Found 4403 matches

Ray of Exhaustion
Level:

Mystic 3

School: necromancy Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: 1 minute/level Saving Throw: Fortitude partial, see text Spell Resistance: yes
Ray of Light
Prerequisites: Zenith Revelations

When you’re fully photon-attuned, as a move action, you can transform yourself into a ray of light and move at light speed to any space you can see within long range. Any barrier that would block, reflect, or scatter light prevents you from moving through it. No creature can use a reaction to interfere with your movement or make attacks of opportunity against you unless it’s capable of reacting faster than the speed of light. At 17th level, you can touch one willing or unconscious creature to convert it to light and bring it with you as part of the same action.

Reaction Cannon, Advanced
Level: 14 Price: 73,000 Bulk: 3 Damage: 6d10 P Critical:

Range: 100 ft. Capacity: 6 rounds Usage: 1 Special:

Penetrating

Reaction Cannon, Elite
Level: 17 Price: 244,000 Bulk: 3 Damage: 8d10 P Critical:

Range: 100 ft. Capacity: 6 rounds Usage: 1 Special:

Penetrating

Reaction Cannon, Heavy
Level: 10 Price: 16,750 Bulk: 3 Damage: 3d10 P Critical:

Range: 100 ft. Capacity: 6 rounds Usage: 1 Special:

Penetrating

Reaction Cannon, Light
Level: 1 Price: 250 Bulk: 3 Damage: 1d10 P Critical:

Range: 90 ft. Capacity: 6 rounds Usage: 1 Special:

Penetrating

Reaction Cannon, Paragon
Level: 20 Price: 810,000 Bulk: 3 Damage: 12d10 P Critical:

Range: 100 ft. Capacity: 6 rounds Usage: 1 Special:

Penetrating

Reaction Cannon, Tactical
Level: 7 Price: 6,100 Bulk: 3 Damage: 2d10 P Critical:

Range: 90 ft. Capacity: 6 rounds Usage: 1 Special:

Penetrating

Reactive Camouflage
[Level: 11]

Your drone is equipped with a thin coating that can change color to match the drone’s surroundings. Whenever your drone stays stationary for 1 round, it gains a +10 bonus to Stealth checks (this bonus doesn’t stack with the invisibility spell or similar effects). If your drone takes any action, it loses this bonus until it once again spends 1 round remaining still.