type: creature

Found 690 matches

Impostor CR: 8 XP: 4,800 CE Medium outsider (extraplanar) Init.: +5 Senses: darkvision 60 ft. Perception: +21 HP: 113 EAC: 20 KAC: 21 Fort: +7 Ref: +9 Will: +11 Speed: 50 ft. Melee: doubt blade +18 (1d12+9 C & S; critical staggered [DC 18]) Ranged: None Offensive Abilities: mocking visage (DC 18) Str: +1 Dex: +4 Con: +1 Wis: +2 Int: +2 Cha: +6 Skills: Bluff +21, Disguise +21, Intimidate +16, Sense Motive +16, Stealth +16 Languages: Common and up to 2 others
Incapacitator CR: 3 XP: 800 N Medium construct (technological) Init.: +2 Senses: darkvision 60 ft., low-light vision Perception: +8 HP: 40 EAC: 14 KAC: 16 Fort: +3 Ref: +3 Will: +0 Speed: 30 ft. Melee: slam +12 (1d6+7 nonlethal B plus grab) Ranged: integrated voltaic anchor pistol +10 (1d6+3 nonlethal E; critical bind) or stickybomb grenade I +10 (explode [10 ft., entangled 2d4 rounds, DC 12]) Offensive Abilities: exploit advantage Str: +4 Dex: +2 Con:Wis: +0 Int: +1 Cha: +0 Skills: Acrobatics +8, Athletics +13, Intimidate +8 Languages: Common Gear: voltaic anchor pistol with 2 high-capacity batteries (40 charges each), stickybomb grenades I (2)
Iridia CR: 8 XP: 4,800 N Medium outsider (extraplanar, spectra) Init.: +4 Senses: darkvision 60 ft. Perception: +16 HP: 115 EAC: 20 KAC: 21 Fort: +7 Ref: +7 Will: +13 Speed: 30 ft., fly 60 ft. (Ex, perfect) Melee: slam +16 (1d12+8 B) Ranged: dusk ray +18 (1d10+8 C & E) Offensive Abilities: None Str: +0 Dex: +4 Con: +2 Wis: +2 Int: +6 Cha: +2 Skills: Acrobatics +16 (+24 to fly), Computers +21, Diplomacy +16, Engineering +21, Mysticism +21, Sense Motive +16 Languages: machine telepathy 100 ft., truespeech
Irokiroi CR: 5 XP: 1,600 N Huge animal Init.: +5 Senses: blindsight (sound) 120 ft., sightless Perception: +11 HP: 72 EAC: 17 KAC: 19 Fort: +9 Ref: +9 Will: +4 Speed: fly 60 ft. (Ex, average) Melee: bite +14 (1d6+10 P plus topple; critical bleed 1d6) or wing +14 (1d6+10 S; critical bleed 1d4) Ranged: sonic burst +11 (1d6+5 So) Offensive Abilities: None Str: +5 Dex: +3 Con: +2 Wis: +0 Int: -4 Cha: +0 Skills: Acrobatics +16
Itmi Vruh CR: 5 XP: 1,600 LE Medium undead (incorporeal) Init.: +5 Senses: blindsight (life) 60 ft., darkvision 60 ft. Perception: +11 HP: 70 EAC: 17 KAC: 19 Fort: +7 Ref: +7 Will: +6 Speed: fly 40 ft. (Su, average) Melee: touch +14 (1d6+7 C plus memory deluge [DC 13]) Ranged: None Offensive Abilities: memory deluge (DC 13), possess body (DC 13) Str: +2 Dex: +5 Con:Wis: +3 Int: +0 Cha: +0 Skills: Acrobatics +11, Sense Motive +11, Stealth +16 Languages: Common
Ixtangi CR: 1 XP: 400 N Medium monstrous humanoid Init.: +1 Senses: darkvision 60 ft., low-light vision Perception: +9 HP: 17 EAC: 11 KAC: 12 Fort: +1 Ref: +3 Will: +6 Speed: 30 ft., climb 20 ft. Melee: survival knife +5 (1d4+1 S) or tail +5 (1d4+1 P; critical barb poison [DC 13]) Ranged: pulsecaster pistol +7 (1d4+1 E nonlethal) Offensive Abilities: None Str: +0 Dex: +1 Con: +2 Wis: +0 Int: +1 Cha: +4 Skills: Acrobatics +9, Culture +4, Diplomacy +4, Stealth +9 Languages: Common, Ixtangi Gear: ixtangi stationwear (functions as estex suit I), pulsecaster pistol with 2 batteries (20 charges each), survival knife
Izalguun Healer CR: 8 XP: 4,800 — — — Init.: +2 Senses: darkvision 60 ft. Perception: +16 HP: 110 RP: 4 EAC: 20 KAC: 21 Fort: +7 Ref: +9 Will: +11 Speed: 20 ft. Melee: advanced lance +16 (2d6+10 P) Ranged: defender shield projector +18 (shield 2d6) Offensive Abilities: None Str: +2 Dex: +2 Con: +0 Wis: +0 Int: +4 Cha: +6 Skills: Computers +21, Diplomacy +21, Life Science +16, Medicine +21, Sense Motive +21, Survival +16 Languages: Common, Izalguun Gear: kasatha microcord III, advanced lance, defender shield projector with 2 super‑capacity batteries (80 charges each)
Izalguun Hunter CR: 4 XP: 1,200 — — — Init.: +1 Senses: darkvision 60 ft. Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +6 Ref: +8 Will: +5 Speed: 40 ft. (35 ft. in armor) Melee: tactical pike +13 (1d8+9 P) Ranged: tactical crossbolter +10 (1d10+4 P) Offensive Abilities: fighting style (guard) Str: +5 Dex: +1 Con: +3 Wis: +0 Int: +0 Cha: +0 Skills: Athletics +10, Computers +15, Engineering +15, Survival +10 Languages: Common, Izalguun Gear: ash dendron armor, tactical crossbolter with 20 arrows, tactical pike
Iztheptar CR: 6 XP: 2400 N Small humanoid Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +13 (+15 with vision) HP: 90 RP: 4 EAC: 18 KAC: 20 Fort: +9 Ref: +7 Will: +5 Speed: 30 ft., climb 30 ft. Melee: venom spur +16 (1d6+10 P plus poison) Ranged: None Offensive Abilities: None Str: +2 Dex: +3 Con: +5 Wis: -1 Int: +0 Cha: -2 Skills: Athletics +18, Life Science +13, Medicine +13 Languages: Azlanti
Ja Noi CR: 5 XP: 1600 LE Medium outsider (goblinoid) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +11 HP: 84 EAC: 17 KAC: 19 Fort: +7 Ref: +7 Will: +6 Speed: 30 ft. (25 ft. in armor) Melee: tactical swoop hammer +15 (1d10+10 B; critical knockdown) Ranged: thunderstrike sonic rifle +12 (1d10+5 So; critical deafen [DC 13]) Offensive Abilities: Str: +5 Dex: +3 Con: +2 Wis: +0 Int: +1 Cha: +1 Skills: Acrobatics +16, Intimidate +11, Stealth +11 Languages: Common, Goblin Gear: lashunta ringwear II, tactical swoop hammer, thunderstrike sonic rifle with 2 high-capacity batteries (40 charges each)