +4 Int: +3 Cha: +6 Skills: Acrobatics +25 (+33 to fly), Mysticism +25, Stealth +30 Languages: Aklo, Common, Gnome Gear: neutron radshot with 2 super-capacity batteries (80 charges each)
Lurker in Light CR: 5 XP: 1,600 NE Small fey (extraplanar) Init.: +5 Senses: low-light vision Perception: +11 HP: 70 EAC: 17 KAC: 19 Fort: +9 Ref: +9 Will: +4 Speed: 30 ft., fly 30 ft. (Ex, average) Melee: claw +13 (1d6+6 S) or basic spined blade +13 (1d6 P plus lesser shadow essence; critical injection DC +2) Ranged: None Offensive Abilities: None Str: +0 Dex: +5 Con: +1 Wis: +2 Int: +1 Cha: +3 Skills: Acrobatics +11, Mysticism +11, Stealth +16 Languages: Aklo, Common, Gnome Gear: basic spined blade
Mature Adult Horacalcum Dragon CR: 15 XP: 51,200 N Huge dragon Init.: +9 Senses: blindsense (vibration) 60 ft., darkvision 120 ft., low-light vision Perception: +26 HP: 255 EAC: 29 KAC: 30 Fort: +15 Ref: +15 Will: +20 Speed: 40 ft., fly 200 ft. (Su, clumsy) Melee: bite +27 (5d8+24 P; critical staggered [DC 23]) Ranged: None Offensive Abilities: breath weapon (100-ft. line, 16d10 C, Reflex DC 23 half, usable every 1d4 rounds), crush (5d8+24 B) Str: +9 Dex: +5 Con: +3 Wis: +7 Int: +4 Cha: +4 Skills: Acrobatics +26 (+18 to fly), Culture +31, Diplomacy +31, Mysticism +31, Piloting +26 (to navigate only), Sense Motive +26, Survival +26 Languages: Azlanti, Celestial, Common, Draconic
Moon Crystal
Level: 3 Price: 200 Bulk: L
Morlamaw CR: 3 XP: 800 LN Large monstrous humanoid (aquatic) Init.: +0 Senses: darkvision 60 ft. Perception: +8 HP: 32 EAC: 13 KAC: 14 Fort: +2 Ref: +4 Will: +8 Speed: 20 ft., swim 40 ft. Melee: tusk +8 (1d4+5 P plus skewer) Ranged: None Offensive Abilities: None Str: +2 Dex: +0 Con: +1 Wis: +4 Int: +0 Cha: +1 Skills: Athletics +13 (+21 to swim), Mysticism +13, Survival +8 Languages: Common, Morlamaw Gear: casual stationwear
Morlamaw Mayor CR: 9 XP: 6,400 — — — Init.: +6 Senses: darkvision 60 ft. Perception: +18 HP: 135 EAC: 22 KAC: 23 Fort: +8 Ref: +10 Will: +12 Speed: 20 ft., swim 40 ft. Melee: tusk +17 (3d4+9 P plus skewer) or underwater sentinel spear +17 (2d6+9 P) Ranged: underwater advanced semi-auto pistol +19 (2d6+9 P) Offensive Abilities: None Str: +0 Dex: +4 Con: +1 Wis: -1 Int: +3 Cha: +6 Skills: Athletics +23 (+31 to swim), Bluff +18, Diplomacy +18, Intimidate +23, Mysticism +18, Sense Motive +23 Languages: Common, Morlamaw Gear: gold AbadarCorp travel suit, underwater advanced semi-auto pistol with 24 small arm rounds, underwater sentinel spear
Nanite Patch, Mk 1
Level: 1 Price: 50 Bulk: L