type: creature

Found 690 matches

Trained Squox CR: 1 XP: 400 N Tiny animal Init.: +4 Senses: blindsense (scent) 30 ft., low-light vision Perception: +5 HP: 20 EAC: 12 KAC: 12 Fort: +3 Ref: +6 Will: +1 Speed: 40 ft., climb 20 ft. Melee: bite +7 (1d4+1 P) Ranged: None Offensive Abilities: squox tricks Str: -2 Dex: +4 Con: +2 Wis: +0 Int: -4 Cha: +1 Skills: Acrobatics +10 (+14 to balance, escape, or tumble), Athletics +5 (+13 to climb), Stealth +10
Traveler CR: 2 XP: 600 — — — Init.: +8 Senses: darkvision 60 ft. Perception: +8 HP: 23 EAC: 13 KAC: 14; +4 vs. bull rush and trip Fort: +1 Ref: +4 Will: +5 Speed: 30 ft., swim 30 ft. Melee: survival knife +7 (1d4+2 S) Ranged: static arc pistol +9 (1d6+2 E; critical arc 2) or tactical shirren-eye rifle +9 (1d10+2 P) Offensive Abilities: trick attack +1d4 Str: +0 Dex: +4 Con: +1 Wis: +1 Int: +2 Cha: +0 Skills: Acrobatics +13, Athletics +13 (+21 to swim), Culture +13, Life Science +8, Stealth +8 Languages: Common, Jububnan Gear: second skin, static arc pistol with 2 batteries (20 charges each), survival knife, tactical shirren-eye rifle with 10 sniper rounds
Trinir CR: 4 XP: 1,200 Agender trinir technomancer Init.: +0 Senses: darkvision 60 ft., low-light vision Perception: +10 HP: 47 EAC: 15 KAC: 15 Fort: +3 Ref: +3 Will: +7 Speed: 20 ft. Melee: tactical baton +8 (1d4+4 B) Ranged: thunderstrike sonic pistol +6 (1d8+4 So; critical deafen [DC 15]) Offensive Abilities: None Str: +1 Dex: +0 Con: +3 Wis: +0 Int: +5 Cha: -1 Skills: Computers +15, Engineering +15, Mysticism +10 Languages: Trinir; comm unit 30 ft. Gear: trinir suit (functions as defrex hide), tactical baton, thunderstrike sonic pistol with 1 battery (20 charges)
Tripod CR: 13 XP: 25,600 NE Gargantuan construct (technological) Init.: +6 Senses: darkvision 60 ft., low-light vision Perception: +23 HP: 225 EAC: 27 KAC: 29 Fort: +13 Ref: +13 Will: +10 Speed: 60 ft. Melee: tentacle +26 (3d10+21 B plus deconstruction cage) or slam +26 (3d12+21 B; critical knockdown) Ranged: integrated decimator disintegrator cannon +24 (3d10+13 A; critical corrode 2d6) or integrated platoon minelayer with decoupler grenades IV +24 (explode [15 ft., nanite cloud 1 minute, corrode 4d4, DC 17]) Offensive Abilities: deconstruction cage (3d6+13 A, EAC 27, KAC 27, 56 HP), trample (3d12+21 B, DC 19). Str: +8 Dex: +6 Con:Wis: +0 Int: +1 Cha: +0 Skills: Athletics +28, Intimidate +23, Piloting +23 Languages: shortwave 100 ft. Gear: decimator disintegrator cannon, platoon minelayer with 4 decoupler grenades IV
Tritidair CR: 8 XP: 4,800 CG Small outsider (azata, chaotic, extraplanar, good) Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +21 HP: 105 EAC: 20 KAC: 19 Fort: +7 Ref: +9 Will: +11 Speed: 30 ft., fly 60 ft. (Su, perfect) Melee: Ranged: light ray +16 (1d10+8 E & F; critical blind [DC 18, 1d3 rounds]) Offensive Abilities: starlight gaze (60 ft., DC 18) Str: -1 Dex: +4 Con: +0 Wis: +2 Int: +1 Cha: +6 Skills: Acrobatics +21 (+29 to fly), Mysticism +16, Physical Science +16 Languages: Celestial, Common; truespeech
Troll CR: 5 XP: 1,600 CE Large humanoid (giant) Init.: +2 Senses: blindsense (scent) 60 ft., darkvision 60 ft., low-light vision Perception: +11 HP: 65 EAC: 17 KAC: 19 Fort: +9 Ref: +7 Will: +4 Speed: 30 ft. Melee: bite +14 (1d6+9 P; critical wound [DC 13]) or claw +14 (1d4+9 S; critical wound [DC 13]) Ranged: None Offensive Abilities: maul Str: +4 Dex: +2 Con: +5 Wis: -1 Int: -2 Cha: -2 Skills: Athletics +16, Intimidate +11 Languages: Common
Troll Polyp CR: 3 XP: 800 CE Small aberration (giant) Init.: +6 Senses: darkvision 60 ft. Perception: +8 HP: 35 EAC: 14 KAC: 14 Fort: +5 Ref: +5 Will: +4 Speed: 20 ft., climb 20 ft. Melee: versatile slam +11 (1d6+7 B, P, or S plus biomass entanglement) Ranged: None Offensive Abilities: None Str: +4 Dex: +2 Con: +1 Wis: -1 Int: -4 Cha: -3 Skills: Athletics +8, Stealth +8
Troll, Quantum CR: 6 XP: 2,400 CE Large humanoid (giant) Init.: +2 Senses: blindsense (scent) 60 ft., darkvision 60 ft., low-light vision, radiation sense 60 ft. Perception: +13 HP: 80 EAC: 17 KAC: 19 Fort: +10 Ref: +8 Will: +5 Speed: 30 ft. (see spooky action) Melee: bite +14 (1d8+11 P; critical wound [DC 14]) or claw +14 (1d6+11 S; critical wound [DC 14]) Ranged: None Offensive Abilities: spooky action, two-headed maul Str: +5 Dex: +2 Con: +5 Wis: -1 Int: -2 Cha: -2 Skills: Athletics +18, Intimidate +13 Languages: Common
Trox CR: 2 XP: 600 NG Large monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft. Perception: +7 HP: 25 EAC: 13 KAC: 15 Fort: +6 Ref: +5 Will: +3 Speed: 40 ft., burrow 20 ft. Melee: assault hammer +11 (1d6+6 B) Ranged: None Offensive Abilities: frenzy, grappler Str: +4 Dex: +0 Con: +2 Wis: +1 Int: +0 Cha: +0 Skills: Athletics +12, Intimidate +7, Mysticism +7 Languages: Common, Nchaki Gear: assault hammer
Trox Defensor CR: 9 XP: 6400 LG Large monstrous (humanoid) Init.: +4 Senses: darkvision 60 ft. Perception: +17 HP: 145 RP: 4 EAC: 22 KAC: 24 Fort: +13 Ref: +12 Will: +10 Speed: 50 ft., burrow 20 ft. Melee: advanced swoop hammer +22 (3d10+18 B; critical knockdown) Ranged: advanced arc emitter +19 (2d4+9 E) or stickybomb grenade III +19 (explode [20 ft., entangled 2d4 rounds, DC 16]) Offensive Abilities: frenzy, grappler Str: +6 Dex: +0 Con: +4 Wis: +3 Int: +1 Cha: +1 Skills: Athletics +22, Intimidate +17, Mysticism +17 Languages: Common, Nchaki Gear: advanced iridishell, advanced swoop hammer, advanced arc emitter with 2 high-capacity batteries (40 charges each), stickybomb grenades III (2)