Found 4403 matches

Reactive Resistance
[Level: 9]

The first time each day you would take energy damage, you immediately gain resistance 10 to that energy type for the remainder of the day. (If you are damaged by more than one energy type simultaneously, choose which type you resist.)

Reality Pistol
Level: 7 Price: 7,000 Bulk: 1 Damage: 1d10 E Critical:

Confuse

Range: 30 ft. Capacity: 40 None Usage: 8 Special:

Mind-affecting, stun, subtle

Reality Rifle
Level: 10 Price: 19,500 Bulk: 2 Damage: 2d12 E Critical:

Confuse

Range: 80 ft. Capacity: 40 None Usage: 8 Special:

Mind-affecting, stun, subtle

Reboot Mind
[Level: 11]

You can free someone from magical mental control or conditions. As a standard action, you can spend 1 Resolve Point and touch a willing creature. This restarts the subject’s brain, ending all mind-affecting effects affecting it, as well as all conditions that could be removed by greater remove condition that were imparted on the creature by mind- affecting effects, but the subject becomes stunned until the end of its next turn. Once you reboot a mind, you can’t use this ability again for 24 hours.

You can attempt to reboot the mind of an ally who is unwilling due to the influence of a mind-affecting effect. In this case, the ally can attempt a new saving throw against the effect at the same DC. If she succeeds, the ally can allow her mind to be rebooted, but if she fails, you waste the expended Resolve Point and action.

You can use this ability to reboot your own mind. If you’re unable to take actions, you can reboot your mind without spending actions, but it must be the first thing you do on your turn, and you are stunned until the end of your next turn.

Rebuilt CR: 7 XP: 3200 CN Medium aberration Init.: +2 Senses: darkvision 60 ft. Perception: +14 HP: 105 EAC: 19 KAC: 21 Fort: +9 Ref: +9 Will: +8, +4 vs. pain effects Speed: 15 ft. Melee: slam +17 (2d6+12 B) Ranged: None Offensive Abilities: None Str: +5 Dex: +2 Con: +4 Wis: +0 Int: -2 Cha: -2 Skills: Acrobatics +14, Athletics +19, Intimidate +14, Survival +19 Languages: Vulgar Kishaleen (can't speak)
Recharge
Level:

Technomancer 2

School: evocation Casting Time: 1 round Range: touch Duration: instantaneous Saving Throw: Fortitude negates (object) Spell Resistance: yes (object)
Reckless Gloves
Level: 1 Price: 250 Bulk: L
Recombinator Ray
Level: 8 Price: 9,500 Bulk: 1 Damage: 2d10 A Critical:

Corrode

1d6 Range: 60 ft. Capacity: 80 None Usage: 8 Special:

Antibiological

Recovery Aegis
Level: 3 Price: 1,350 Bulk: