Found 4403 matches

Tzitzimitl CR: 19 XP: 204,800 NE Gargantuan undead Init.: +9 Senses:Perception: +32 HP: 415 EAC: 33 KAC: 35 Fort: +20 Ref: +20 Will: +18 Speed: 50 ft., fly 60 ft. (Su, perfect) Melee: bite +33 (12d6+30 B & E plus energy drain) or claw +33 (15d6+30 S & E) Ranged: eyebeam +30 (8d8+19 E) Offensive Abilities: eclipse, electric force, energy drain (2 levels, DC 24), light to dark Str: +11 Dex: +5 Con:Wis: +6 Int: +5 Cha: +9 Skills: Acrobatics +32 (+40 to fly), Life Science +32, Mysticism +32, Physical Science +32 Languages: Abyssal, Aklo, Celestial, Common
Uie Hiveguard

Shirrens may prefer peace to war, but they still remember the terrifying capabilities of their former slave masters, the Swarm. These destroyers employ much of the same technology to create swift, deadly warships that can be operated by a small crew.

large None

Speed: 8

Maneuverability: average

Drift: 1

AC: 19

TL: 19

HP: 170

DT:

CT: 34

Shields: light 60 (forward 15, port 15, starboard 15, aft 15) Attacks

  • Forward: heavy laser net (5d6), twin laser (5d8) Attack (Port) flak thrower (3d4)
  • Starboard: flak thrower (3d4)
  • Turret: light torpedo launcher (2d8)

Power Core: Arcus Maximum (200 PCU)

Drift Engine: Signal Basic

Systems: basic long-range sensors, crew quarters (common), mk 4 armor, mk 4 defenses, mk 1 trinode computer

Expansion Bays: cargo bay, escape pods (3)

Modifiers: +1 any three checks per round, +2 Computers

Complement: 13

Crew

  • Captain: Bluff +13 (6 ranks), Computers +15 (6 ranks), Diplomacy +13 (6 ranks), Engineering +13 (6 ranks), gunnery +13, Intimidate +13 (6 ranks), Piloting +13 (6 ranks)
  • Engineer (1 officer, 3 crew): Engineering +18 (6 ranks)
  • Gunners (2 officers, 2 crew each): gunnery +13
  • Pilot: Piloting +13 (6 ranks)
  • Science Officer: Computers +15 (6 ranks)

Ultimate Graviton
[Level: 16]

As your ability to manipulate powers of gravity expands, the range of any graviton revelation (but not zenith revelation) you have with a range doubles. Any graviton revelation (but not zenith revelation) you have that targets a single creature can now simultaneously target two creatures, who must be within 20 feet of each other. You also increase the power of any of the following gravity revelations you have.

  • Defy Gravity: Your fly speed increases by 20 feet.
  • Gravity Anchor: As a move action, you can gain both types of gravity anchor simultaneously.
  • Gravity Boost: Your bonus applies to all Acrobatics checks, and you take no damage from any fall.
  • Reflection: If you successfully redirect an attack as a reaction, you can continue to reflect additional attacks until the beginning of your next turn. You have a cumulative –2 penalty to your redirect attack roll on each reflection attempt after the first. If any reflected attack misses, you can’t make further redirect attempts until you use this revelation again.
Ultimate Photon
[Level: 16]

Your ability to manipulate powers of light and energy expand greatly. The radius of any photon revelation (but not zenith revelation) you have with a radius expands by 10 feet. Any photon revelation (but not zenith revelation) that lasts for 1 round or until you leave photon mode now lasts for 1d4 rounds if you are not in photon mode. You also increase the power of any of the following photon revelations you have.

  • Astrologic Sense: You can see twice as far into the future as normal.
  • Glow of Life: You can use this revelation as a swift action, rather than a move action.
  • Hypnotic Glow: The charm’s duration doubles.
  • Stellar Rush: You gain a +2 bonus to your EAC until the beginning of your next turn.
Ultraclocking
[Level: 14]

If you have a drone, you can grant the effects of haste to your drone for 1 minute as a move action. If you have an exocortex, you can gain the effects of haste for 1 minute as a move action. Once you or your drone has used this ability, you cannot use it again until you spend 1 Resolve Point to regain Stamina Points from a 10-minute rest. You must have the overclocking and hyperclocking mechanic tricks to learn this trick.

Umbracygot CR: 12 XP: 19,200 NE Large aberration Init.: +3 Senses: blindsense (vibration) 60 ft., darkvision 60 ft. Perception: +27 HP: 197 EAC: 26 KAC: 27 Fort: +17 Ref: +15 Will: +12 Speed: 40 ft., burrow 20 ft. Melee: bite +25 (3d4+20 A & P) or tentacle +25 (2d4+20 B plus grab) Ranged: None Offensive Abilities: acid spray (60-ft. line, 10d6 A, Reflex DC 19 half, usable every 1d4 rounds) Str: +8 Dex: +3 Con: +5 Wis: +4 Int: +1 Cha: +0 Skills: Acrobatics +22, Athletics +27, Stealth +22 Languages: Aklo; telepathy 60 ft.
Umbrella, Autoshade
Level: 1 Price: 450 Bulk: L
Umbrella, Standard
Level: 1 Price: 2 Bulk: L
Unarmed Strike
Level: None Price: None Bulk: - Damage: 1d3 B Critical:

Special:

archaic, nonlethal

Uncanny Agility
[Level: 7]

You are immune to the flat-footed condition, and your opponent doesn’t gain any bonuses to attack rolls against you from flanking you or attacking you when you’re prone. Furthermore, covering fire and harrying fire don’t provide any advantage against you.