Found 4403 matches

Triple Attack
[Level: 8]

When making a full attack using only melee weapons with the operative special property or small arms, you can make up to three attacks instead of two.

Tripod CR: 13 XP: 25,600 NE Gargantuan construct (technological) Init.: +6 Senses: darkvision 60 ft., low-light vision Perception: +23 HP: 225 EAC: 27 KAC: 29 Fort: +13 Ref: +13 Will: +10 Speed: 60 ft. Melee: tentacle +26 (3d10+21 B plus deconstruction cage) or slam +26 (3d12+21 B; critical knockdown) Ranged: integrated decimator disintegrator cannon +24 (3d10+13 A; critical corrode 2d6) or integrated platoon minelayer with decoupler grenades IV +24 (explode [15 ft., nanite cloud 1 minute, corrode 4d4, DC 17]) Offensive Abilities: deconstruction cage (3d6+13 A, EAC 27, KAC 27, 56 HP), trample (3d12+21 B, DC 19). Str: +8 Dex: +6 Con:Wis: +0 Int: +1 Cha: +0 Skills: Athletics +28, Intimidate +23, Piloting +23 Languages: shortwave 100 ft. Gear: decimator disintegrator cannon, platoon minelayer with 4 decoupler grenades IV
Tritidair CR: 8 XP: 4,800 CG Small outsider (azata, chaotic, extraplanar, good) Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +21 HP: 105 EAC: 20 KAC: 19 Fort: +7 Ref: +9 Will: +11 Speed: 30 ft., fly 60 ft. (Su, perfect) Melee: Ranged: light ray +16 (1d10+8 E & F; critical blind [DC 18, 1d3 rounds]) Offensive Abilities: starlight gaze (60 ft., DC 18) Str: -1 Dex: +4 Con: +0 Wis: +2 Int: +1 Cha: +6 Skills: Acrobatics +21 (+29 to fly), Mysticism +16, Physical Science +16 Languages: Celestial, Common; truespeech
Troll CR: 5 XP: 1,600 CE Large humanoid (giant) Init.: +2 Senses: blindsense (scent) 60 ft., darkvision 60 ft., low-light vision Perception: +11 HP: 65 EAC: 17 KAC: 19 Fort: +9 Ref: +7 Will: +4 Speed: 30 ft. Melee: bite +14 (1d6+9 P; critical wound [DC 13]) or claw +14 (1d4+9 S; critical wound [DC 13]) Ranged: None Offensive Abilities: maul Str: +4 Dex: +2 Con: +5 Wis: -1 Int: -2 Cha: -2 Skills: Athletics +16, Intimidate +11 Languages: Common
Troll Polyp CR: 3 XP: 800 CE Small aberration (giant) Init.: +6 Senses: darkvision 60 ft. Perception: +8 HP: 35 EAC: 14 KAC: 14 Fort: +5 Ref: +5 Will: +4 Speed: 20 ft., climb 20 ft. Melee: versatile slam +11 (1d6+7 B, P, or S plus biomass entanglement) Ranged: None Offensive Abilities: None Str: +4 Dex: +2 Con: +1 Wis: -1 Int: -4 Cha: -3 Skills: Athletics +8, Stealth +8
Troll, Quantum CR: 6 XP: 2,400 CE Large humanoid (giant) Init.: +2 Senses: blindsense (scent) 60 ft., darkvision 60 ft., low-light vision, radiation sense 60 ft. Perception: +13 HP: 80 EAC: 17 KAC: 19 Fort: +10 Ref: +8 Will: +5 Speed: 30 ft. (see spooky action) Melee: bite +14 (1d8+11 P; critical wound [DC 14]) or claw +14 (1d6+11 S; critical wound [DC 14]) Ranged: None Offensive Abilities: spooky action, two-headed maul Str: +5 Dex: +2 Con: +5 Wis: -1 Int: -2 Cha: -2 Skills: Athletics +18, Intimidate +13 Languages: Common
Trox CR: 2 XP: 600 NG Large monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft. Perception: +7 HP: 25 EAC: 13 KAC: 15 Fort: +6 Ref: +5 Will: +3 Speed: 40 ft., burrow 20 ft. Melee: assault hammer +11 (1d6+6 B) Ranged: None Offensive Abilities: frenzy, grappler Str: +4 Dex: +0 Con: +2 Wis: +1 Int: +0 Cha: +0 Skills: Athletics +12, Intimidate +7, Mysticism +7 Languages: Common, Nchaki Gear: assault hammer
Trox Defensor CR: 9 XP: 6400 LG Large monstrous (humanoid) Init.: +4 Senses: darkvision 60 ft. Perception: +17 HP: 145 RP: 4 EAC: 22 KAC: 24 Fort: +13 Ref: +12 Will: +10 Speed: 50 ft., burrow 20 ft. Melee: advanced swoop hammer +22 (3d10+18 B; critical knockdown) Ranged: advanced arc emitter +19 (2d4+9 E) or stickybomb grenade III +19 (explode [20 ft., entangled 2d4 rounds, DC 16]) Offensive Abilities: frenzy, grappler Str: +6 Dex: +0 Con: +4 Wis: +3 Int: +1 Cha: +1 Skills: Athletics +22, Intimidate +17, Mysticism +17 Languages: Common, Nchaki Gear: advanced iridishell, advanced swoop hammer, advanced arc emitter with 2 high-capacity batteries (40 charges each), stickybomb grenades III (2)
True AI
Prerequisites: Mechanic, Level 20

Your drone’s AI can act with complete autonomy. Each round on your turn, your drone can take a full suite of actions (either a full action or else a move action, a standard action, and a swift action) without requiring your direct control, and it makes full attacks without your direct control with the normal –4 penalty. You don’t need to issue commands to your drone for it to take actions. You must still directly control the drone for it to use your skill ranks.