Found 4403 matches

Unwilling Guardian
Level:

Technomancer 5

School: enchantment Casting Time: 1 standard action Range: close (25 ft. + 5 ft./level) Duration: 1 round/level (D) Saving Throw: Will negates Spell Resistance: yes
UPB (1000)
Level: None Price: 1,000 Bulk: 1
Upgrade Slot

Androids have a single armor upgrade slot in their bodies. Regardless of whether androids are wearing physical armor, they can use this slot to install any one armor upgrade that could be installed into light armor.

Upgraded Power Core
Prerequisites: Mechanic, Level 10

Your drone gains a pool of Resolve Points equal to 1 per 2 levels it has (minimum 1). Your drone can spend 1 Resolve Point to make a full attack without requiring your direct control and at only the normal –4 penalty for a full attack instead of the –6 penalty. Your drone regains Resolve Points after a full 8-hour rest as normal.

Uplifted Bear Avenger CR: 4 XP: 1200 CN Large magical (beast) Init.: +7 Senses: low-light vision Perception: +10 HP: 56 EAC: 16 KAC: 18 Fort: +8 Ref: +8 Will: +3 Speed: 50 ft., climb 20 ft. (45 ft., climb 15 ft. in armor) Melee: claw +13 (1d6+9 S) or tactical swoop hammer +13 (1d10+9 B; critical knockdown) Ranged: frostbite-class zero rifle +10 (1d8+4 C; critical staggered [DC 13]) or frag grenade II +10 (explode [15 ft., 2d6 P, DC 13]) Offensive Abilities: ferocious charge, fighting styles (blitz) Str: +5 Dex: +3 Con: +1 Wis: +0 Int: +1 Cha: +0 Skills: Athletics +15 (+23 to climb), Intimidate +10, Survival +10 Languages: Common; limited telepathy 30 ft. Gear: officer ceremonial plate, frostbite-class zero rifle with 2 high-capacity batteries (40 charges each), tactical swoop hammer, frag grenades II (2)
Uplifted Bear Constellate CR: 7 XP: 3200 N Large magical (beast) Init.: +4 Senses: low-light vision Perception: +14 HP: 108 RP: 4 EAC: 20 KAC: 22 Fort: +11 Ref: +11 Will: +6 Speed: 40 ft., climb 20 ft. Melee: claw +18 (2d6+12 S) or static shock truncheon +18 (1d12+12 E; critical arc 1d4) Ranged: red star plasma pistol +15 (1d8+7 E & F; critical burn 1d8) Offensive Abilities: ferocious charge, flashing strikes, stellar revelations (black hole [25-ft. radius, pull 15 ft., DC 15], dark matter [DR 2/—], reflection) Str: +5 Dex: +4 Con: +1 Wis: +0 Int: +1 Cha: +2 Skills: Athletics +19 (+27 to climb), Intimidate +14, Mysticism +14 Languages: Common; limited telepathy 30 ft. Gear: estex suit III, red star plasma pistol with 2 highcapacity batteries (40 charges each), static shock truncheon with 2 batteries (20 charges each)
Urban Cruiser

Price: 2210

Type: Land vehicle; Size: Large (10 ft. wide, 10 ft. long, 4 ft. high)

Speed: 20 ft., full 500 ft., 55 mph

EAC: 14; KAC: 15; Cover: Improved cover

Attack: (Collision) 5d4 (DC 11)

HP: 24 (12); Hardness: 5

Modifiers: +0 Piloting, –2 attack (–4 at full speed)

Systems: autocontrol, planetary comm unit; Passengers: 3

Urog CR: 3 XP: 800 N Large magical (beast) Init.: +1 Senses: darkvision 60 ft., electrolocation, low-light vision Perception: +8 HP: 35 RP: 3 EAC: 14 KAC: 15 Fort: +4 Ref: +4 Will: +6 Speed: 20 ft. Melee: slam +10 (1d4+4 B) Ranged: electrical discharge +8 (1d4+3 E) Offensive Abilities: semiconductive Str: +1 Dex: +1 Con: +2 Wis: +0 Int: +4 Cha: -1 Skills: Computers +13, Engineering +13, Life Science +8, Physical Science +8, Profession (mathematician) +13 Languages: Brethedan, Urog; telepathy 100 ft. (can’t speak any language)
Ursikka CR: 10 XP: 9,600 N Huge magical beast Init.: +3 Senses: darkvision 60 ft., low-light vision, blindsense (vibration) 30 ft. Perception: +19 HP: 165 EAC: 23 KAC: 25 Fort: +14 Ref: +14 Will: +9 Speed: 40 ft., burrow 20 ft.; ice burrow Melee: bite +23 (2d10+18 P plus freezing saliva) or claw +23 (2d10+18 S) Ranged: None Offensive Abilities: coat claws, freezing saliva, spit Str: +8 Dex: +3 Con: +5 Wis: +1 Int: -3 Cha: -3 Skills: Acrobatics +19, Athletics +24, Survival +19
Ursolha CR: 15 XP: 51,200 CN Large aberration Init.: +2 Senses: darkvision 60 ft. Perception +25 Perception: +25 HP: 235 EAC: 28 KAC: 29 Fort: +13 Ref: +11 Will: +20 Speed: fly 50 ft. (Su, perfect) Melee: slam +24 (5d8+20 B) Ranged: eye beam +22 (4d6+15 E plus dazzled [DC 23]) Offensive Abilities: None Str: +5 Dex: +2 Con: +7 Wis: +5 Int: +9 Cha: +3 Skills: Acrobatics +26 (+34 to fly), Life Science +22, Mysticism +31, Physical Science +22, Sense Motive +22 Languages: Abyssal, Celestial, Common, Infernal, Ursolhan; telepathy 100 ft.