Found 4403 matches

True Communion
[Level: 18]

Up to twice per day, after performing a significant action strongly aligned with your faith’s dogma (at the GM’s discretion), you can spend 10 minutes in deep meditation or prayer to regain 1 Resolve Point; this doesn’t count as resting to regain Stamina Points.

True Expertise
[Level: 20]

You gain total mastery over one of your envoy improvisations and can use it with but a thought. When you gain this ability, choose one improvisation you know that has an effect when you spend 1 Resolve Point.

As long as you have at least 1 Resolve Point remaining, you can gain the improvisation’s effect without spending the Resolve Point. This ability has no benefit if the improvisation requires more than 1 Resolve Point.

In addition, when you roll your expertise die, you can add 2d8 rather than 1d8+4 to the result of your skill check. If, for some reason, your bonus gained from expertise isn’t 1d8+4, you can’t use this option.

True Seeing
Level:

Mystic 6

,

Technomancer 6

School: divination Casting Time: 1 standard action Range: touch Duration: 1 minute/level Saving Throw: Will negates (harmless) Spell Resistance: yes (harmless)
Truth Amplifier
Level: 4 Price: 2,000 Bulk: L
Tsabagu CR: 10 XP: 9,600 LE Large outsider (native, oni, shapechanger) Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +19 HP: 165 EAC: 23 KAC: 25 Fort: +14 Ref: +12 Will: +9 Speed: 40 ft. Melee: white star flare axe +23 (3d10+18 E & F; critical burn 1d10) or slam +23 (2d10+18 B) Ranged: combat rifle +20 (3d8+10 P) or frag grenade IV +20 (explode [15 ft., 6d6 P, DC 17]) Offensive Abilities: tsabagu onslaught Str: +8 Dex: +3 Con: +5 Wis: +2 Int: -1 Cha: +0 Skills: Athletics +24, Intimidate +19, Survival +19 Languages: Common, Shobhad Gear: warleader shobhad harness, white star flare axe with 2 batteries (20 charges each), combat rifle with 24 longarm rounds, 2 frag grenades IV
Tsukumogami CR: 4 XP: 1,200 NE Diminutive outsider (kami, native) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +10 HP: 43 EAC: 15 KAC: 16 Fort: +3 Ref: +3 Will: +9 Speed: 30 ft. Melee: slam +9 (1d4+2 B) Ranged: None Offensive Abilities: None Str: -2 Dex: +5 Con: +0 Wis: +3 Int: +0 Cha: +2 Skills: Acrobatics +10, Engineering +10, Mysticism +10, Stealth +15 Languages: Common; telepathy 100 ft.
Tumbletooth Swarm CR: 5 XP: 1,600 CN Tiny fey (swarm) Init.: +5 Senses: low-light vision. Perception: +11 HP: 60 EAC: 17 KAC: 19 Fort: +9 Ref: +9 Will: +4 Speed: 30 ft., climb 15 ft. Melee: swarm attack (1d4+8 P plus distraction [DC 13]) Ranged: None Offensive Abilities: drag down (+17, +3 damage) Str: +3 Dex: +5 Con: +2 Wis: +1 Int: +0 Cha: -1 Skills: Acrobatics +11, Athletics +11 (+19 to climb), Stealth +16 Languages: Common, Sylvan (cannot speak)
Turbocurarine
Type: poison (injury) Save: Fortitude DC 14
Twin Tracking
[Level: 10]

You can designate two targets for your exocortex to track, increasing your base attack bonus against each. You can designate both targets with a single move action, but you must be able to see them both at that time.

Twinsoul CR: 8 XP: 4,800 N Large aberration Init.: +2 Senses: darkvision 60 ft. Perception: +21 HP: 125 EAC: 20 KAC: 22 Fort: +10 Ref: +10 Will: +9 Speed: fly 60 ft. (Su, clumsy) Melee: tentacle +19 (1d6+14 B) or ethereal tentacle +19 (1d6+14 C) Ranged: None Offensive Abilities: None Str: +6 Dex: +2 Con: +0 Wis: +4 Int: -2 Cha: +0 Skills: Acrobatics +16 (+8 to fly), Survival +16 Languages: Aklo; telepathy 100 ft.