Found 4403 matches

Radshot, Electromagnetic
Level: 6 Price: 4,010 Bulk: L Damage: 2d4 F Critical:

Irradiate

Range: 40 ft. Capacity: 40 charges Usage: 1 Special:

Radioactive

Radshot, Neutron
Level: 14 Price: 69,500 Bulk: L Damage: 5d4 F Critical:

Irradiate

Range: 40 ft. Capacity: 80 charges Usage: 2 Special:

Radioactive

Radshot, Rapid-Decay
Level: 20 Price: 767,000 Bulk: L Damage: 11d4 F Critical:

Irradiate

Range: 40 ft. Capacity: 80 charges Usage: 4 Special:

Radioactive

Rail Cannon, Advanced
Level: 12 Price: 37,000 Bulk: 2 Damage: 3d10 P Critical:

Bleed

2d4 Range: 80 ft. Capacity: 40 rounds Usage: 8 Special:

Line, Unwieldy

Rail Cannon, Elite
Level: 16 Price: 176,000 Bulk: 2 Damage: 8d10 P Critical:

Bleed

3d6 Range: 80 ft. Capacity: 50 rounds Usage: 10 Special:

Line, Unwieldy

Rail Cannon, Paragon
Level: 19 Price: 591,000 Bulk: 2 Damage: 12d10 P Critical:

Bleed

4d6 Range: 100 ft. Capacity: 60 rounds Usage: 10 Special:

Line, Unwieldy

Rail Cannon, Tactical
Level: 3 Price: 1,410 Bulk: 2 Damage: 1d10 P Critical:

Bleed

1d4 Range: 60 ft. Capacity: 20 rounds Usage: 5 Special:

Line, Unwieldy

Rail Gun, Advanced
Level: 6 Price: 3,770 Bulk: 1 Damage: 1d10 P Critical:

Range: 60 ft. Capacity: 15 rounds Usage: 1 Special:

Automatic

Rail Gun, Tactical
Level: 3 Price: 1,150 Bulk: 1 Damage: 1d8 P Critical:

Range: 60 ft. Capacity: 12 rounds Usage: 1 Special:

Automatic

Rain of Fire
[Level: 14]

Once per day as a full action, you can spend 2 Resolve Points to shoot a ranged weapon at multiple targets within range; the maximum number of targets is equal to half your technomancer level or the number of shots in your weapon, whichever is lower. Each attack uses your highest attack bonus, and each enemy can be targeted only by a single shot.