Aanung-an
CR: 4
XP: 1,200
LE Medium undead
Init.: +1
Senses: darkvision 60 ft., blindsense (thought) 30 ft.
Perception: +10
HP: 43
EAC: 15
KAC: 16
Fort: +3
Ref: +3
Will: +9
Speed: 30 ft., fly 20 ft. (Su, perfect)
Melee: claw +8 (1d4+4 S plus grab)
Ranged: None
Offensive Abilities: ritual scar
Str: +0
Dex: +1
Con: —
Wis: +1
Int: +5
Cha: +3
Skills: Athletics +10, Intimidate +15, Mysticism +15, Stealth +15
Languages: Aklo, Common, up to three others; limited telepathy 30 ft.
Aerial Devil
CR: 2
XP: 600
N Small animal
Init.: +4
Senses: low-light vision
Perception: +7
HP: 22
EAC: 13
KAC: 15
Fort: +5
Ref: +7
Will: +1
Speed: 10 ft., fly 80 ft. (Ex, perfect)
Melee: bite +7 (1d6+3 P; critical bleed 1d4)
Ranged: None
Offensive Abilities: None
Str: +1
Dex: +4
Con: +2
Wis: +0
Int: -5
Cha: +0
Skills: Acrobatics +12 (+20 to fly), Stealth +7, Survival +7
Barghest
CR: 4
XP: 1,200
LE Medium outsider (evil, extraplanar, lawful, shapechanger)
Init.: +6
Senses: blindsense (scent) 30 ft., darkvision 60 ft.
Perception: +10
HP: 50
EAC: 16
KAC: 18
Fort: +6
Ref: +6
Will: +5
Speed: 30 ft.
Melee: bite +13 (1d6+8 P) or claw +13 (1d4+8 S; critical bleed 1d4)
Ranged: azimuth laser pistol +11 (1d4+4 F; critical burn 1d4)
Offensive Abilities: feed
Str: +4
Dex: +2
Con: +2
Wis: +2
Int: +2
Cha: +2
Skills: Bluff +10, Intimidate +10, Sense Motive +10, Stealth +10
Languages: Abyssal, Common, Goblin, Infernal
Gear: basic lashunta tempweave, azimuth laser pistol with 2 batteries (20 charges each)
Cargo Creep
CR: 4
XP: 1,200
N Medium aberration
Init.: +3
Senses: darkvision 60 ft.
Perception: +10
HP: 46
EAC: 16
KAC: 17
Fort: +7
Ref: +5
Will: +5
Speed: 15 ft., climb 20 ft.
Melee: tentacle +10 (1d4+5 B)
Ranged: None
Offensive Abilities: None
Str: +1
Dex: +3
Con: +5
Wis: +1
Int: -3
Cha: +0
Skills: Athletics +10 (+18 when climbing), Disguise +15 (+19 when imitating an appropriate material), Stealth +15 (+19 when in an appropriate environment), Survival +15
Languages: Common (can’t speak any language)
Incapacitator
CR: 3
XP: 800
N Medium construct (technological)
Init.: +2
Senses: darkvision 60 ft., low-light vision
Perception: +8
HP: 40
EAC: 14
KAC: 16
Fort: +3
Ref: +3
Will: +0
Speed: 30 ft.
Melee: slam +12 (1d6+7 nonlethal B plus grab)
Ranged: integrated voltaic anchor pistol +10 (1d6+3 nonlethal E; critical bind) or stickybomb grenade I +10 (explode [10 ft., entangled 2d4 rounds, DC 12])
Offensive Abilities: exploit advantage
Str: +4
Dex: +2
Con: —
Wis: +0
Int: +1
Cha: +0
Skills: Acrobatics +8, Athletics +13, Intimidate +8
Languages: Common
Gear: voltaic anchor pistol with 2 high-capacity batteries (40 charges each), stickybomb grenades I (2)
Oni, Spirit
CR: 2
XP: 600
LE Tiny outsider (native, oni)
Init.: +4
Senses: darkvision 60 ft.
Perception: +7
HP: 20
EAC: 14
KAC: 16
Fort: +1
Ref: +6
Will: +4
Speed: 10 ft., fly 30 ft. (Su, average)
Melee: bite +8 (1d6 P) or gore +8 (1d6 P plus oni venom)
Ranged: None
Offensive Abilities: None
Str: -2
Dex: +4
Con: +1
Wis: +1
Int: +1
Cha: +2
Skills: Acrobatics +12, Bluff +7, Mysticism +7, Sense Motive +7, Stealth +12
Languages: Common
Proog
CR: 1/2
XP: 200
N Tiny ooze
Init.: +3
Senses: blindsight (life) 60 ft., sightless
Perception: +4
HP: 13
EAC: 10
KAC: 12
Fort: +4
Ref: +0
Will: -2
Speed: 20 ft.
Melee: pseudopod +6 (1d6+1 B)
Ranged: None
Offensive Abilities: None
Str: +1
Dex: +3
Con: +2
Wis: +0
Int: —
Cha: +0
Skills: Acrobatics +4, Disguise +9, Stealth +4