Found 2446 matches

Caypin CR: 6 XP: 2400 N Large magical beast (aquatic) Init.: +2 Senses: darkvision 60 ft., low-light vision Perception: +13 HP: 90 EAC: 18 KAC: 20 Fort: +10 Ref: +10 Will: +5 Speed: 40 ft., swim 30 ft. Melee: bite +14 (3d4+13 P) Ranged: Offensive Abilities: feeding appendages Str: +5 Dex: +2 Con: +3 Wis: -1 Int: -4 Cha: -1 Skills: Acrobatics +13, Athletics +13 (+21 when swimming), Stealth +18
Contemplative CR: 2 XP: 600 N Medium monstrous humanoid Init.: +1 Senses: blindsense (thought) 60 ft., darkvision 60 ft. Perception: +7 HP: 18 EAC: 13 KAC: 12 Fort: +1 Ref: +3 Will: +7 (+11 vs. mind-affecting effects) Speed: 5 ft., fly 30 ft. (Su, perfect) Melee: law +5 (1d4 S) Ranged: azimuth laser pistol +7 (1d4+2 F; critical burn 1d4) Offensive Abilities: applied knowledge Str: -2 Dex: 1 Con: -1 Wis: 3 Int: 5 Cha: 2 Skills: Computers +7, Engineering +7, Life Science +12, Mysticism +12, Physical Science +7 Languages: Akitonian, Common, Ysoki; telepathy 100 ft. Gear: second skin, azimuth laser pistol with 2 batteries (20 charges each)
Contemplative Mentor CR: 18 XP: 153600 N Medium monstrous humanoid Init.: +3 Senses: blindsense (thought) 60 ft., darkvision 60 ft. Perception: +31 HP: 290 RP: 6 EAC: 32 KAC: 31 Fort: +15 Ref: +17 Will: +22 (+26 vs. mind-affecting effects) Speed: 5 ft., fly 30 ft. (Su, perfect) Melee: psychokinetic claw +26 (8d8+17 B) Ranged: zenith laser pistol +28 (8d4+18 F; critical burn 4d4) Offensive Abilities: applied knowledge, backlash (18 damage), explode head (DC 27), mental anguish (DC 27), mind-breaking link (DC 27), mindkiller (DC 27), sow doubt (9 rounds, DC 27) Str: -1 Dex: +3 Con: 0 Wis: 8 Int: 11 Cha: 6 Skills: Computers +30, Engineering +30, Life Science +36, Mysticism +36, Physical Science +30 Languages: Akitonian, Common, Ysoki; telepathy 100 ft. Gear: elite hardlight series, zenith laser pistol with 2 ultra-capacity batteries (100 charges each)
Aasimar CR: 1 XP: 400 NG Medium outsider (native) Init.: +2 Senses: darkvision 60 ft. Perception: +10 HP: 17 EAC: 11 KAC: 12 Fort: +1 Ref: +3 Will: +4 Speed: 30 ft. Melee: tactical dueling sword +4 (1d6 S) Ranged: azimuth laser pistol +6 (1d4+1 F; critical burn 1d4) or frag grenade I +6 (explode [15 ft., 1d6 P, DC 12]) or smoke grenade I +6 (explode [20 ft., smoke cloud 1 minute, DC 12]) Offensive Abilities: None Str: +0 Dex: +2 Con: +0 Wis: +1 Int: +0 Cha: +4 Skills: Culture +5, Diplomacy +10, Medicine +5, Sense Motive +10 Languages: Celestial, Elven, Common Gear: flight suit stationwear, azimuth laser pistol with 2 batteries (20 charges each), tactical dueling sword, frag grenade I, smoke grenade I
Adult Nyssholora CR: 11 XP: 12800 N Huge magical (beast) Init.: +0 Senses: darkvision 60 ft., low-light vision, telepathy sense 60 ft. Perception: +20 HP: 180 EAC: 24 KAC: 26 Fort: +15 Ref: +10 Will: +13 Speed: 40 ft. Melee: bite +24 (4d6+19 P plus swallow whole) or phasic claws +24 (2d8+19 So; critical wound [DC 18]) or tail scourge +24 (2d8+19 E) Ranged: None Offensive Abilities: breath weapon (30-ft. cone, 11d6 So [see text], Reflex DC 18 half, usable every 1d6 rounds [see text]), swallow whole (4d6+19 B, EAC 24, KAC 22, 45 HP) Str: +8 Dex: +0 Con: +5 Wis: +3 Int: -4 Cha: -2 Skills: Athletics +25
Adult Silver Dragon CR: 14 XP: 38400 LG Huge dragon (cold) Init.: +3 Senses: blindsense (vibration) 60 ft., darkvision 120 ft., detect alignment, low-light vision Perception: +25 Aura: frightful presence (200 ft., DC 22) HP: 235 EAC: 28 KAC: 29 Fort: +14 Ref: +14 Will: +19 Speed: 40 ft., fly 200 ft. (Ex, clumsy), cloudwalking Melee: bite +26 (6d6+22 P) Ranged: Offensive Abilities: breath weapon (50-ft. cone, 15d8 C, Reflex DC 22 half, usable every 1d4 rounds), crush (6d6+22 B), paralyzing breath (30-ft cone, 1d6+7 rounds, DC 22) Str: +8 Dex: +3 Con: +3 Wis: +3 Int: +6 Cha: +4 Skills: Acrobatics +25 (+17 to fly), Computers +30, Diplomacy +30, Disguise +25, Life Science +30, Mysticism +25, Physical Science +30, Sense Motive +25 Languages: Auran, Common, Draconic, Dwarven, Terran
Akata CR: 1 XP: 400 N Medium aberration Init.: +6 Senses: blindsense (life) 10 ft., blindsense (scent) 60 ft., darkvision 120 ft. Perception: +5 HP: 18 EAC: 12 KAC: 13 Fort: +3 Ref: +3 Will: +3 Speed: 40 ft., climb 20 ft. Melee: bite +8 (1d6+2 P plus void bite) Ranged: None Offensive Abilities: None Str: +1 Dex: +2 Con: +4 Wis: +1 Int: -4 Cha: +0 Skills: Acrobatics +5, Athletics +5 (+13 to climb), Stealth +10
Anacite Ambassador CR: 6 XP: 2400 LN Medium construct (technological) Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +13 HP: 90 EAC: 18 KAC: 20 Fort: +3 Ref: +3 Will: +7 Speed: 40 ft. Melee: slam +13 (1d6+6 B) Ranged: retractable laser +15 (1d6+6 F; critical burn 1d4) Offensive Abilities: None Str: +0 Dex: +3 Con:Wis: +1 Int: +4 Cha: +4 Skills: Bluff +13, Culture +18, Diplomacy +18, Sense Motive +13 Languages: Common, up to four others; shortwave 100 ft.
Anacite Predator Drone CR: 10 XP: 9600 LN Large construct (technological) Init.: +5 Senses: blindsight (heat) 60 ft., darkvision 60 ft., low-light vision Perception: +19 HP: 165 EAC: 23 KAC: 25 Fort: +10 Ref: +10 Will: +7 Speed: 30 ft., fly 60 ft. (Ex, perfect) Melee: horn +23 (2d10+18 P) Ranged: integrated automatic laser +20 (4d4+10 F; critical 2d4 burn) or integrated electric ray +20 (3d6+10 E; critical 2d6 arc) Offensive Abilities: target lock Str: +8 Dex: +5 Con:Wis: +3 Int: +0 Cha: +0 Skills: Acrobatics +19 (+27 to fly), Athletics +24, Stealth +19 Languages: Common; shortwave 100 ft.
Anchorite CR: 4 XP: 1200 LE Medium outsider (evil) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +6 Ref: +8 Will: +3 Speed: 30 ft. Melee: ascetic velstrac flenser +10 (1d4+5 S & So; critical bleed 1d4) Ranged: tactical acid dart rifle +13 (1d8+4 A & P; critical corrode 1d4) or frag grenade II +13 (explode [15 ft., 2d6 P, DC 13]) Offensive Abilities: unnerving gaze (30 ft., DC 13) Str: +1 Dex: +5 Con: +3 Wis: +1 Int: +0 Cha: +1 Skills: Acrobatics +15, Athletics +10, Intimidate +10, Sense Motive +10 Languages: Common, Infernal; telepathy 30 ft. Gear: velstrac harness (functions as defrex hide), tactical acid dart rifle with 20 darts, ascetic velstrac flenser (see page 129) with 1 battery (20 charges), frag grenades II (2)