Itmi Vruh
CR: 5
XP: 1,600
LE Medium undead (incorporeal)
Init.: +5
Senses: blindsight (life) 60 ft., darkvision 60 ft.
Perception: +11
HP: 70
EAC: 17
KAC: 19
Fort: +7
Ref: +7
Will: +6
Speed: fly 40 ft. (Su, average)
Melee: touch +14 (1d6+7 C plus memory deluge [DC 13])
Ranged: None
Offensive Abilities: memory deluge (DC 13), possess body (DC 13)
Str: +2
Dex: +5
Con: —
Wis: +3
Int: +0
Cha: +0
Skills: Acrobatics +11, Sense Motive +11, Stealth +16
Languages: Common
Ixtangi
CR: 1
XP: 400
N Medium monstrous humanoid
Init.: +1
Senses: darkvision 60 ft., low-light vision
Perception: +9
HP: 17
EAC: 11
KAC: 12
Fort: +1
Ref: +3
Will: +6
Speed: 30 ft., climb 20 ft.
Melee: survival knife +5 (1d4+1 S) or tail +5 (1d4+1 P; critical barb poison [DC 13])
Ranged: pulsecaster pistol +7 (1d4+1 E nonlethal)
Offensive Abilities: None
Str: +0
Dex: +1
Con: +2
Wis: +0
Int: +1
Cha: +4
Skills: Acrobatics +9, Culture +4, Diplomacy +4, Stealth +9
Languages: Common, Ixtangi
Gear: ixtangi stationwear (functions as estex suit I), pulsecaster pistol with 2 batteries (20 charges each), survival knife
Juvenile
CR: 3
XP: 800
N Medium vermin (aquatic)
Init.: +4
Senses: darkvision 120 ft., sense through (vision [fog only]) 60 ft.
Perception: +8
HP: 40
EAC: 14
KAC: 16
Fort: +7
Ref: +5
Will: +2
Speed: 20 ft., swim 30 ft., fly 30 ft. (Ex, clumsy or average)
Melee: claw +8 (1d6+4 B)
Ranged: sonic snap +11 (1d4+3 So; critical staggered [DC 12])
Offensive Abilities: atmospheric enhancement, sonic snap
Str: +1
Dex: +4
Con: +2
Wis: +0
Int: —
Cha: -1
Skills: Acrobatics +13 (+5 to fly in normal atmosphere), Athletics +8 (+16 to swim)
Kaion
CR: 2
XP: 600
N Small animal
Init.: +4
Senses: blindsense (electromagnetism) 60 ft., low-light vision
Perception: +7
HP: 25
EAC: 12
KAC: 16
Fort: +5
Ref: +7
Will: +1
Speed: 10 ft., fly 60 ft. (Ex, perfect)
Melee: radula +7 (1d6+3 S) or slam +7 (1d4+3 B plus grab)
Ranged: sclerite +10 (1d6+2 P plus entangled)
Offensive Abilities: polarity pulse
Str: +1
Dex: +4
Con: +2
Wis: +0
Int: -4
Cha: -2
Skills: Acrobatics +7 (+15 to fly), Athletics +7
Khulan
CR: 7
XP: 3,200
LN Medium fey (fire, incorporeal)
Init.: +4
Senses: blindsight 60 ft. (vibration), detect radiation, low-light vision
Perception: +14
HP: 95
EAC: 19
KAC: 20
Fort: +8
Ref: +8
Will: +10
Speed: fly 40 ft. (Su, perfect)
Melee: leeching touch +12 (3d6 C; see text) or claw +14 (1d8+7 S)
Ranged: None
Offensive Abilities: None
Str: +0
Dex: +4
Con: +1
Wis: +5
Int: +1
Cha: +2
Skills: Acrobatics +19 (+27 to fly), Intimidate +19, Physical Science +14, Sense Motive +19, Stealth +14, Survival +14
Languages: Akitonian, Common, Ignan, Terran
Kiirinta
CR: 3
XP: 800
CN Small fey
Init.: +4
Senses: low-light vision
Perception: +8
HP: 40
EAC: 14
KAC: 16
Fort: +7
Ref: +7
Will: +2
Speed: 30 ft., fly 20 ft. (Ex, average)
Melee: tactical dueling sword +7 (1d6+5 S)
Ranged: tactical rail gun +10 (1d8+3 P)
Offensive Abilities: reverberating shriek (DC 12)
Str: +2
Dex: +4
Con: +1
Wis: +0
Int: +0
Cha: +1
Skills: Acrobatics +13, Athletics +8, Survival +8
Languages: Common, Kiirinta; limited telepathy 30 ft.
Gear: freebooter armor I, tactical dueling sword, tactical rail gunAR with 24 longarm rounds
Koruvi Endling
CR: 3
XP: 800
N Medium undead (incorporeal)
Init.: +2
Senses: darkvision 60 ft.
Perception: +8
HP: 40
EAC: 14
KAC: 16
Fort: +5
Ref: +5
Will: +4
Speed: 40 ft.
Melee: antitech hoof +11 (1d6+7 B; DC 12, see below) or antitech horn +11 (1d6+7 P; DC 12, see below)
Ranged: None
Offensive Abilities: demolition
Str: +4
Dex: +2
Con: —
Wis: +1
Int: -4
Cha: -2
Skills: Acrobatics +8, Athletics +13, Stealth +8
Lacunal Collector
CR: 11
XP: 12,800
LE Medium undead (android)
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +20
HP: 155
EAC: 23
KAC: 24
Fort: +10
Ref: +10
Will: +16
Speed: 50 ft.
Melee: buzzblade spear +17 (3d6+15 P)
Ranged: sepulcher-class bone pistol +19 (2d8+11 C)
Offensive Abilities: memory extraction (DC 20) Spells Known (CL 11th) 4th (3/day)—fear (DC 22), mind thrust (DC 22) 3rd (6/day)—deep slumber (DC 21), psychokinetic strangulation (DC 21) 2nd (at will)—daze monster (DC 20), hold person (DC 20)
Str: +3
Dex: +3
Con: —
Wis: +8
Int: +5
Cha: +3
Skills: Engineering +25, Intimidate +20, Mysticism +25
Languages: Common
Gear: white carbon skin, buzzblade spear with 2 high-capacity batteries (40 charges each), sepulcher-class bone pistolAR with 2 batteries (20 charges each); Augmentations standard speed suspension
Lacunal Initiate
CR: 1
XP: 400
LE Medium undead (android)
Init.: +1
Senses: darkvision 60 ft., low-light vision
Perception: +5
HP: 16
EAC: 10
KAC: 11
Fort: +1
Ref: +1
Will: +6
Speed: 40 ft.
Melee: battle staff +2 (1d4+2 B; critical knockdown)
Ranged: subzero hail pistol +4 (1d4 C & P; critical bleed 1d4)
Offensive Abilities: memory extraction (DC 12) Spells Known (CL 1st; ranged +4] 1st (3/day)—fear (DC 14), mind thrust (DC 14) 0 (at will)—daze (DC 13), telekinetic projectile (DC 13)
Str: +1
Dex: +1
Con: —
Wis: +4
Int: +2
Cha: +1
Skills: Engineering +10, Intimidate +5, Mysticism +10
Languages: Common
Gear: second skin, battle staff, subzero hail pistolAR with 2 batteries (20 charges each); Augmentations standard prosthetic limb