Abysium Eater
CR: 5
XP: 1,600
N Small ooze
Init.: +2
Senses: blindsense (scent [abysium only]) 1 mile, blindsight (vibration) 60 ft., sightless
Perception: +11
HP: 75
EAC: 17
KAC: 19
Fort: +9
Ref: +5
Will: +2
Speed: 20 ft., climb 20 ft.
Melee: slam +14 (1d6+10 B plus fallout susceptibility; critical shear shielding)
Ranged: None
Offensive Abilities: fallout susceptibility, shear shielding
Str: +5
Dex: +2
Con: +3
Wis: +0
Int: —
Cha: +0
Skills: Athletics +16
Adult
CR: 9
XP: 6,400
CE Large dragon
Init.: +4
Senses: darkvision 60 ft., low-light vision
Perception: +17
HP: 145
EAC: 22
KAC: 24
Fort: +13
Ref: +13
Will: +10
Speed: 30 ft., fly 60 ft. (Ex, average)
Melee: bite +22 (2d10+15 P plus radiation exposure)
Ranged: atomic bolt +19 (3d10+3 F plus radiation exposure; critical burn 2d6)
Offensive Abilities: breath weapon (30-ft. cone, 6d10 F plus radiation exposure, Reflex DC 16 half, usable every 1d6 rounds)
Str: +6
Dex: +4
Con: +3
Wis: +2
Int: -2
Cha: +0
Skills: Acrobatics +17, Intimidate +22, Survival +17
Languages: Draconic
Alorbidaemon
CR: 12
XP: 19,200
NE Large outsider (daemon, evil, extraplanar)
Init.: +8
Senses: blindsense (life) 60 ft., darkvision 120 ft.
Perception: +22
HP: 200
EAC: 26
KAC: 27
Fort: +11
Ref: +13
Will: +17
Speed: 10 ft., fly 50 ft. (Su, average)
Melee: slam +22 (2d10+16 B)
Ranged: electro discharge +24 (2d8+12 E; critical arc 3d6)
Offensive Abilities: virtual mortality Spell-Like Abilities (CL 12th; melee +22, ranged +24) 1/day—holographic terrain (DC 22), overload systems (DC 21) 3/day—arcing surge (DC 20), displacement, holographic image (5th level, DC 22), instant virus (DC 20) At will—holographic image (3th level, DC 20), magic missile, remote operationCOM
Str: +4
Dex: +8
Con: +2
Wis: +3
Int: +3
Cha: +5
Skills: Bluff +27, Computers +27, Culture +27, Engineering +22, Piloting +22
Languages: Abyssal, Infernal; telepathy 100 ft.
Alucidaemon
CR: 4
XP: 1,200
NE Small outsider (daemon, evil, extraplanar)
Init.: +5
Senses: blindsense (life) 30 ft., darkvision 60 ft.
Perception: +10
HP: 52
EAC: 16
KAC: 17
Fort: +3
Ref: +5
Will: +7
Speed: 10 ft., fly 50 ft. (Su, average)
Melee: slam +9 (1d4+6 B)
Ranged: electro discharge +11 (1d4+4 E; critical arc 1d4)
Offensive Abilities: virtual mortality Spell-Like Abilities (CL 4th) 1/day—holographic image (2nd level, DC 15), laser netCOM (DC 15) 1/day—magic missile, overheat (DC 14), remote operationCOM At will—daze (DC 13), ghost sound (DC 13)
Str: +2
Dex: +5
Con: +0
Wis: +1
Int: +1
Cha: +3
Skills: Bluff +15, Computers +15, Culture +15, Engineering +10, Piloting +10
Languages: Abyssal, Infernal; telepathy 100 ft.
Ancient
CR: 5
XP: 1,600
N Large plant
Init.: +5
Senses: low-light vision
Perception: +11
HP: 70
EAC: 17
KAC: 19
Fort: +9
Ref: +7
Will: +4
Speed: 10 ft., climb 10 ft.
Melee: None
Ranged: laser spines +14 (1d4+5 F; critical burn 1d4 F)
Offensive Abilities: None
Str: +2
Dex: +5
Con: +3
Wis: +2
Int: -4
Cha: +0
Skills: Acrobatics +11, Athletics +11 (+19 to climb), Survival +16
Animated Quartz Swarm
CR: 11
XP: 12,800
N Fine construct (magical, swarm, technological)
Init.: +8
Senses: blindsight (vibration) 60 ft.
Perception: +20
HP: 180
EAC: 23
KAC: 25
Fort: +11
Ref: +11
Will: +8
Speed: fly 40 ft. (Su, perfect)
Melee: swarm attack (2d6+16 B & E)
Ranged: None
Offensive Abilities: None
Str: +5
Dex: +8
Con: —
Wis: +3
Int: —
Cha: +0
Skills: Acrobatics +25 (+33 to fly), Athletics +20
Arabuk
CR: 8
XP: 4,800
N Large animal
Init.: +4
Senses: darkvision 60 ft.
Perception: +16
HP: 125
EAC: 20
KAC: 22; (+4 against combat maneuvers in home territory)
Fort: +12
Ref: +12
Will: +7
Speed: 60 ft.
Melee: bite +19 (3d4+14 P) or antlers +19 (3d4+14 B plus 1d6 So)
Ranged: antler reverberation +16 (2d8+8 So plus staggered [DC 16]; critical deafen [DC 16])
Offensive Abilities: pounce
Str: +6
Dex: +4
Con: +2
Wis: +2
Int: -4
Cha: +0
Skills: Athletics +21, Stealth +16 (+8 in home territory), Survival +16
Ascendant
CR: 12
XP: 19,200
LN Medium fey (fire, incorporeal)
Init.: +5
Senses: blindsight 60 ft. (vibration), detect radiation, low-light vision
Perception: +22
HP: 175
EAC: 26
KAC: 26
Fort: +13
Ref: +13
Will: +15
Speed: fly 40 ft. (Su, perfect)
Melee: leeching touch +20 (5d6 C; see text) or claw +22 (2d12+12 S)
Ranged: None
Offensive Abilities: None
Str: +0
Dex: +5
Con: +4
Wis: +8
Int: +2
Cha: +4
Skills: Acrobatics +27 (+35 to fly), Intimidate +27, Physical Science +22, Sense Motive +27, Stealth +22, Survival +22
Languages: Akitonian, Common, Ignan, Terran
Assault Laser Dragon
CR: 12
XP: 19,200
LN Huge dragon (technological)
Init.: +8
Senses: blindsight (vibration) 60 ft., darkvision 120 ft., low-light vision
Perception: +22
HP: 200
EAC: 26
KAC: 28
Fort: +16
Ref: +16
Will: +13
Speed: 40 ft., fly 200 ft. (Ex, clumsy)
Melee: bite +23 (6d4+17 P)
Ranged: laser bolt +26 (6d4+12 F; burn 3d6)
Offensive Abilities: breath weapon (45-ft. cone or 90-ft. line, 13d6 F, Reflex DC 19 half, usable every 1d4 rounds), crush (6d4+17 B)
Str: +5
Dex: +8
Con: +3
Wis: +3
Int: +4
Cha: +3
Skills: Acrobatics +27 (+19 to fly), Computers +22, Piloting +22, Sense Motive +22
Languages: Common, Draconic
Astriapi Defender
CR: 1
XP: 400
— — —
Init.: +8
Senses: blindsense (scent) 30 ft., darkvision 60 ft.
Perception: +5
HP: 20
EAC: 11
KAC: 13
Fort: +3
Ref: +1
Will: +3
Speed: 30 ft., fly 30 ft. (Ex, average) (20 ft., fly 20 ft. [average] in armor)
Melee: standard taclash +5 (1d4+3 S nonlethal) or bite +5 (1d6+3 P)
Ranged: static arc caster +8 (1d8+1 E plus first arc 1d6; critical second arc 1d6) or stickybomb grenade I +8 (explode [10 ft., entangled 2d4 rounds, DC 10])
Offensive Abilities: fighting styles (guard)
Str: +2
Dex: +4
Con: +1
Wis: +0
Int: +0
Cha: +0
Skills: Acrobatics +5, Engineering +10, Mysticism +5
Languages: Astriapi, Common
Gear: troop ceremonial plate, standard taclash, static arc caster with 2 batteries (20 charges each), stickybomb grenades I (2)