Caypin
CR: 6
XP: 2400
N Large magical beast (aquatic)
Init.: +2
Senses: darkvision 60 ft., low-light vision
Perception: +13
HP: 90
EAC: 18
KAC: 20
Fort: +10
Ref: +10
Will: +5
Speed: 40 ft., swim 30 ft.
Melee: bite +14 (3d4+13 P)
Ranged:
Offensive Abilities: feeding appendages
Str: +5
Dex: +2
Con: +3
Wis: -1
Int: -4
Cha: -1
Skills: Acrobatics +13, Athletics +13 (+21 when swimming), Stealth +18
Contemplative
CR: 2
XP: 600
N Medium monstrous humanoid
Init.: +1
Senses: blindsense (thought) 60 ft., darkvision 60 ft.
Perception: +7
HP: 18
EAC: 13
KAC: 12
Fort: +1
Ref: +3
Will: +7 (+11 vs. mind-affecting effects)
Speed: 5 ft., fly 30 ft. (Su, perfect)
Melee: law +5 (1d4 S)
Ranged: azimuth laser pistol +7 (1d4+2 F; critical burn 1d4)
Offensive Abilities: applied knowledge
Str: -2
Dex: 1
Con: -1
Wis: 3
Int: 5
Cha: 2
Skills: Computers +7, Engineering +7, Life Science +12, Mysticism +12, Physical Science +7
Languages: Akitonian, Common, Ysoki; telepathy 100 ft.
Gear: second skin, azimuth laser pistol with 2 batteries (20
charges each)
Contemplative Mentor
CR: 18
XP: 153600
N Medium monstrous humanoid
Init.: +3
Senses: blindsense (thought) 60 ft., darkvision 60 ft.
Perception: +31
HP: 290
RP: 6
EAC: 32
KAC: 31
Fort: +15
Ref: +17
Will: +22 (+26 vs. mind-affecting effects)
Speed: 5 ft., fly 30 ft. (Su, perfect)
Melee: psychokinetic claw +26 (8d8+17 B)
Ranged: zenith laser pistol +28 (8d4+18 F; critical burn 4d4)
Offensive Abilities: applied knowledge, backlash (18 damage), explode head (DC 27), mental anguish (DC 27), mind-breaking link (DC 27), mindkiller (DC 27), sow doubt (9 rounds, DC 27)
Str: -1
Dex: +3
Con: 0
Wis: 8
Int: 11
Cha: 6
Skills: Computers +30, Engineering +30, Life Science +36, Mysticism +36, Physical Science +30
Languages: Akitonian, Common, Ysoki; telepathy 100 ft.
Gear: elite hardlight series, zenith laser pistol with 2 ultra-capacity batteries (100 charges each)
Aasimar
CR: 1
XP: 400
NG Medium outsider (native)
Init.: +2
Senses: darkvision 60 ft.
Perception: +10
HP: 17
EAC: 11
KAC: 12
Fort: +1
Ref: +3
Will: +4
Speed: 30 ft.
Melee: tactical dueling sword +4 (1d6 S)
Ranged: azimuth laser pistol +6 (1d4+1 F; critical burn 1d4) or frag grenade I +6 (explode [15 ft., 1d6 P, DC 12]) or smoke grenade I +6 (explode [20 ft., smoke cloud 1 minute, DC 12])
Offensive Abilities: None
Str: +0
Dex: +2
Con: +0
Wis: +1
Int: +0
Cha: +4
Skills: Culture +5, Diplomacy +10, Medicine +5, Sense Motive +10
Languages: Celestial, Elven, Common
Gear: flight suit stationwear, azimuth laser pistol with 2 batteries (20 charges each), tactical dueling sword, frag grenade I, smoke grenade I
Adult Nyssholora
CR: 11
XP: 12800
N Huge magical (beast)
Init.: +0
Senses: darkvision 60 ft., low-light vision, telepathy sense 60 ft.
Perception: +20
HP: 180
EAC: 24
KAC: 26
Fort: +15
Ref: +10
Will: +13
Speed: 40 ft.
Melee: bite +24 (4d6+19 P plus swallow whole) or phasic claws +24 (2d8+19 So; critical wound [DC 18]) or tail scourge +24 (2d8+19 E)
Ranged: None
Offensive Abilities: breath weapon (30-ft. cone, 11d6 So [see text], Reflex DC 18 half, usable every 1d6 rounds [see text]), swallow whole (4d6+19 B, EAC 24, KAC 22, 45 HP)
Str: +8
Dex: +0
Con: +5
Wis: +3
Int: -4
Cha: -2
Skills: Athletics +25
Adult Silver Dragon
CR: 14
XP: 38400
LG Huge dragon (cold)
Init.: +3
Senses: blindsense (vibration) 60 ft., darkvision 120 ft., detect alignment, low-light vision
Perception: +25
Aura: frightful presence (200 ft., DC 22)
HP: 235
EAC: 28
KAC: 29
Fort: +14
Ref: +14
Will: +19
Speed: 40 ft., fly 200 ft. (Ex, clumsy), cloudwalking
Melee: bite +26 (6d6+22 P)
Ranged:
Offensive Abilities: breath weapon (50-ft. cone, 15d8 C, Reflex DC 22 half, usable every 1d4 rounds), crush (6d6+22 B), paralyzing breath (30-ft cone, 1d6+7 rounds, DC 22)
Str: +8
Dex: +3
Con: +3
Wis: +3
Int: +6
Cha: +4
Skills: Acrobatics +25 (+17 to fly), Computers +30, Diplomacy +30, Disguise +25, Life Science +30, Mysticism +25, Physical Science +30, Sense Motive +25
Languages: Auran, Common, Draconic, Dwarven, Terran
Akata
CR: 1
XP: 400
N Medium aberration
Init.: +6
Senses: blindsense (life) 10 ft., blindsense (scent) 60 ft., darkvision 120 ft.
Perception: +5
HP: 18
EAC: 12
KAC: 13
Fort: +3
Ref: +3
Will: +3
Speed: 40 ft., climb 20 ft.
Melee: bite +8 (1d6+2 P plus void bite)
Ranged: None
Offensive Abilities: None
Str: +1
Dex: +2
Con: +4
Wis: +1
Int: -4
Cha: +0
Skills: Acrobatics +5, Athletics +5 (+13 to climb), Stealth +10
Anacite Ambassador
CR: 6
XP: 2400
LN Medium construct (technological)
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +13
HP: 90
EAC: 18
KAC: 20
Fort: +3
Ref: +3
Will: +7
Speed: 40 ft.
Melee: slam +13 (1d6+6 B)
Ranged: retractable laser +15 (1d6+6 F; critical burn 1d4)
Offensive Abilities: None
Str: +0
Dex: +3
Con: —
Wis: +1
Int: +4
Cha: +4
Skills: Bluff +13, Culture +18, Diplomacy +18, Sense Motive +13
Languages: Common, up to four others; shortwave 100 ft.
Anacite Predator Drone
CR: 10
XP: 9600
LN Large construct (technological)
Init.: +5
Senses: blindsight (heat) 60 ft., darkvision 60 ft., low-light vision
Perception: +19
HP: 165
EAC: 23
KAC: 25
Fort: +10
Ref: +10
Will: +7
Speed: 30 ft., fly 60 ft. (Ex, perfect)
Melee: horn +23 (2d10+18 P)
Ranged: integrated automatic laser +20 (4d4+10 F; critical 2d4 burn) or integrated electric ray +20 (3d6+10 E; critical 2d6 arc)
Offensive Abilities: target lock
Str: +8
Dex: +5
Con: —
Wis: +3
Int: +0
Cha: +0
Skills: Acrobatics +19 (+27 to fly), Athletics +24, Stealth +19
Languages: Common; shortwave 100 ft.
Anchorite
CR: 4
XP: 1200
LE Medium outsider (evil)
Init.: +5
Senses: darkvision 60 ft., low-light vision
Perception: +10
HP: 50
EAC: 16
KAC: 18
Fort: +6
Ref: +8
Will: +3
Speed: 30 ft.
Melee: ascetic velstrac flenser +10 (1d4+5 S & So; critical bleed 1d4)
Ranged: tactical acid dart rifle +13 (1d8+4 A & P; critical corrode 1d4) or frag grenade II +13 (explode [15 ft., 2d6 P, DC 13])
Offensive Abilities: unnerving gaze (30 ft., DC 13)
Str: +1
Dex: +5
Con: +3
Wis: +1
Int: +0
Cha: +1
Skills: Acrobatics +15, Athletics +10, Intimidate +10, Sense Motive +10
Languages: Common, Infernal; telepathy 30 ft.
Gear: velstrac harness (functions as defrex hide), tactical acid dart rifle with 20 darts, ascetic velstrac flenser (see page 129) with 1 battery (20 charges), frag grenades II (2)