Astriapi Warden
CR: 6
XP: 2,400
— — —
Init.: +2
Senses: blindsense (scent) 30 ft., darkvision 60 ft.
Perception: +13
HP: 75
RP: 4
EAC: 17
KAC: 18
Fort: +5
Ref: +5
Will: +9
Speed: 30 ft., fly 30 ft. (Ex, average)
Melee: basic spined blade +10 (1d6+6 P; critical injection DC +2) or bite +10 (1d6+6 P)
Ranged: corona laser pistol +12 (2d4+6 F; critical burn 1d4)
Offensive Abilities: grasping vines (DC 16)
Str: +0
Dex: +2
Con: +3
Wis: +5
Int: +0
Cha: +2
Skills: Acrobatics +13, Diplomacy +18, Life Science +13, Mysticism +18, Survival +13
Languages: Astriapi. Common; speak with animals
Gear: elite stationwear, basic spined blade, corona laser pistol with 1 battery (20 charges)
Atlapak
CR: 9
XP: 6,400
N Large vermin (aquatic)
Init.: +4
Senses: darkvision 180 ft., sense through (vision [fog only]) 90 ft.
Perception: +17
HP: 145
EAC: 22
KAC: 24
Fort: +13
Ref: +11
Will: +8
Speed: 20 ft., fly 30 ft. (Ex, clumsy or average), swim 30 ft.
Melee: claw +18 (2d10+12 B)
Ranged: sonic snap +21 (3d6+9 So; critical stunned [DC 16])
Offensive Abilities: atmospheric enhancement, sonic snap
Str: +3
Dex: +4
Con: +6
Wis: +0
Int: —
Cha: +0
Skills: Acrobatics +22 (+14 to fly in normal atmosphere), Athletics +17 (+25 to swim)
Bantling
CR: 1
XP: 400
N Small animal (aquatic)
Init.: +2
Senses: darkvision 60 ft., low-light vision
Perception: +5
HP: 20
EAC: 11
KAC: 13
Fort: +5
Ref: +5
Will: +1
Speed: 10 ft., fly 20 ft. (Ex, perfect), swim 20 ft.
Melee: bite +8 (1d6+5 P) or attach +8
Ranged: melodic assault +5 (1d4+1 So)
Offensive Abilities: None
Str: +4
Dex: +2
Con: +1
Wis: +0
Int: -4
Cha: +0
Skills: Acrobatics +5 (+13 to fly), Athletics +10 (+18 to swim), Intimidate +5
Brain Collector
CR: 8
XP: 4,800
CE Large aberration
Init.: +2
Senses: darkvision 60 ft.
Perception: +16
HP: 105
EAC: 19
KAC: 20
Fort: +7
Ref: +7
Will: +13
Speed: 10 ft., fly 40 ft. (Su, perfect)
Melee: bite +15 (1d12+12 P plus brain collector venom) or claw +15 (1d8+12 S)
Ranged: bite +9 (1d12+12 P plus brain collector venom), 2 claws +9 (1d8+12 S)
Offensive Abilities: brain collection
Str: +4
Dex: +2
Con: +2
Wis: +2
Int: +6
Cha: +2
Skills: Acrobatics +2 (+10 to fly), Life Science +21, Mysticism +21, Physical Science +16; see Strange Knowledge
Languages: Abyssal, Aklo, up to 7 other languages as determined by brain collection; telepathy 100 ft.
Broodling
CR: 4
XP: 1,200
N Medium animal
Init.: +3
Senses: blindsense (scent) 90 ft., low-light vision
Perception: +10
HP: 50
EAC: 16
KAC: 18
Fort: +8
Ref: +8
Will: +3
Speed: 20 ft., climb 20 ft., fly 40 ft. (Ex, average)
Melee: claw +12 (1d6+5 S)
Ranged: spines +9 (1d6+4 P)
Offensive Abilities: ambush strike
Str: +1
Dex: +3
Con: +5
Wis: +1
Int: -4
Cha: +0
Skills: Acrobatics +10, Athletics +10 (+18 to climb), Stealth +15
Burrower
CR: 5
XP: 1,600
N Large magical beast
Init.: +3
Senses: darkvision 60 ft., low-light vision, sense through (vision [smoke only])
Perception: +11
HP: 70
EAC: 17
KAC: 15
Fort: +9
Ref: +9
Will: +4
Speed: 30 ft., burrow 10 ft., climb 20 ft.
Melee: bite +15 (1d6+10 P) or claw +15 (1d6+10 S plus grab; critical burn 1d6)
Ranged: None
Offensive Abilities: breath weapon (30-ft. cone, 6d6 F, DC 13 Reflex, usable every 1d4 rounds), vent
Str: +5
Dex: +3
Con: +2
Wis: +1
Int: -2
Cha: +0
Skills: Athletics +16, Stealth +11, Survival +11
Butcher
CR: 13
XP: 25,600
N Huge animal
Init.: +8
Senses: darkvision 60 ft., low-light vision
Perception: +28
HP: 225
EAC: 27
KAC: 29
Fort: +17
Ref: +17
Will: +12
Speed: 40 ft., fly 30 ft. (Ex, clumsy)
Melee: talon +26 (2d12+21 P plus grab; critical bleed 2d8) or bite +26 (3d12+21 P)
Ranged: None
Offensive Abilities: phase strike
Str: +8
Dex: +6
Con: +4
Wis: +0
Int: -4
Cha: +3
Skills: Acrobatics +23 (+15 to fly), Survival +23, Stealth +30
Caldera
CR: 10
XP: 9,600
CN Huge magical beast (fire)
Init.: +3
Senses: blindsight (vibration) 60 ft., sightless
Perception: +19
HP: 162
EAC: 23
KAC: 25
Fort: +14
Ref: +14
Will: +9
Speed: 30 ft., burrow 30 ft.
Melee: slam +23 (2d10+18 F)
Ranged: None
Offensive Abilities: slag bombardment (6d6 F, DC 17)
Str: +8
Dex: +3
Con: +5
Wis: +0
Int: +0
Cha: +0
Skills: Acrobatics +19, Athletics +24, Intimidate +19
Carrion Wheel
CR: 6
XP: 2,400
NE Medium aberration
Init.: +5
Senses: darkvision (60 ft.)
Perception: +18
HP: 90
EAC: 18
KAC: 20
Fort: +8
Ref: +10
Will: +6
Speed: 40 ft., burrow 10 ft.
Melee: tentacles +16 (1d8+8 B plus inflame)
Ranged: None
Offensive Abilities: ambush, inflame
Str: +2
Dex: +5
Con: +3
Wis: +0
Int: -4
Cha: -1
Skills: Acrobatics +13, Stealth +18, Survival +13
Languages: Aklo (can’t speak)
Claustral
CR: 6
XP: 2,400
NG Medium outsider (agathion, extraplanar, good)
Init.: +3
Senses: low-light vision
Perception: +13
HP: 90
RP: 4
EAC: 18
KAC: 20
Fort: +8
Ref: +8
Will: +5; +4 vs poison
Speed: 30 ft., climb 20 ft.
Melee: holy enforcement-class capture pole +17 (1d8+10 P; critical injection DC +2) or bite +17 (1d8+10 P)
Ranged: None
Offensive Abilities: preserver’s patience
Str: +4
Dex: +3
Con: +3
Wis: +2
Int: +0
Cha: +1
Skills: Athletics +18, Culture +13, Survival +18
Languages: Celestial, Common; speak with animals, truespeech
Gear: holy enforcement-class capture pole