Janni
CR: 4
XP: 1,200
N Medium outsider (native)
Init.: +6
Senses: darkvision 60 ft.
Perception: +10
HP: 45
EAC: 16
KAC: 17
Fort: +5
Ref: +7
Will: +3
Speed: 30 ft., fly 20 ft. (Su, perfect)
Melee: tactical dueling sword +11 (1d6+3 S)
Ranged: tactical semi-auto pistol +10 (1d6+3 P)
Offensive Abilities: None
Str: +3
Dex: +2
Con: +1
Wis: +2
Int: +2
Cha: +1
Skills: Acrobatics +10 (+18 to fly), Culture +15, Engineering +10, Mysticism +10, Sense Motive +15, Stealth +10
Languages: Common, 2 additional languages (usually elemental or planar); speak with animals, telepathy 100 ft.
Gear: casual stationwear, tactical dueling sword, tactical semi-auto pistol with 27 small-arm rounds
Mephit
CR: 3
XP: 800
N Small outsider (extraplanar)
Init.: +4
Senses: darkvision 60 ft.
Perception: +8
HP: 40
EAC: 14
KAC: 16
Fort: +5
Ref: +7
Will: +2
Speed: 30 ft., fly 40 ft. (Ex, average)
Melee: claws +12 (1d6+3 S)
Ranged: None
Offensive Abilities: breath weapon (15-ft. cone, DC 12, usable every 4 rounds)
Str: +0
Dex: +4
Con: +1
Wis: +0
Int: -2
Cha: +2
Skills: Acrobatics +8, Bluff +8, Stealth +13
Languages: Common
Salamander
CR: 6
XP: 2,400
NE Medium outsider (extraplanar, fire)
Init.: +1
Senses: darkvision 60 ft.
Perception: +13
HP: 90
EAC: 18
KAC: 20
Fort: +10
Ref: +8
Will: +5
Speed: 20 ft.
Melee: tactical pike multitool +17 (1d8+9 B, P, or S) or tail slap +17 (1d8+9 B & F plus grab; critical burn 1d6)
Ranged: static arc rifle +15 (1d12+6 E; critical arc 1d6)
Offensive Abilities: elemental fire
Str: +3
Dex: +1
Con: +5
Wis: +0
Int: +1
Cha: +1
Skills: Engineering +18, Intimidate +13, Stealth +13
Languages: Common, Ignan
Gear: freebooter armor II, tactical pike multitool with 1 battery (20 charges), static arc rifle with 2 high-capacity batteries (40 charges each)
Suli
CR: 1
XP: 400
— — —
Init.: +6
Senses: low-light vision
Perception: +5
HP: 20
EAC: 11
KAC: 13
Fort: +3
Ref: +5
Will: +1
Speed: 40 ft.
Melee: longsword +8 (1d8+4 S)
Ranged: autotarget rifle +6 (1d6+1 P) or frag grenade I +6 (explode [15 ft., 1d6 P, DC 10])
Offensive Abilities: elemental assault, fighting style (blitz)
Str: +4
Dex: +2
Con: +1
Wis: +0
Int: -1
Cha: +1
Skills: Athletics +10, Medicine +5, Piloting +5
Languages: Common, Ignan
Gear: flight suit stationwear, autotarget rifle with 30 longarm rounds, longsword, frag grenades I (2)
Sylph
CR: 2
XP: 600
— — —
Init.: +5
Senses: darkvision 60 ft.
Perception: +13
HP: 23
EAC: 13
KAC: 14
Fort: +1
Ref: +4
Will: +5
Speed: 30 ft.
Melee: tactical baton +6 (1d4+2 B)
Ranged: static arc pistol +8 (1d6+2 E; critical arc 2)
Offensive Abilities: trick attack +1d4
Str: +0
Dex: +4
Con: -1
Wis: +0
Int: +2
Cha: +1
Skills: Acrobatics +13, Computers +8, Piloting +13, Stealth +8
Languages: Auran, Celestial, Common
Gear: freebooter armor, static arc pistol with 2 batteries (20 charges each), tactical baton, hacking tool kit
Thoqqua
CR: 2
XP: 600
N Medium outsider (earth, elemental, extraplanar, fire)
Init.: +2
Senses: blindsense (vibration) 60 ft., darkvision 60 ft.
Perception: +12
HP: 25
EAC: 13
KAC: 15
Fort: +6
Ref: +4
Will: +1
Speed: 30 ft., burrow 20 ft.
Melee: slam +11 (1d6+2 P & F; critical burn 1d6)
Ranged: None
Offensive Abilities: None
Str: +1
Dex: +2
Con: +4
Wis: +1
Int: -2
Cha: -2
Skills: Acrobatics +7, Stealth +7
Languages: Ignan (can’t speak any language)