Keeper Robot
CR: 18
XP: 153,600
N Large construct (technological)
Init.: +8
Senses: darkvision 60 ft., low-light vision
Perception: +31
HP: 380
EAC: 32
KAC: 34
Fort: +17
Ref: +17
Will: +14
Speed: 40 ft., spider climb
Melee: slam +33 (13d6+29 B)
Ranged: avalanche-class zero rifle +30 (7d8+18 C; critical staggered [DC 23])
Offensive Abilities: falling crush (13d6+29 B), redirect power (40-ft. cone, 19d6 E, Reflex DC 23 half, usable every 1d4 rounds)
Str: +11
Dex: +8
Con: —
Wis: +6
Int: +5
Cha: +0
Skills: Acrobatics +31, Athletics +31, Stealth +36
Languages: Common
Gear: avalanche-class zero rifle with 1 ultra-capacity battery (100 charges)
Kothama
CR: 10
XP: 9,600
N Huge magical beast (cold)
Init.: +1
Senses: darkvision 120 ft., low-light vision
Perception: +24
HP: 155
EAC: 23
KAC: 24
Fort: +7
Ref: +11
Will: +17
Speed: 40 ft.
Melee: stomp +19 (2d8+13 B)
Ranged: None
Offensive Abilities: trample (2d8+13 B)
Str: +3
Dex: +1
Con: +5
Wis: +8
Int: +2
Cha: +1
Skills: Diplomacy +19, Mysticism +24, Sense Motive +24
Languages: Kothama, Vesk
Kothama Ascendant
CR: 14
XP: 38,400
— — —
Init.: +1
Senses: darkvision 120 ft., low-light vision
Perception: +30
HP: 220
RP: 7
EAC: 27
KAC: 28
Fort: +10
Ref: +14
Will: +21
Speed: 40 ft.; fly 20 ft. (Su, average; in space only); starflight
Melee: stomp +22 (6d6+18 B)
Ranged: None
Offensive Abilities: trample (6d6+18 B)
Str: +4
Dex: +1
Con: +6
Wis: +8
Int: +2
Cha: +4
Skills: Diplomacy +25, Mysticism +30, Sense Motive +30
Languages: Kothama, Vesk
Lightweaver
CR: 14
XP: 38,400
NE Small fey (extraplanar)
Init.: +8
Senses: low-light vision
Perception: +25
HP: 215
EAC: 27
KAC: 28
Fort: +14
Ref: +14
Will: +17
Speed: 50 ft., fly 50 ft (Ex, perfect)
Melee: claw +22 (6d6+14 S)
Ranged: neutron radshot +20 (5d4+14 F; critical irradiate [DC 22])
Offensive Abilities: None
Str: +0
Dex: +8
Con: +2
Wis: +4
Int: +3
Cha: +6
Skills: Acrobatics +25 (+33 to fly), Mysticism +25, Stealth +30
Languages: Aklo, Common, Gnome
Gear: neutron radshot with 2 super-capacity batteries (80 charges each)
Lurker in Light
CR: 5
XP: 1,600
NE Small fey (extraplanar)
Init.: +5
Senses: low-light vision
Perception: +11
HP: 70
EAC: 17
KAC: 19
Fort: +9
Ref: +9
Will: +4
Speed: 30 ft., fly 30 ft. (Ex, average)
Melee: claw +13 (1d6+6 S) or basic spined blade +13 (1d6 P plus lesser shadow essence; critical injection DC +2)
Ranged: None
Offensive Abilities: None
Str: +0
Dex: +5
Con: +1
Wis: +2
Int: +1
Cha: +3
Skills: Acrobatics +11, Mysticism +11, Stealth +16
Languages: Aklo, Common, Gnome
Gear: basic spined blade
Mature Adult Horacalcum Dragon
CR: 15
XP: 51,200
N Huge dragon
Init.: +9
Senses: blindsense (vibration) 60 ft., darkvision 120 ft., low-light vision
Perception: +26
HP: 255
EAC: 29
KAC: 30
Fort: +15
Ref: +15
Will: +20
Speed: 40 ft., fly 200 ft. (Su, clumsy)
Melee: bite +27 (5d8+24 P; critical staggered [DC 23])
Ranged: None
Offensive Abilities: breath weapon (100-ft. line, 16d10 C, Reflex DC 23 half, usable every 1d4 rounds), crush (5d8+24 B)
Str: +9
Dex: +5
Con: +3
Wis: +7
Int: +4
Cha: +4
Skills: Acrobatics +26 (+18 to fly), Culture +31, Diplomacy +31, Mysticism +31, Piloting +26 (to navigate only), Sense Motive +26, Survival +26
Languages: Azlanti, Celestial, Common, Draconic
Morlamaw
CR: 3
XP: 800
LN Large monstrous humanoid (aquatic)
Init.: +0
Senses: darkvision 60 ft.
Perception: +8
HP: 32
EAC: 13
KAC: 14
Fort: +2
Ref: +4
Will: +8
Speed: 20 ft., swim 40 ft.
Melee: tusk +8 (1d4+5 P plus skewer)
Ranged: None
Offensive Abilities: None
Str: +2
Dex: +0
Con: +1
Wis: +4
Int: +0
Cha: +1
Skills: Athletics +13 (+21 to swim), Mysticism +13, Survival +8
Languages: Common, Morlamaw
Gear: casual stationwear
Morlamaw Mayor
CR: 9
XP: 6,400
— — —
Init.: +6
Senses: darkvision 60 ft.
Perception: +18
HP: 135
EAC: 22
KAC: 23
Fort: +8
Ref: +10
Will: +12
Speed: 20 ft., swim 40 ft.
Melee: tusk +17 (3d4+9 P plus skewer) or underwater sentinel spear +17 (2d6+9 P)
Ranged: underwater advanced semi-auto pistol +19 (2d6+9 P)
Offensive Abilities: None
Str: +0
Dex: +4
Con: +1
Wis: -1
Int: +3
Cha: +6
Skills: Athletics +23 (+31 to swim), Bluff +18, Diplomacy +18, Intimidate +23, Mysticism +18, Sense Motive +23
Languages: Common, Morlamaw
Gear: gold AbadarCorp travel suit, underwater advanced semi-auto pistol with 24 small arm rounds, underwater sentinel spear