Cerebric Fungus
CR: 3
XP: 800
N Medium plant
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +8
Aura: unsettling appearance (60 ft., DC 14)
HP: 26
EAC: 13
KAC: 14
Fort: +4
Ref: +2
Will: +6
Speed: 30 ft.
Melee: bite +7 (1d4+4 P) or tendril +7 (1d4+4 S plus grab; critical stunned)
Ranged: None
Offensive Abilities: star shriek (DC 14)
Str: +1
Dex: +0
Con: +2
Wis: +4
Int: +1
Cha: +1
Skills: Bluff +13, Diplomacy +13, Stealth +8
Languages: telepathy 100 ft.
Colossal Herd Animal
CR: 8
XP: 4800
N Colossal animal
Init.: +0
Senses: low-light vision
Perception: +16
HP: 125
EAC: 20
KAC: 22
Fort: +13
Ref: +10
Will: +8
Speed: 30 ft.
Melee: natural weapon +18 (3d4+16 B)
Ranged: None
Offensive Abilities: None
Str: +8
Dex: +0
Con: +4
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +21
Colossal Predator
CR: 13
XP: 25600
N Colossal animal
Init.: +0
Senses: low-light vision
Perception: +23
HP: 225
EAC: 27
KAC: 29
Fort: +17
Ref: +12
Will: +13
Speed: 30 ft.
Melee: natural weapon +25 (3d12+21 P or S)
Ranged: None
Offensive Abilities: None
Str: +8
Dex: +0
Con: +5
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +23
Colour out of Space
CR: 10
XP: 9600
CN Huge ooze (incorporeal)
Init.: +8
Senses: blindsight (vibration) 120 ft.
Perception: +24
Aura: lassitude (300 ft., DC 19)
HP: 140
EAC: 23
KAC: 24
Fort: +11
Ref: +11
Will: +7
Speed: fly 60 ft. (Su, perfect)
Melee: disintegrating touch +20 (1d10+10)
Ranged: None
Offensive Abilities: feed
Str: +0
Dex: +8
Con: +3
Wis: +3
Int: +2
Cha: +5
Skills: Acrobatics +24 (+32 to fly), Life Science +19, Physical Science +19, Stealth +24, Survival +24
Languages: Aklo (can’t speak any language)
Comet Wasp Swarm
CR: 12
XP: 19200
N Diminutive vermin (swarm)
Init.: +8
Senses: blindsight (vibration) 30 ft., darkvision 60 ft.
Perception: +22
HP: 200
EAC: 26
KAC: 28
Fort: +14
Ref: +16
Will: +11
Speed: 30 ft., fly 30 ft. (Su, perfect)
Melee: swarm attack (6d6 C & P plus chilling toxin)
Ranged: None
Offensive Abilities: distraction (DC 19), implant
Str: -2
Dex: +8
Con: +5
Wis: +0
Int: —
Cha: -3
Skills: Acrobatics +22 (+30 to fly)
Computer Glitch Gremlin
CR: 1
XP: 200
LE Tiny fey
Init.: +2
Senses: low-light vision
Perception: +4
HP: 5
EAC: 9
KAC: 10
Fort: +2
Ref: +2
Will: +3
Speed: 20 ft., climb 20 ft.
Melee: bite +2 (1d4–1 P plus glitch module, DC 10)
Ranged: None
Offensive Abilities: glitch module, networked technomancy
Str: -1
Dex: +2
Con: +1
Wis: +1
Int: +3
Cha: -2
Skills: Computers +9, Engineering +4 (+9 to use computers), Stealth +9
Languages: Aklo, Common; digital telepathy 30 ft.
Corpsefolk Marine
CR: 7
XP: 3200
NE Medium undead
Init.: +9
Senses: darkvision 60 ft.
Perception: +14
HP: 126
EAC: 19
KAC: 22
Fort: +9
Ref: +7
Will: +8
Speed: 30 ft. (20 ft. in armor)
Melee: LFD pulse gauntlet +14 (2d6+9 B & So; critical knockdown)
Ranged: dual acid dart rifle +17 (2d8+9 A & P; critical corrode 2d4) or frag grenade II +17 (explode [15 ft., 2d6 P, DC 15])
Offensive Abilities: fighting styles (sharpshoot), focus fire, sniper’s aim
Str: +2
Dex: +5
Con: —
Wis: +4
Int: +0
Cha: +0
Skills: Athletics +19, Intimidate +14, Piloting +14
Languages: Common
Gear: elite defiance series, dual acid dart rifle with 48 darts, LFD pulse gauntlet with 2 batteries (20 charges each), frag grenades II (2)
Corpsefolk Operative
CR: 3
XP: 800
NE Medium undead
Init.: +4
Senses: darkvision 60 ft.
Perception: +14
HP: 42
EAC: 14
KAC: 15
Fort: +3
Ref: +6
Will: +7
Speed: 40 ft.
Melee: survival knife +7 (1d4+4 S)
Ranged: static arc pistol +9 (1d6+3 E; critical arc 2) or tactical shirren-eye rifle +9 (1d10+3 P)
Offensive Abilities: trick attack +1d8
Str: +1
Dex: +4
Con: —
Wis: +2
Int: +1
Cha: +0
Skills: Acrobatics +9, Intimidate +9, Sleight of Hand +14, Stealth +14
Languages: Common
Gear: graphite carbon skin, static arc pistol with 2 batteries (20 charges each), survival knife, tactical shirren-eye rifle with 25 sniper rounds
Damai Guardian
CR: 12
XP: 19200
N Medium humanoid (damai)
Init.: +1
Senses: greater emotionsense, low-light vision
Perception: +27
HP: 170
RP: 5
EAC: 25
KAC: 26
Fort: +11
Ref: +11
Will: +17
Speed: 30 ft.
Melee: ultrathin dueling sword +21 (3d6+16 E & F)
Ranged: paragon semi-auto pistol +19 (4d6+12 P)
Offensive Abilities:
Str: +4
Dex: +1
Con: +5
Wis: +8
Int: +2
Cha: +4
Skills: Diplomacy +22, Mysticism +27, Sense Motive +27
Languages: Ancient Daimalkan, Common, Daimalkan
Gear: estex suit IV, paragon semi-auto pistol with 32 small arm rounds, ultrathin dueling sword
Damai
CR: 1
XP: 200
N Medium humanoid (damai)
Init.: +3
Senses: low-light vision
Perception: +9
HP: 12
EAC: 10
KAC: 11
Fort: +0
Ref: +2
Will: +3
Speed: 30 ft.
Melee: survival knife +4 (1d4 S)
Ranged: tactical semi-auto pistol +2 (1d6 P)
Offensive Abilities:
Str: +0
Dex: +3
Con: +1
Wis: +0
Int: +1
Cha: +2
Skills: Engineering +4, Medicine +9, Stealth +9, Survival +4
Languages: Common, Daimalkan
Gear: estex suit I, survival knife, tactical semiauto pistol with 18 small arm rounds, 6 field rations