source: Alien Archive 4

Found 157 matches

Insulivate, Tier 4
Level: 15 Price: 16,200 Bulk: None
Itmi Vruh CR: 5 XP: 1,600 LE Medium undead (incorporeal) Init.: +5 Senses: blindsight (life) 60 ft., darkvision 60 ft. Perception: +11 HP: 70 EAC: 17 KAC: 19 Fort: +7 Ref: +7 Will: +6 Speed: fly 40 ft. (Su, average) Melee: touch +14 (1d6+7 C plus memory deluge [DC 13]) Ranged: None Offensive Abilities: memory deluge (DC 13), possess body (DC 13) Str: +2 Dex: +5 Con:Wis: +3 Int: +0 Cha: +0 Skills: Acrobatics +11, Sense Motive +11, Stealth +16 Languages: Common
Ixtangi CR: 1 XP: 400 N Medium monstrous humanoid Init.: +1 Senses: darkvision 60 ft., low-light vision Perception: +9 HP: 17 EAC: 11 KAC: 12 Fort: +1 Ref: +3 Will: +6 Speed: 30 ft., climb 20 ft. Melee: survival knife +5 (1d4+1 S) or tail +5 (1d4+1 P; critical barb poison [DC 13]) Ranged: pulsecaster pistol +7 (1d4+1 E nonlethal) Offensive Abilities: None Str: +0 Dex: +1 Con: +2 Wis: +0 Int: +1 Cha: +4 Skills: Acrobatics +9, Culture +4, Diplomacy +4, Stealth +9 Languages: Common, Ixtangi Gear: ixtangi stationwear (functions as estex suit I), pulsecaster pistol with 2 batteries (20 charges each), survival knife
Juvenile CR: 3 XP: 800 N Medium vermin (aquatic) Init.: +4 Senses: darkvision 120 ft., sense through (vision [fog only]) 60 ft. Perception: +8 HP: 40 EAC: 14 KAC: 16 Fort: +7 Ref: +5 Will: +2 Speed: 20 ft., swim 30 ft., fly 30 ft. (Ex, clumsy or average) Melee: claw +8 (1d6+4 B) Ranged: sonic snap +11 (1d4+3 So; critical staggered [DC 12]) Offensive Abilities: atmospheric enhancement, sonic snap Str: +1 Dex: +4 Con: +2 Wis: +0 Int:Cha: -1 Skills: Acrobatics +13 (+5 to fly in normal atmosphere), Athletics +8 (+16 to swim)
Kaion CR: 2 XP: 600 N Small animal Init.: +4 Senses: blindsense (electromagnetism) 60 ft., low-light vision Perception: +7 HP: 25 EAC: 12 KAC: 16 Fort: +5 Ref: +7 Will: +1 Speed: 10 ft., fly 60 ft. (Ex, perfect) Melee: radula +7 (1d6+3 S) or slam +7 (1d4+3 B plus grab) Ranged: sclerite +10 (1d6+2 P plus entangled) Offensive Abilities: polarity pulse Str: +1 Dex: +4 Con: +2 Wis: +0 Int: -4 Cha: -2 Skills: Acrobatics +7 (+15 to fly), Athletics +7
Khulan CR: 7 XP: 3,200 LN Medium fey (fire, incorporeal) Init.: +4 Senses: blindsight 60 ft. (vibration), detect radiation, low-light vision Perception: +14 HP: 95 EAC: 19 KAC: 20 Fort: +8 Ref: +8 Will: +10 Speed: fly 40 ft. (Su, perfect) Melee: leeching touch +12 (3d6 C; see text) or claw +14 (1d8+7 S) Ranged: None Offensive Abilities: None Str: +0 Dex: +4 Con: +1 Wis: +5 Int: +1 Cha: +2 Skills: Acrobatics +19 (+27 to fly), Intimidate +19, Physical Science +14, Sense Motive +19, Stealth +14, Survival +14 Languages: Akitonian, Common, Ignan, Terran
Kiirinta CR: 3 XP: 800 CN Small fey Init.: +4 Senses: low-light vision Perception: +8 HP: 40 EAC: 14 KAC: 16 Fort: +7 Ref: +7 Will: +2 Speed: 30 ft., fly 20 ft. (Ex, average) Melee: tactical dueling sword +7 (1d6+5 S) Ranged: tactical rail gun +10 (1d8+3 P) Offensive Abilities: reverberating shriek (DC 12) Str: +2 Dex: +4 Con: +1 Wis: +0 Int: +0 Cha: +1 Skills: Acrobatics +13, Athletics +8, Survival +8 Languages: Common, Kiirinta; limited telepathy 30 ft. Gear: freebooter armor I, tactical dueling sword, tactical rail gunAR with 24 longarm rounds
Koruvi Endling CR: 3 XP: 800 N Medium undead (incorporeal) Init.: +2 Senses: darkvision 60 ft. Perception: +8 HP: 40 EAC: 14 KAC: 16 Fort: +5 Ref: +5 Will: +4 Speed: 40 ft. Melee: antitech hoof +11 (1d6+7 B; DC 12, see below) or antitech horn +11 (1d6+7 P; DC 12, see below) Ranged: None Offensive Abilities: demolition Str: +4 Dex: +2 Con:Wis: +1 Int: -4 Cha: -2 Skills: Acrobatics +8, Athletics +13, Stealth +8
Lacunal Collector CR: 11 XP: 12,800 LE Medium undead (android) Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +20 HP: 155 EAC: 23 KAC: 24 Fort: +10 Ref: +10 Will: +16 Speed: 50 ft. Melee: buzzblade spear +17 (3d6+15 P) Ranged: sepulcher-class bone pistol +19 (2d8+11 C) Offensive Abilities: memory extraction (DC 20) Spells Known (CL 11th) 4th (3/day)—fear (DC 22), mind thrust (DC 22) 3rd (6/day)—deep slumber (DC 21), psychokinetic strangulation (DC 21) 2nd (at will)—daze monster (DC 20), hold person (DC 20) Str: +3 Dex: +3 Con:Wis: +8 Int: +5 Cha: +3 Skills: Engineering +25, Intimidate +20, Mysticism +25 Languages: Common Gear: white carbon skin, buzzblade spear with 2 high-capacity batteries (40 charges each), sepulcher-class bone pistolAR with 2 batteries (20 charges each); Augmentations standard speed suspension
Lacunal Initiate CR: 1 XP: 400 LE Medium undead (android) Init.: +1 Senses: darkvision 60 ft., low-light vision Perception: +5 HP: 16 EAC: 10 KAC: 11 Fort: +1 Ref: +1 Will: +6 Speed: 40 ft. Melee: battle staff +2 (1d4+2 B; critical knockdown) Ranged: subzero hail pistol +4 (1d4 C & P; critical bleed 1d4) Offensive Abilities: memory extraction (DC 12) Spells Known (CL 1st; ranged +4] 1st (3/day)—fear (DC 14), mind thrust (DC 14) 0 (at will)—daze (DC 13), telekinetic projectile (DC 13) Str: +1 Dex: +1 Con:Wis: +4 Int: +2 Cha: +1 Skills: Engineering +10, Intimidate +5, Mysticism +10 Languages: Common Gear: second skin, battle staff, subzero hail pistolAR with 2 batteries (20 charges each); Augmentations standard prosthetic limb