Found 2446 matches

Arquand Gazelle CR: 4 XP: 1200 N Large animal Init.: +5 Senses: low-light vision Perception: +10 Aura: tranquility (60 ft., DC 13) HP: 50 EAC: 16 KAC: 18 Fort: +7 Ref: +9 Will: +3 Speed: 50 ft. Melee: gore +9 (1d6+7 P) or if not docile +12 (1d6+7 P; critical bleed 1d4) Ranged: None Offensive Abilities: stampede, trample (1d6+7, DC 13) Str: +3 Dex: +5 Con: +0 Wis: +0 Int: -4 Cha: +1 Skills: Athletics +15
Assassin Robot CR: 9 XP: 6400 N Medium construct (technological) Init.: +6 Senses: darkvision 60 ft., low-light vision Perception: +22 HP: 135 EAC: 22 KAC: 23 Fort: +6 Ref: +10 Will: +6 Speed: 40 ft., climb 40 ft. Melee: microserrated longsword +18 (2d10+13 S; critical bleed 2d6) Ranged: advanced semi-auto pistol +20 (2d6+9 P) or advanced shirren-eye rifle +20 (2d10+9 P) Offensive Abilities: holographic trick Str: +4 Dex: +6 Con:Wis: +2 Int: +1 Cha: +0 Skills: Acrobatics +22, Athletics +17 (+25 to climb), Computers +17, Stealth +22 Languages: Common Gear: microserrated longsword, advanced semi-auto pistol with 48 small arm rounds, advanced shirren-eye rifle with 16 sniper rounds
Bodysnatcher Autocrat CR: 10 XP: 9600 N Medium ooze Init.: +5 Senses: blindsight (vibration) 60 ft. Perception: +19 HP: 140 EAC: 23 KAC: 23 Fort: +11 Ref: +8 Will: +11 Speed: 20 ft., climb 20 ft. Melee: slam +20 (2d8+14 B plus grab) Ranged: None Offensive Abilities: bodysnatch Str: +4 Dex: +5 Con: +5 Wis: +2 Int: -1 Cha: -1 Skills: Athletics +19 (+27 to climb), Bluff +24, Disguise +19, Stealth +24; see neural integration Languages: See neural integration
Bodysnatcher Slime CR: 3 XP: 800 N Small ooze Init.: +3 Senses: blindsight (vibration) 60 ft. Perception: +8 HP: 33 EAC: 14 KAC: 14 Fort: +4 Ref: +2 Will: +4 Speed: 20 ft., climb 20 ft. Melee: slam +9 (1d4+5 B plus grab) Ranged: None Offensive Abilities: bodysnatch Str: +2 Dex: +3 Con: +2 Wis: +0 Int: -3 Cha: -1 Skills: Athletics +8 (+16 to climb), Disguise +8, Stealth +13; see neural integration Languages: see neural integration
Bolida Miner CR: 2 XP: 600 CN Medium vermin Init.: +5 Senses: blindsense (vibration) 60 ft., darkvision 60 ft., low-light vision Perception: +7 HP: 25 EAC: 14 KAC: 17 Fort: +4 Ref: +2 Will: +3 Speed: 40 ft., burrow 30 ft. (35 ft., burrow 25 ft. in armor) Melee: tactical pike +10 (1d8+6 P) Ranged: tactical crossbolter +7 (1d10+2 P) or frag grenade I +7 (explode [15 ft., 1d6 P, DC 11]) Offensive Abilities: fighting styles (blitz), rolling charge Str: +4 Dex: +1 Con: +2 Wis: +1 Int: +0 Cha: +0 Skills: Athletics +7, Physical Science +7, Survival +12 Languages: Bolidan, Common Gear: hidden soldier armor, tactical crossbolter with 20 arrows, tactical pike, frag grenades I (2)
Bolida Overseer CR: 8 XP: 4800 CN Medium vermin Init.: +2 Senses: blindsense (vibration) 60 ft., darkvision 60 ft., low-light vision Perception: +18 HP: 115 EAC: 21 KAC: 22 Fort: +9 Ref: +9 Will: +9 Speed: 30 ft., burrow 30 ft. Melee: carbon staff +17 (1d8+10 B; critical knockdown) Ranged: advanced semi-auto pistol +15 (2d6+8 P) Offensive Abilities: overload (DC 18), rolling charge, target tracking Str: +2 Dex: +2 Con: +4 Wis: +1 Int: +6 Cha: +0 Skills: Athletics +16, Engineering +21, Computers +21, Physical Science + 16, Survival +21 Languages: Bolidan, Common Gear: kasatha microcord III, advanced semi-auto pistol with 24 small arm rounds, carbon staff
Bone Trooper Captain CR: 8 XP: 4800 LE Medium undead Init.: +10 Senses: darkvision 60 ft. Perception: +16 HP: 125 RP: 4 EAC: 20 KAC: 23 Fort: +10 Ref: +10 Will: +9 Speed: 30 ft. Melee: None Ranged: red star plasma pistol +19 (1d8+8 E & F; critical burn 1d8) Offensive Abilities: fighting styles (arcane assailant), gear boosts (plasma immolation [1d8]), style techniques (rune of the eldritch knight, secret of the magi) Str: +4 Dex: +6 Con:Wis: +2 Int: +2 Cha: +2 Skills: Diplomacy +16, Engineering +16, Intimidate +16, Piloting +21 Languages: Common, Eoxian Gear: skitterhide II (with black force field), officer dueling sword, red star plasma pistol with 3 batteries (20 charges each)
Bone Trooper Technomancer CR: 3 XP: 800 LE Medium undead Init.: +7 Senses: darkvision 60 ft. Perception: +8 HP: 34 EAC: 13 KAC: 14 Fort: +2 Ref: +2 Will: +8 Speed: 30 ft. Melee: tactical dueling sword +5 (1d6+4 S) or claw +5 (1d4+4 S) Ranged: tactical semi-auto pistol +7 (1d6+3 P) Offensive Abilities: None Str: +1 Dex: +3 Con:Wis: +0 Int: +4 Cha: +1 Skills: Computers +13, Mysticism +8, Piloting +13 Languages: Common, Eoxian Gear: skitterhide I, tactical dueling sword, tactical semi-auto pistol with 36 small arm rounds
Calecor CR: 17 XP: 102400 CN Large fey Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +29 HP: 300 RP: 6 EAC: 30 KAC: 31 Fort: +17 Ref: +17 Will: +20 Speed: 60 ft., fly 120 ft. (Su, perfect) Melee: slam +25 (8d6+21 B plus ruined mind) Ranged: None Offensive Abilities: ruined mind, sympathetic ruin Str: +4 Dex: +5 Con: +4 Wis: +8 Int: +2 Cha: +11 Skills: Acrobatics +29 (+37 to fly), Life Science +34, Survival +34 Languages: truespeech
Cerebric Fungus Voyager CR: 9 XP: 6400 N Medium plant Init.: +0 Senses: darkvision 60 ft., low-light vision Perception: +22 Aura: unsettling appearance (60 ft., DC 18) HP: 115 EAC: 21 KAC: 22 Fort: +10 Ref: +8 Will: +12 Speed: 30 ft. (fly 20 ft. [Su, average] in space), starflight Melee: incapacitator +17 (3d4+11 B nonlethal; critical staggered [DC 18]) or tendril +17 (3d4+11 S plus grab; critical stunned) Ranged: aphelion laser pistol +15 (3d4+9 F; critical burn 1d4) Offensive Abilities: star shriek (DC 18) Str: +2 Dex: +0 Con: +4 Wis: +6 Int: +2 Cha: +3 Skills: Acrobatics +17, Bluff +17, Diplomacy +22, Mysticism +22, Piloting +17 Languages: telepathy 100 ft. Gear: d-suit II, aphelion laser pistol with 2 high-capacity batteries (40 charges each), incapacitator with 2 batteries (20 charges each)