perception: +14
type: creature
creature_type
creature_subtype
rp
will_save
speed
- 10 ft. [1]
- 15 ft. [1]
- 20 ft. [1]
- 20 ft., climb 20 ft. [1]
- 20 ft., swim 50 ft. [1]
- 30 ft. [2]
- 30 ft. (20 ft. in armor) [1]
- 30 ft. (25 ft. in armor) [1]
- 30 ft., climb 20 ft. [1]
- 30 ft., climb 30 ft. [1]
- 40 ft. [3]
- 40 ft., climb 20 ft. [1]
- 40 ft., climb 40 ft., fly 40 ft. (Su, average), swim 40 ft. [1]
- 50 ft. [1]
- 50 ft., fly 100 ft. (Su, average) [1]
- fly 40 ft. (Su, perfect) [1]
source
Found 19 matches
Angel, Barachius
CR: 7
XP: 3200
NG Large outsider (angel extraplanar good)
Init.: +4 Senses: darkvision 60 ft., detect alignment, low light vision; Perception: +14
Aura: protective aura (20 ft.)
HP: 95
EAC: 21 KAC: 22
Fort: +8 Ref: +6 Will: +10, +4 vs. poison
Speed: 50 ft., fly 100 ft. (Su, average)
Melee: holy sintered longsword +16 (2d8+12 S)
Ranged: holy corona laser rifle +14 (2d6+7 F; critical burn 1d6)
Offensive Abilities: firewall
Str: +5 Dex: +4 Con: +4 Wis: +2 Int: +1 Cha: +2
Skills: Computers +19, Culture +19, Engineering +19, Mysticism +14, Sense Motive +14
Languages: Celestial, Draconic, Infernal; truespeech
Gear: holy corona laser rifle with 2 high-capacity batteries (40 charges each), holy sintered longsword
Apari
CR: 7
XP: 3200
N Large vermin
Init.: +2 Senses: darkvision 60 ft. Perception: +14
HP: 105 RP: 4
EAC: 19 KAC: 21
Fort: +11 Ref: +6 Will: +9
Speed: 30 ft.
Melee: claw +17 (2d6+11 S)
Ranged: spike +14 (2d8+7 P)
Offensive Abilities: spawn constituents
Str: +4 Dex: +2 Con: +5 Wis: +0 Int: - Cha: +0
Skills: Athletics +19, Intimidate +14, Survival +14
Bloodbrother
CR: 7
XP: 3200
NE Huge magical beast (cold)
Init.: +2 Senses: blindsight (thermal) 60 ft. Perception: +14
HP: 107
EAC: 19 KAC: 21
Fort: +11 Ref: +11 Will: +6
Speed: 30 ft., climb 20 ft.
Melee: slam +18 (2d6+12 B plus 1d6 C and grab)
Ranged:
Offensive Abilities: cold, rib cage prison
Str: +5 Dex: +2 Con: +4 Wis: +0 Int: +0 Cha: +0
Skills: Athletics +19 (+27 to climb), Intimidate +14, Survival +14
Languages: Vercite (can’t speak any language)
Corpsefolk Marine
CR: 7
XP: 3200
NE Medium undead
Init.: +9 Senses: darkvision 60 ft. Perception: +14
HP: 126
EAC: 19 KAC: 22
Fort: +9 Ref: +7 Will: +8
Speed: 30 ft. (20 ft. in armor)
Melee: LFD pulse gauntlet +14 (2d6+9 B & So; critical knockdown)
Ranged: dual acid dart rifle +17 (2d8+9 A & P; critical corrode 2d4) or frag grenade II +17 (explode [15 ft., 2d6 P, DC 15])
Offensive Abilities: fighting styles (sharpshoot), focus fire, sniper’s aim
Str: +2 Dex: +5 Con: — Wis: +4 Int: +0 Cha: +0
Skills: Athletics +19, Intimidate +14, Piloting +14
Languages: Common
Gear: elite defiance series, dual acid dart rifle with 48 darts, LFD pulse gauntlet with 2 batteries (20 charges each), frag grenades II (2)
Corpsefolk Operative
CR: 3
XP: 800
NE Medium undead
Init.: +4 Senses: darkvision 60 ft. Perception: +14
HP: 42
EAC: 14 KAC: 15
Fort: +3 Ref: +6 Will: +7
Speed: 40 ft.
Melee: survival knife +7 (1d4+4 S)
Ranged: static arc pistol +9 (1d6+3 E; critical arc 2) or tactical shirren-eye rifle +9 (1d10+3 P)
Offensive Abilities: trick attack +1d8
Str: +1 Dex: +4 Con: — Wis: +2 Int: +1 Cha: +0
Skills: Acrobatics +9, Intimidate +9, Sleight of Hand +14, Stealth +14
Languages: Common
Gear: graphite carbon skin, static arc pistol with 2 batteries (20 charges each), survival knife, tactical shirren-eye rifle with 25 sniper rounds
Hobgoblin Lieutenant
CR: 7
XP: 3200
LE Medium humanoid (goblinoid)
Init.: +5 Senses: darkvision 60 ft. Perception: +14
HP: 105
EAC: 19 KAC: 21, +1 vs. combat maneuvers
Fort: +9 Ref: +7 Will: +8
Speed: 30 ft. (25 ft. in armor)
Melee: sintered longsword +14 (2d8+13 S)
Ranged: corona laser rifle +18 (2d6+7 F; critical burn 1d6) or stickybomb grenade II +17 (explode [15 ft., entangle 2d4 rounds, DC 15])
Offensive Abilities: fighting styles (hit-and-run), furious combatant, nimble fusillade, opening volley
Str: +4 Dex: +5 Con: +2 Wis: +0 Int: +0 Cha: +1
Skills: Athletics +14, Intimidate +14, Stealth +19
Languages: Common, Goblin
Gear: golemforged plating III, corona laser rifle with 2 high-capacity batteries (40 charges each), sintered longsword, stickybomb grenades II (2)
Huge Predator
CR: 7
XP: 3200
N Huge animal
Init.: +2 Senses: low-light vision Perception: +14
HP: 105
EAC: 19 KAC: 21
Fort: +9 Ref: +7 Will: +6
Speed: 40 ft.
Melee: natural weapon +16 (2d6+12 P or S)
Ranged: None
Offensive Abilities: None
Str: +5 Dex: +2 Con: +4 Wis: +1 Int: -4 Cha: -2
Skills: Athletics +14
Pahtra Stalker
CR: 6
XP: 2400
N Medium humanoid (pahtra)
Init.: +7 Senses: darkvision 60 ft., low-light vision Perception: +14
HP: 82 RP: 4
EAC: 18 KAC: 19
Fort: +5 Ref: +8 Will: +9
Speed: 40 ft.
Melee: tactical knife +12 (2d4+6 S)
Ranged: advanced semi-auto pistol +14 (2d6+6 P) or tactical shirren-eye rifle +14 (1d10+6 P)
Offensive Abilities: debilitating trick, trick attack +3d8
Str: +0 Dex: +5 Con: +0 Wis: +2 Int: +3 Cha: +1
Skills: Acrobatics +14, Athletics +19, Bluff +14, Culture +19, Profession (mercenary) +19, Sense Motive +19, Stealth +19
Languages: Common, Pahtra, Vesk
Gear: elite stationwear, advanced semi-auto pistol with 24 small arm rounds, tactical knife, tactical shirren-eye rifle with 25 sniper rounds
Plesiosaur
CR: 7
XP: 3200
N Huge animal
Init.: +2 Senses: low-light vision Perception: +14
HP: 105
EAC: 19 KAC: 21
Fort: +12 Ref: +10 Will: +6
Speed: 20 ft., swim 50 ft.
Melee: bite +16 (2d6+12 P)
Ranged: None
Offensive Abilities: None
Str: +5 Dex: +2 Con: +4 Wis: +1 Int: -4 Cha: -2
Skills: Athletics +19 (+27 to swim)
Tashtari Alpha
CR: 7
XP: 3200
N Medium magical (beast)
Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +14
HP: 105
EAC: 19 KAC: 21
Fort: +11 Ref: +11 Will: +6
Speed: 30 ft., climb 30 ft.
Melee: bite +15 (2d6+11 P)
Ranged: muzzle beam +18 (2d6+7 F; critical burn 1d6)
Offensive Abilities: bristle nova
Str: +4 Dex: +5 Con: +2 Wis: +1 Int: +1 Cha: -1
Skills: Acrobatics +14, Athletics +14 (+22 to climb), Stealth +19