type: creature

Found 690 matches

Ascendant CR: 12 XP: 19,200 LN Medium fey (fire, incorporeal) Init.: +5 Senses: blindsight 60 ft. (vibration), detect radiation, low-light vision Perception: +22 HP: 175 EAC: 26 KAC: 26 Fort: +13 Ref: +13 Will: +15 Speed: fly 40 ft. (Su, perfect) Melee: leeching touch +20 (5d6 C; see text) or claw +22 (2d12+12 S) Ranged: None Offensive Abilities: None Str: +0 Dex: +5 Con: +4 Wis: +8 Int: +2 Cha: +4 Skills: Acrobatics +27 (+35 to fly), Intimidate +27, Physical Science +22, Sense Motive +27, Stealth +22, Survival +22 Languages: Akitonian, Common, Ignan, Terran
Ashypsozoan CR: 10 XP: 9,600 N Large aberration Init.: +3 Senses: blindsight (heat or vibration) 120 ft., sightless Perception: +19 HP: 165 EAC: 23 KAC: 25 Fort: +12 Ref: +12 Will: +11 Speed: 10 ft., burrow 30 ft., fly 30 ft. (Ex, average; functions in vacuum) Melee: tentacle +22 (2d6+18 B & E plus bioelectric pull [DC 17]) Ranged: shock arc +19 (2d8+10 E; critical arc 2d6) Offensive Abilities: None Str: +8 Dex: +3 Con: +5 Wis: +2 Int: -4 Cha: +0 Skills: Acrobatics +19, Stealth +24, Survival +19
Aspecna CR: 18 XP: 153,600 N Huge outsider (extraplanar, spectra) Init.: +8 Senses: darkvision 60 ft., detect alignment Perception: +31 HP: 320 EAC: 31 KAC: 32 Fort: +16 Ref: +16 Will: +22 Speed: 50 ft., fly 100 ft. (Ex, perfect) Melee: slam +29 (8d8+22 B) or tail slash +29 (8d8+22 S) Ranged: bloom beam +27 (3d12+18 F; critical stunned) Offensive Abilities: balancing gaze, hyperflux Str: +4 Dex: +8 Con: +4 Wis: +6 Int: +11 Cha: +6 Skills: Acrobatics +31 (+39 to fly), Computers +36, Engineering +36, Mysticism +36, Sense Motive +31 Languages: machine telepathy 100 ft., truespeech
Assassin Robot CR: 9 XP: 6400 N Medium construct (technological) Init.: +6 Senses: darkvision 60 ft., low-light vision Perception: +22 HP: 135 EAC: 22 KAC: 23 Fort: +6 Ref: +10 Will: +6 Speed: 40 ft., climb 40 ft. Melee: microserrated longsword +18 (2d10+13 S; critical bleed 2d6) Ranged: advanced semi-auto pistol +20 (2d6+9 P) or advanced shirren-eye rifle +20 (2d10+9 P) Offensive Abilities: holographic trick Str: +4 Dex: +6 Con:Wis: +2 Int: +1 Cha: +0 Skills: Acrobatics +22, Athletics +17 (+25 to climb), Computers +17, Stealth +22 Languages: Common Gear: microserrated longsword, advanced semi-auto pistol with 48 small arm rounds, advanced shirren-eye rifle with 16 sniper rounds
Assault Laser Dragon CR: 12 XP: 19,200 LN Huge dragon (technological) Init.: +8 Senses: blindsight (vibration) 60 ft., darkvision 120 ft., low-light vision Perception: +22 HP: 200 EAC: 26 KAC: 28 Fort: +16 Ref: +16 Will: +13 Speed: 40 ft., fly 200 ft. (Ex, clumsy) Melee: bite +23 (6d4+17 P) Ranged: laser bolt +26 (6d4+12 F; burn 3d6) Offensive Abilities: breath weapon (45-ft. cone or 90-ft. line, 13d6 F, Reflex DC 19 half, usable every 1d4 rounds), crush (6d4+17 B) Str: +5 Dex: +8 Con: +3 Wis: +3 Int: +4 Cha: +3 Skills: Acrobatics +27 (+19 to fly), Computers +22, Piloting +22, Sense Motive +22 Languages: Common, Draconic
Assembly Ooze CR: 1 XP: 400 N Medium ooze (technological) Init.: +4 Senses: blindsight (vibration) 60 ft., sightless; Perception: +7 HP: 17 EAC: 11 KAC: 12 Fort: +3 Ref: -1 Will: +2 Speed: 30 ft. Melee: pseudopod +6 (1d4+3 B) Ranged: Offensive Abilities: disassemble Str: +2 Dex: +1 Con: +4 Wis: +0 Int: - Cha: +0 Skills: Athletics +10, Stealth +10 Languages: Common (can’t speak any language)
Asteray CR: 12 XP: 19200 CN Medium fey Init.: +5 Senses: low-light vision Perception: +22 (+30 in space) HP: 170 EAC: 25 KAC: 26 Fort: +13 Ref: +13 Will: +15 Speed: 30 ft., fly 60 ft. (Su, perfect) Melee: tail whip +20 (2d12+13 S) Ranged: electrical blast +18 (2d8+12 E) Offensive Abilities: sensor song Str: +1 Dex: +5 Con: +4 Wis: +3 Int: +2 Cha: +8 Skills: Bluff +27, Culture +27, Stealth +22 Languages: Common; telepathy 300 ft.
Asteroid Louse CR: 1/2 XP: 200 N Small vermin Init.: +2 Senses: darkvision 60 ft. Perception: +4 HP: 13 EAC: 10 KAC: 12 Fort: +4 Ref: +2 Will: +0 Speed: 30 ft., climb 30 ft. Melee: attach +6 or bite +6 (1d6+1 P) Ranged: None Offensive Abilities: break objects Str: +1 Dex: +2 Con: +3 Wis: +0 Int:Cha: -4 Skills:
Astriapi Defender CR: 1 XP: 400 — — — Init.: +8 Senses: blindsense (scent) 30 ft., darkvision 60 ft. Perception: +5 HP: 20 EAC: 11 KAC: 13 Fort: +3 Ref: +1 Will: +3 Speed: 30 ft., fly 30 ft. (Ex, average) (20 ft., fly 20 ft. [average] in armor) Melee: standard taclash +5 (1d4+3 S nonlethal) or bite +5 (1d6+3 P) Ranged: static arc caster +8 (1d8+1 E plus first arc 1d6; critical second arc 1d6) or stickybomb grenade I +8 (explode [10 ft., entangled 2d4 rounds, DC 10]) Offensive Abilities: fighting styles (guard) Str: +2 Dex: +4 Con: +1 Wis: +0 Int: +0 Cha: +0 Skills: Acrobatics +5, Engineering +10, Mysticism +5 Languages: Astriapi, Common Gear: troop ceremonial plate, standard taclash, static arc caster with 2 batteries (20 charges each), stickybomb grenades I (2)
Astriapi Warden CR: 6 XP: 2,400 — — — Init.: +2 Senses: blindsense (scent) 30 ft., darkvision 60 ft. Perception: +13 HP: 75 RP: 4 EAC: 17 KAC: 18 Fort: +5 Ref: +5 Will: +9 Speed: 30 ft., fly 30 ft. (Ex, average) Melee: basic spined blade +10 (1d6+6 P; critical injection DC +2) or bite +10 (1d6+6 P) Ranged: corona laser pistol +12 (2d4+6 F; critical burn 1d4) Offensive Abilities: grasping vines (DC 16) Str: +0 Dex: +2 Con: +3 Wis: +5 Int: +0 Cha: +2 Skills: Acrobatics +13, Diplomacy +18, Life Science +13, Mysticism +18, Survival +13 Languages: Astriapi. Common; speak with animals Gear: elite stationwear, basic spined blade, corona laser pistol with 1 battery (20 charges)