Arquand Gazelle
CR: 4
XP: 1200
N Large animal
Init.: +5
Senses: low-light vision
Perception: +10
Aura: tranquility (60 ft., DC 13)
HP: 50
EAC: 16
KAC: 18
Fort: +7
Ref: +9
Will: +3
Speed: 50 ft.
Melee: gore +9 (1d6+7 P) or if not docile +12 (1d6+7 P; critical bleed 1d4)
Ranged: None
Offensive Abilities: stampede, trample (1d6+7, DC 13)
Str: +3
Dex: +5
Con: +0
Wis: +0
Int: -4
Cha: +1
Skills: Athletics +15
Assassin Robot
CR: 9
XP: 6400
N Medium construct (technological)
Init.: +6
Senses: darkvision 60 ft., low-light vision
Perception: +22
HP: 135
EAC: 22
KAC: 23
Fort: +6
Ref: +10
Will: +6
Speed: 40 ft., climb 40 ft.
Melee: microserrated longsword +18 (2d10+13 S; critical bleed 2d6)
Ranged: advanced semi-auto pistol +20 (2d6+9 P) or advanced shirren-eye rifle +20 (2d10+9 P)
Offensive Abilities: holographic trick
Str: +4
Dex: +6
Con: —
Wis: +2
Int: +1
Cha: +0
Skills: Acrobatics +22, Athletics +17 (+25 to climb), Computers +17, Stealth +22
Languages: Common
Gear: microserrated longsword, advanced semi-auto pistol with 48 small arm rounds, advanced shirren-eye rifle with 16 sniper rounds
Bodysnatcher Autocrat
CR: 10
XP: 9600
N Medium ooze
Init.: +5
Senses: blindsight (vibration) 60 ft.
Perception: +19
HP: 140
EAC: 23
KAC: 23
Fort: +11
Ref: +8
Will: +11
Speed: 20 ft., climb 20 ft.
Melee: slam +20 (2d8+14 B plus grab)
Ranged: None
Offensive Abilities: bodysnatch
Str: +4
Dex: +5
Con: +5
Wis: +2
Int: -1
Cha: -1
Skills: Athletics +19 (+27 to climb), Bluff +24, Disguise +19, Stealth +24; see neural integration
Languages: See neural integration
Bodysnatcher Slime
CR: 3
XP: 800
N Small ooze
Init.: +3
Senses: blindsight (vibration) 60 ft.
Perception: +8
HP: 33
EAC: 14
KAC: 14
Fort: +4
Ref: +2
Will: +4
Speed: 20 ft., climb 20 ft.
Melee: slam +9 (1d4+5 B plus grab)
Ranged: None
Offensive Abilities: bodysnatch
Str: +2
Dex: +3
Con: +2
Wis: +0
Int: -3
Cha: -1
Skills: Athletics +8 (+16 to climb), Disguise +8, Stealth +13; see neural integration
Languages: see neural integration
Bolida Miner
CR: 2
XP: 600
CN Medium vermin
Init.: +5
Senses: blindsense (vibration) 60 ft., darkvision 60 ft., low-light vision
Perception: +7
HP: 25
EAC: 14
KAC: 17
Fort: +4
Ref: +2
Will: +3
Speed: 40 ft., burrow 30 ft. (35 ft., burrow 25 ft. in armor)
Melee: tactical pike +10 (1d8+6 P)
Ranged: tactical crossbolter +7 (1d10+2 P) or frag grenade I +7 (explode [15 ft., 1d6 P, DC 11])
Offensive Abilities: fighting styles (blitz), rolling charge
Str: +4
Dex: +1
Con: +2
Wis: +1
Int: +0
Cha: +0
Skills: Athletics +7, Physical Science +7, Survival +12
Languages: Bolidan, Common
Gear: hidden soldier armor, tactical crossbolter with 20 arrows, tactical pike, frag grenades I (2)
Bolida Overseer
CR: 8
XP: 4800
CN Medium vermin
Init.: +2
Senses: blindsense (vibration) 60 ft., darkvision 60 ft., low-light vision
Perception: +18
HP: 115
EAC: 21
KAC: 22
Fort: +9
Ref: +9
Will: +9
Speed: 30 ft., burrow 30 ft.
Melee: carbon staff +17 (1d8+10 B; critical knockdown)
Ranged: advanced semi-auto pistol +15 (2d6+8 P)
Offensive Abilities: overload (DC 18), rolling charge, target tracking
Str: +2
Dex: +2
Con: +4
Wis: +1
Int: +6
Cha: +0
Skills: Athletics +16, Engineering +21, Computers +21, Physical Science + 16, Survival +21
Languages: Bolidan, Common
Gear: kasatha microcord III, advanced semi-auto pistol with 24 small arm rounds, carbon staff
Bone Trooper Captain
CR: 8
XP: 4800
LE Medium undead
Init.: +10
Senses: darkvision 60 ft.
Perception: +16
HP: 125
RP: 4
EAC: 20
KAC: 23
Fort: +10
Ref: +10
Will: +9
Speed: 30 ft.
Melee: None
Ranged: red star plasma pistol +19 (1d8+8 E & F; critical burn 1d8)
Offensive Abilities: fighting styles (arcane assailant), gear boosts (plasma immolation [1d8]), style techniques (rune of the eldritch knight, secret of the magi)
Str: +4
Dex: +6
Con: —
Wis: +2
Int: +2
Cha: +2
Skills: Diplomacy +16, Engineering +16, Intimidate +16, Piloting +21
Languages: Common, Eoxian
Gear: skitterhide II (with black force field), officer dueling sword, red star plasma pistol with 3 batteries (20 charges each)
Bone Trooper Technomancer
CR: 3
XP: 800
LE Medium undead
Init.: +7
Senses: darkvision 60 ft.
Perception: +8
HP: 34
EAC: 13
KAC: 14
Fort: +2
Ref: +2
Will: +8
Speed: 30 ft.
Melee: tactical dueling sword +5 (1d6+4 S) or claw +5 (1d4+4 S)
Ranged: tactical semi-auto pistol +7 (1d6+3 P)
Offensive Abilities: None
Str: +1
Dex: +3
Con: —
Wis: +0
Int: +4
Cha: +1
Skills: Computers +13, Mysticism +8, Piloting +13
Languages: Common, Eoxian
Gear: skitterhide I, tactical dueling sword, tactical semi-auto pistol with 36 small arm rounds
Calecor
CR: 17
XP: 102400
CN Large fey
Init.: +5
Senses: darkvision 60 ft., low-light vision
Perception: +29
HP: 300
RP: 6
EAC: 30
KAC: 31
Fort: +17
Ref: +17
Will: +20
Speed: 60 ft., fly 120 ft. (Su, perfect)
Melee: slam +25 (8d6+21 B plus ruined mind)
Ranged: None
Offensive Abilities: ruined mind, sympathetic ruin
Str: +4
Dex: +5
Con: +4
Wis: +8
Int: +2
Cha: +11
Skills: Acrobatics +29 (+37 to fly), Life Science +34, Survival +34
Languages: truespeech
Cerebric Fungus Voyager
CR: 9
XP: 6400
N Medium plant
Init.: +0
Senses: darkvision 60 ft., low-light vision
Perception: +22
Aura: unsettling appearance (60 ft., DC 18)
HP: 115
EAC: 21
KAC: 22
Fort: +10
Ref: +8
Will: +12
Speed: 30 ft. (fly 20 ft. [Su, average] in space), starflight
Melee: incapacitator +17 (3d4+11 B nonlethal; critical staggered [DC 18]) or tendril +17 (3d4+11 S plus grab; critical stunned)
Ranged: aphelion laser pistol +15 (3d4+9 F; critical burn 1d4)
Offensive Abilities: star shriek (DC 18)
Str: +2
Dex: +0
Con: +4
Wis: +6
Int: +2
Cha: +3
Skills: Acrobatics +17, Bluff +17, Diplomacy +22, Mysticism +22, Piloting +17
Languages: telepathy 100 ft.
Gear: d-suit II, aphelion laser pistol with 2 high-capacity batteries (40 charges each), incapacitator with 2 batteries (20 charges each)