Found 4403 matches

Raise Dead
Level:

Mystic 5

School: conjuration Casting Time: 1 minute Range: touch Duration: instantaneous Saving Throw: none, see text Spell Resistance: yes (harmless)
Rapid Recovery
[Level: 9]

You can spend Resolve Points to ignore detrimental conditions. As a move action, you can spend 1 Resolve Point to suppress one of the following conditions for 10 minutes: exhausted, fatigued, frightened, nauseated, shaken, sickened, or staggered (see pages 276–277). After 10 minutes, if the condition’s duration hasn’t ended, the condition’s effects return. You can suppress only one condition at a time; if you are both fatigued and shaken, you can avoid the effects of only one of them, and if you are affected by two different instances of the same condition, you’re still affected by the second one.

Rapid Repair
Level:

Technomancer 5

School: transmutation Casting Time: 1 standard action Range: touch Duration: 1 minute Saving Throw: Fortitude negates (harmless, object) Spell Resistance: yes (harmless, object)
Rapid Response
[Level: 1]

You gain a +4 bonus to initiative checks and increase your land speed by 10 feet.

Ratfolk Belt
Level: 9 Price: 12,250 Bulk: L
Rattling Presence
Prerequisites: Intimidate

When you attempt an Intimidate check to demoralize an opponent, you can forgo rolling your expertise die to automatically increase the duration of the shaken condition by 1 round on a successful check. At 9th level, you instead increase the duration by 2 rounds on a success when using this talent.

Rauzhant CR: 6 XP: 2,400 N Large dragon Init.: +3 Senses: blindsight (scent) 120 ft. Perception: +13 HP: 92 EAC: 18 KAC: 20 Fort: +10 Ref: +10 Will: +7 Speed: 5 ft., fly 60 ft. (average) Melee: bite +17 (1d8+11 P plus clutch) Ranged: None Offensive Abilities: rake (2 claws +14, 1d4+11 S) Str: +5 Dex: +3 Con: +2 Wis: +0 Int: -2 Cha: +0 Skills: Acrobatics +18, Intimidate +13, Survival +13 Languages: Brethedan
Ravai CR: 6 XP: 2,400 N Medium fey (fire) Init.: +5 Senses:Perception: +13 HP: 90 RP: 4 EAC: 18 KAC: 20 Fort: +7 Ref: +10 Will: +8 Speed: 30 ft., fly 60 ft. (Su, perfect) Melee: slam +12 (1d8+6 E & F) Ranged: ejection +15 (2d6+5 E & F; critical burn 1d4) Offensive Abilities: flare, grasping vines, implosion Str: +0 Dex: +5 Con: +0 Wis: +1 Int: +2 Cha: +3 Skills: Acrobatics +13 (+21 to fly), Culture +13, Diplomacy +18, Mysticism +13 Languages: Common, First Speech
Raxilite Bioengineer CR: 4 XP: 1,200 — — — Init.: +3 Senses: low-light vision Perception: +10 HP: 45 EAC: 16 KAC: 17 Fort: +5 Ref: +5 Will: +5 Speed: 30 ft. Melee: tactical switchblade +8 (1d4+2 S) Ranged: frostbite-class zero pistol +10 (1d6+2 C; critical staggered [DC 15]) Offensive Abilities: overload (DC 15), target tracking Str: -2 Dex: +3 Con: +0 Wis: +1 Int: +5 Cha: +1 Skills: Acrobatics +10, Computers +15, Engineering +15, Life Science +15, Stealth +10 Languages: Castrovelian, Common, Raxi, Vercite Gear: basic lashunta tempweave, frostbite-class zero pistol with 2 batteries (20 charges each), tactical switchblade
Raxilite Researcher CR: 1/2 XP: 200 N Tiny plant Init.: +2 Senses: low-light vision Perception: +4 HP: 12 EAC: 10 KAC: 11 Fort: +0 Ref: +2 Will: +3 Speed: 30 ft. Melee: standard taclash +2 (1d4–2 S nonlethal) Ranged: pulsecaster pistol +4 (1d4 E nonlethal) Offensive Abilities: None Str: -2 Dex: +2 Con: +0 Wis: +1 Int: +3 Cha: +1 Skills: Acrobatics +4, Computers +9, Engineering +9, Life Science +9, Stealth +4 Languages: Common, Raxi Gear: second skin, pulsecaster pistol with 2 batteries (20 charges each), standard taclash