Smart-merc
CR: 10
XP: 9,600
Doluma hadrogaan soldier
Init.: +12
Senses: blindsense (vibration) 30 ft.
Perception: +19
HP: 165
RP: 5
EAC: 23
KAC: 26
Fort: +12
Ref: +10
Will: +11
Speed: 30 ft. (20 ft. in armor)
Melee: comet hammer +19 (4d6+15 B)
Ranged: tactical autobeam rifle +23 (5d4+10 F; critical burn 2d4) or frag grenade IV +22 (explode [15 ft., 6d6 P, DC 17])
Offensive Abilities: fighting styles (guard, sharpshoot), focus fire, intense focus, sniper’s aim
Str: +5
Dex: +8
Con: +3
Wis: +2
Int: +1
Cha: +0
Skills: Athletics +24, Computers +19, Physical Science +19
Languages: Common, Hadrogaan
Gear: specialist defiance series, comet hammer with 2 batteries (20 charges each), tactical autobeam rifle with 2 high-capacity batteries (40 charges each), frag grenades IV (2)
Snap Whip, Banshee
Level: 18
Price: 445,000
Bulk: 1
Damage: 10d6 So
Critical: Stunned
Special: Analog, penetrating, reach, sunder
Snap Whip, HFD
Level: 13
Price: 54,000
Bulk: 1
Damage: 5d6 So
Critical: Stunned
Special: Analog, penetrating, reach, sunder
Snap Whip, LFD
Level: 8
Price: 10,100
Bulk: 1
Damage: 2d6 So
Critical: Staggered
Special: Analog, penetrating, reach, sunder
Snap Whip, Thunderstrike
Level: 3
Price: 1,600
Bulk: 1
Damage: 1d6 So
Critical: Staggered
Special: Analog, penetrating, reach, sunder
Socialite
CR: 1
XP: 400
— — —
Init.: +2
Senses: blindsense (scent) 30 ft.
Perception: +5
HP: 17
EAC: 11
KAC: 12
Fort: +3
Ref: +3
Will: +4
Speed: 30 ft.
Melee: tactical baton +4 (1d4 B)
Ranged: static arc pistol +6 (1d6+1 E; critical arc 2)
Offensive Abilities: None
Str: +0
Dex: +2
Con: +1
Wis: +0
Int: +1
Cha: +4
Skills: Bluff +10, Computers +5, Culture +10, Diplomacy +10, Intimidate +10, Sense Motive +10, Stealth +5
Languages: Common, Copaxi, any 2 others
Gear: second skin, static arc pistol with 2 batteries (20 charges each), tactical baton
Solmyr
CR: 13
XP: 25,600
LN Medium fey
Init.: +8
Senses: low-light vision
Perception: +28
HP: 190
RP: 5
EAC: 26
KAC: 27
Fort: +14
Ref: +14
Will: +16
Speed: 30 ft., fly 60 ft. (Su, perfect)
Melee: touch +19 (6d4+17 F plus cursed critical)
Ranged: firebolt +21 (2d10+13 F plus cursed critical)
Offensive Abilities: ill omens, searing radiance
Str: +4
Dex: +8
Con: +2
Wis: +6
Int: +2
Cha: +4
Skills: Acrobatics +28, Mysticism +23, Sense Motive +23
Languages: Aklo, Common
Sondria
CR: 14
XP: 38,400
N Small outsider (extraplanar, spectra)
Init.: +6
Senses: darkvision 60 ft.
Perception: +25
HP: 250
EAC: 28
KAC: 30
Fort: +16
Ref: +16
Will: +14
Speed: 30 ft., fly 100 ft. (Ex, perfect)
Melee: claw +28 (8d6+22 S; critical Drift dash)
Ranged: vibrochitter +25 (3d12+14 So)
Offensive Abilities: None
Str: +8
Dex: +6
Con: +4
Wis: +4
Int: +4
Cha: +2
Skills: Acrobatics +25 (+33 to fly), Computers +30, Engineering +30, Mysticism +30, Sense Motive +25
Languages: machine telepathy 100 ft., truespeech
Special Ops
CR: 4
XP: 1,200
— — —
Init.: +3
Senses: blindsense (scent) 30 ft.
Perception: +10
HP: 50
EAC: 16
KAC: 18
Fort: +6
Ref: +6
Will: +5
Speed: 30 ft.
Melee: solar weapon +12 (1d6+9 plus 1d2 B)
Ranged: thunderstrike sonic pistol +9 (1d8+4 So; critical deafen)
Offensive Abilities: stellar revelations (black hole [20-foot radius, pull 10 ft., DC 13], gravity anchor, gravity boost [+1], supernova [10-foot radius, 5d6 F; DC 13])
Str: +5
Dex: +3
Con: +1
Wis: +0
Int: +0
Cha: +1
Skills: Acrobatics +10, Athletics +15, Mysticism +10, Stealth +10
Languages: Common, Copaxi, any 2 others
Gear: graphite carbon skin, thunderstrike sonic pistol with 2 batteries (20 charges each), minor muon crystalAR
Sprout
CR: 1/2
XP: 200
N Tiny animal (aquatic)
Init.: +1
Senses: blindsense 30 ft. (sound), blindsight 5 ft. (sound), sightless
Perception: +4
HP: 10
EAC: 10
KAC: 12
Fort: +4
Ref: +4
Will: +0
Speed: swim 10 ft.
Melee: slam +3 (1d6+3 B)
Ranged: ebullient jet +6 (1d6+1 A)
Offensive Abilities: None
Str: +3
Dex: +1
Con: +2
Wis: +0
Int: -5
Cha: +0
Skills: Athletics +9, Stealth +4, Survival +4