type: creature

Found 690 matches

Kaa-leki CR: 8 XP: 4,800 — — — Init.: +9 Senses: low-light vision, sense through (vision [crystal only]) Perception: +17 HP: 115 EAC: 20 KAC: 21 Fort: +7 Ref: +10 Will: +11 Speed: 40 ft., climb 30 ft., swim 30 ft. Melee: tactical knife +15 (2d4+10 S) Ranged: lattice resonant pistol +17 (1d6+8 So; critical deafen [DC 18]) Offensive Abilities: debilitating trick, evaluate construct (+8), terrain attack, trick attack +4d8, triple attack Str: +2 Dex: +6 Con: +0 Wis: +4 Int: +2 Cha: +0 Skills: Acrobatics +22, Athletics +22 (+30 to climb, +30 to swim), Engineering +21, Life Science +17, Physical Science +17 Languages: Common, Hawanni
Kaion CR: 2 XP: 600 N Small animal Init.: +4 Senses: blindsense (electromagnetism) 60 ft., low-light vision Perception: +7 HP: 25 EAC: 12 KAC: 16 Fort: +5 Ref: +7 Will: +1 Speed: 10 ft., fly 60 ft. (Ex, perfect) Melee: radula +7 (1d6+3 S) or slam +7 (1d4+3 B plus grab) Ranged: sclerite +10 (1d6+2 P plus entangled) Offensive Abilities: polarity pulse Str: +1 Dex: +4 Con: +2 Wis: +0 Int: -4 Cha: -2 Skills: Acrobatics +7 (+15 to fly), Athletics +7
Kalo Deepspeaker CR: 5 XP: 1600 NG Medium monstrous (humanoid) Init.: +3 Senses: blindsight (sound) 60 ft., low-light vision Perception: +11 HP: 57 EAC: 17 KAC: 17 Fort: +3 Ref: +4 Will: +9 Speed: 20 ft., swim 50 ft. Melee: underwater tactical spear +8 (1d6+5 P) Ranged: underwater frostbite-class zero pistol +10 (1d6+5 C; critical staggered [DC 15]) Offensive Abilities: grasping vines (DC 15) Str: +0 Dex: +3 Con: +1 Wis: +5 Int: +0 Cha: +2 Skills: Mysticism +16, Diplomacy +16, Profession (judge) +11, Stealth +11 (+15 in water), Survival +11 Languages: Common, Kalo; speak with animals Gear: basic Lashunta tempweave, underwater tactical spear, underwater frostbite-class zero pistol with 3 batteries (20 charges each)
Kalo Sharkhunter CR: 2 XP: 600 NG Medium monstrous (humanoid) Init.: +4 Senses: blindsight (sound) 60 ft., low-light vision Perception: +7 HP: 22 EAC: 16 KAC: 17 Fort: +1 Ref: +3 Will: +5 Speed: 20 ft., swim 50 ft. Melee: underwater tactical starknife +8 (1d4+3 P) Ranged: underwater autotarget rifle +10 (1d6+2 P) or frag grenade I +10 (explode [15ft., 1d6 P, DC 11]) Offensive Abilities: fighting styles (hit-and-run), threedimensional tactics Str: +1 Dex: +4 Con: -1 Wis: +2 Int: +0 Cha: +0 Skills: Athletics +12 (+20 when swimming), Profession (poet) +7, Stealth +12 (+16 in water) Languages: Common, Kalo Gear: freebooter armor I, frag grenades I (2), underwater autotarget rifle with 50 longarm rounds, underwater tactical starknife
Kanabo Commando CR: 3 XP: 800 LE Medium outsider (goblinoid) Init.: +2 Senses: darkvision 60 ft. Perception: +8 HP: 40 EAC: 15 KAC: 18 Fort: +5 Ref: +5 Will: +4 Speed: 30 ft. (20 ft. in armor) Melee: carbon steel curveblade +12 (1d10+7 S; critical bleed 1d6) Ranged: autotarget rifle +9 (1d6+3 P) or flash grenade I +9 (explode [5 ft., blinded 1d4 rounds, DC 12]) Offensive Abilities: fighting styles (arcane assailant) Str: +4 Dex: +2 Con: +1 Wis: +0 Int: +0 Cha: +0 Skills: Athletics +13, Intimidate +8, Stealth +8 Languages: Common, Goblin Gear: golemforged plating II, autotarget rifle with 50 longarm rounds, carbon steel curveblade, flash grenades I (2)
Kaukariki CR: 1 XP: 400 N Small magical beast Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +5 HP: 18 EAC: 11 KAC: 13 Fort: +5 Ref: +5 Will: +1 Speed: 30 ft., climb 30 ft., fly 40 ft. (Ex, clumsy) Melee: sting +9 (1d4+2 P plus kaukariki venom) Ranged: None Offensive Abilities: None Str: +1 Dex: +3 Con: +1 Wis: +1 Int: -2 Cha: +0 Skills: Acrobatics +10, Athletics +5, Intimidate +5, Stealth +5
Kayal CR: 7 XP: 3,200 — — — Init.: +7 Senses: darkvision 60 ft., low-light vision Perception: +15 HP: 100 EAC: 19 KAC: 20 Fort: +6 Ref: +9 Will: +10 Speed: 40 ft. Melee: tactical knife +15 (2d4+8 S) Ranged: red star plasma pistol +13 (1d8+7 E & F; critical burn 1d8) or triple focus rifle +13 (3d4+7 F; critical burn 2d4) Offensive Abilities: debilitating trick, trick attack +4d8 Str: +1 Dex: +5 Con: +1 Wis: +0 Int: +4 Cha: +2 Skills: Acrobatics +20, Bluff 20, Mysticism +15, Sleight of Hand +15, Stealth +20, Survival +15 Languages: Common, Shadowtongue Gear: d-suit II, red star plasma pistol with 2 batteries (20 charges each), triple focus rifle with 1 high-capacity battery (40 charges), tactical knife
Keeper Robot CR: 18 XP: 153,600 N Large construct (technological) Init.: +8 Senses: darkvision 60 ft., low-light vision Perception: +31 HP: 380 EAC: 32 KAC: 34 Fort: +17 Ref: +17 Will: +14 Speed: 40 ft., spider climb Melee: slam +33 (13d6+29 B) Ranged: avalanche-class zero rifle +30 (7d8+18 C; critical staggered [DC 23]) Offensive Abilities: falling crush (13d6+29 B), redirect power (40-ft. cone, 19d6 E, Reflex DC 23 half, usable every 1d4 rounds) Str: +11 Dex: +8 Con:Wis: +6 Int: +5 Cha: +0 Skills: Acrobatics +31, Athletics +31, Stealth +36 Languages: Common Gear: avalanche-class zero rifle with 1 ultra-capacity battery (100 charges)
Keji Swarm CR: 10 XP: 9,600 N Diminutive animal (swarm) Init.: +8 Senses: low-light vision Perception: +19 HP: 165 EAC: 23 KAC: 25 Fort: +14 Ref: +14 Will: +9 Speed: fly 30 ft. (Ex, perfect) Melee: swarm attack (1d10+10 A) Ranged: focused light +22 (2d10+10 F; critical burn 1d6) Offensive Abilities: distraction (DC 17) Str: +0 Dex: +8 Con: +5 Wis: +3 Int: -2 Cha: +0 Skills: Acrobatics +19 (+27 to fly), Disguise +24, Stealth +19
Khefak CR: 1/3 XP: 135 N Small vermin Init.: +1 Senses: blindsense (vibration) 30 ft., darkvision 60 ft. Perception: +3 HP: 6 EAC: 10 KAC: 12 Fort: +3 Ref: +1 Will: +0 Speed: 20 ft., burrow 5 ft., climb 20 ft. Melee: claw +4 (1d6 S) Ranged: None Offensive Abilities: break objects Str: +0 Dex: +1 Con: +3 Wis: +0 Int:Cha: -3 Skills: