Found 4403 matches

Wormholes
Prerequisites: Zenith Revelation

When you’re fully graviton-attuned, you can create two linked wormholes as a standard action. One wormhole must be adjacent to you, and the other appears anywhere in line of sight within medium range (100 feet + 10 feet per solarian level). Each wormhole is 5 feet across and appears at an intersection between two squares. You and any Large or smaller creatures you mentally designate (you can designate “all creatures,” “all lashuntas,” or similar categories) can travel between the wormholes. This is considered extradimensional travel. Entering a wormhole instantly transports a creature to a square adjacent to the other wormhole’s intersection, where the creature can continue its movement. The wormholes remain for 1 round for every 2 solarian levels you have. At 17th level, you can create three wormholes using this ability, and upon entering the wormhole, a creature can decide which of the other two wormholes to exit.

Wounding
[Level: 7]

The wounding fusion causes a weapon to deal exceptionally traumatic damage. The weapon gains the wound critical hit effect (see page 182). If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or the wound effect.

Wraith-Sting Rifle, Hornet
Level: 14 Price: 71,200 Bulk: 1 Damage: — None Critical:

Injection

DC +3 Range: 80 ft. Capacity: 1 dart Usage: 1 Special:

Injection, Sniper (750 ft.), Subtle, Unwieldy

Wraith-Sting Rifle, Wasp
Level: 5 Price: 2,980 Bulk: 1 Damage: — None Critical:

Injection

DC +3 Range: 60 ft. Capacity: 1 dart Usage: 1 Special:

Injection, Sniper (500 ft.), Subtle, Unwieldy

Wraith-Sting Rifle, Yellow Jacket
Level: 1 Price: 375 Bulk: 1 Damage: — None Critical:

Injection

DC +3 Range: 40 ft. Capacity: 1 dart Usage: 1 Special:

Injection, Sniper (250 ft.), Subtle, Unwieldy

Wrikreechee CR: 3 XP: 800 LN Medium monstrous (humanoid) Init.: -1 Senses: darkvision 60 ft. Perception: +8 HP: 36 EAC: 12 KAC: 13 Fort: +2 Ref: +4 Will: +6 Speed: 20 ft., swim 30 ft. Melee: survival knife +10 (1d4+3 S) Ranged: tactical semi-auto pistol +8 (1d6+3 P) Offensive Abilities: cooperative, snag Str: +0 Dex: -1 Con: +1 Wis: +1 Int: +4 Cha: +3 Skills: Athletics +8 (+16 when swimming), Diplomacy +13, Engineering +13, Medicine +8, Sense Motive +13 Languages: Common, Wrikreechee Gear: graphite carbon skin, survival knife, tactical semi-auto pistol with 30 small arm rounds
Wrist Leech
Level: 2 Price: 125 Bulk:
Writher Swarm CR: 9 XP: 6400 N Fine plant (swarm) Init.: +4 Senses: low-light vision Perception: +17 HP: 145 EAC: 22 KAC: 24 Fort: +14 Ref: +12 Will: +9 Speed: 10 ft., climb 10 ft. Melee: swarm attack (2d10+9 P plus distraction [DC 16] and writher infestation) Ranged: None Offensive Abilities: None Str: +0 Dex: +4 Con: +6 Wis: +3 Int:Cha: +0 Skills: Athletics +17 (+25 to climb), Survival +17
Wysp CR: 2 XP: 600 N Tiny outsider (elemental, extraplanar) Init.: +4 Senses: darkvision 60 ft. Perception: +7 HP: 23 EAC: 13 KAC: 14 Fort: +1 Ref: +3 Will: +5 Speed: 20 ft. Melee: tendril +7 (1d4+4 B) Ranged: None Offensive Abilities: None Str: +0 Dex: +4 Con: +1 Wis: +0 Int: +0 Cha: +2 Skills: Diplomacy +12, Mysticism +7, Sense Motive +12, Stealth +12
Wysp Conductor CR: 8 XP: 4,800 — — — Init.: +6 Senses: darkvision 60 ft. Perception: +16 HP: 115 RP: 4 EAC: 20 KAC: 21 Fort: +7 Ref: +9 Will: +11 Speed: 20 ft. Melee: tendril +15 (1d12+10 B) Ranged: elemental burst +17 (2d6+8 B) Offensive Abilities: None Str: +0 Dex: +6 Con: +2 Wis: +0 Int: +0 Cha: +4 Skills: Diplomacy +21, Mysticism +16, Profession (musician) +21, Sense Motive +21, Stealth +16