Eclipse Seer
CR: 6
XP: 2,400
CE Medium monstrous humanoid
Init.: +2
Senses: blindsight (sound) 60 ft., see in darkness
Perception: +13
HP: 75
EAC: 17
KAC: 18
Fort: +5
Ref: +7
Will: +11; +1 vs. mind-affecting effects
Speed: 30 ft., fly 40 ft. (Ex, average)
Melee: bite +11 (1d6+6 P plus psychotomimetic saliva)
Ranged: liquidator disintegration pistol +13 (1d10+6 A)
Offensive Abilities: mindshock
Str: +0
Dex: +2
Con: +1
Wis: +5
Int: +2
Cha: +3
Skills: Acrobatics +13, Intimidate +18, Mysticism +18, Physical Science +13
Languages: Aklo, Grioth; telepathy 100 ft. (150 ft. with voidglass armor)
Gear: voidglass zeizerer diffractor II PW, liquidator disintegration pistol AR with 2 batteries (20 charges each)
Enigma
CR: 8
XP: 4,800
N Large animal (aquatic)
Init.: +6
Senses: blindsight 120 ft. (sound), sightless
Perception: +16
HP: 110
EAC: 20
KAC: 22
Fort: +12
Ref: +12
Will: +7
Speed: swim 50 ft.
Melee: bite +19 (3d4+12 P plus swallow whole) or slam +19 (1d10+12 B)
Ranged: None
Offensive Abilities: enigmatic eruption, swallow whole (3d4+12 A, EAC 20, KAC 18, 27 HP)
Str: +4
Dex: +6
Con: +2
Wis: +0
Int: -4
Cha: +0
Skills: Acrobatics +16, Athletics +21, Stealth +16
Entu Colony
CR: 1/2
XP: 200
N Small ooze
Init.: +0
Senses: blindsight (emotion) 60 ft.
Perception: +4
HP: 12
EAC: 10
KAC: 11
Fort: +2
Ref: -2
Will: +1
Speed: 30 ft.
Melee: tactical baton +4 (1d4 B)
Ranged: None
Offensive Abilities: None
Str: -2
Dex: +0
Con: +1
Wis: +1
Int: +2
Cha: +3
Skills: Diplomacy +9, Life Science +9, Sense Motive +9, Stealth +4
Languages: Common; limited telepathy 30 ft.
Gear: tactical baton
Erabryth
CR: 1
XP: 400
N Medium outsider (psychopomp)
Init.: +2
Senses: blindsight (life) 60 ft., darkvision 60 ft., low-light vision
Perception: +5
HP: 17
EAC: 11
KAC: 12
Fort: +1
Ref: +1
Will: +6
Speed: 30 ft., fly 20 ft. (Su, average)
Melee: cestus battleglove +5 (1d4+2 B)
Ranged: light ray +7 (1d4+1 F)
Offensive Abilities: forced reflection, spirit touch
Str: +1
Dex: +2
Con: +0
Wis: +4
Int: +0
Cha: +0
Skills: Acrobatics +10, Intimidate +5, Mysticism +10, Sense Motive +10, Stealth +5
Languages: Abyssal, Celestial, Infernal, Requian; tongues
Gear: cestus battleglove
Explorer
CR: 3
XP: 800
— — —
Init.: +4
Senses: —
Perception: +9
HP: 35
EAC: 14
KAC: 15
Fort: +2
Ref: +5
Will: +6
Speed: 40 ft.
Melee: survival knife +7 (1d4+3 S)
Ranged: semi-auto tactical pistol +9 (1d6+3 P)
Offensive Abilities: stunt and strike COM, stuntsCOM (Culture; analyze, distracting blather) Tryziarka Spell-Like Abilities (CL 3rd) 1/day—stabilize
Str: +0
Dex: +4
Con: +0
Wis: +1
Int: +2
Cha: +0
Skills: Acrobatics +14 (+16 to escape grapple), Athletics +9, Culture +14, Stealth +9, Survival +14
Languages: Common
Gear: graphite carbon skin, semi-auto tactical pistol with 18 small arm rounds, survival knife
Exterminator-class
CR: 7
XP: 3,200
LN Medium construct (technological)
Init.: +5
Senses: darkvision 60 ft.; low light vision
Perception: +14
HP: 115
EAC: 19
KAC: 21
Fort: +7
Ref: +7
Will: +4
Speed: 50 ft.
Melee: slam +18 (2d6+8 B)
Ranged: advanced semi-auto pistol +15 (2d6+7 P)
Offensive Abilities: None
Str: +1
Dex: +5
Con: —
Wis: +0
Int: +2
Cha: +4
Skills: Acrobatics +14, Bluff +19, Disguise +19, Sense Motive +14, Stealth +19
Languages: Common
Gear: advanced semi-auto pistol with 24 small-arm rounds
Feral
CR: 2
XP: 600
N Medium dragon
Init.: +0
Senses: darkvision 60 ft., low-light vision
Perception: +7
HP: 25
EAC: 13
KAC: 15
Fort: +6
Ref: +6
Will: +3
Speed: 30 ft., climb 20 ft.
Melee: bite +11 (1d6+6 P plus swallow whole) or suctioning vortex +11 (special; see above)
Ranged: None
Offensive Abilities: suctioning vortex (attach DC 13; swallow whole [1d6+6 A, EAC 13, KAC 11, 6 HP])
Str: +4
Dex: +0
Con: +2
Wis: +1
Int: -3
Cha: +0
Skills: Acrobatics +12, Athletics +7, Stealth +7
Languages: Common (cannot speak)
Fixer
CR: 3
XP: 800
NG Tiny fey
Init.: +2
Senses: low-light vision
Perception: +8
HP: 28
EAC: 14
KAC: 15
Fort: +4
Ref: +4
Will: +6
Speed: 30 ft., fly 60 ft. (Su, perfect)
Melee: archaic knife +8 (1d4+2 S)
Ranged: bow +6 (1d6+3 P)
Offensive Abilities: anachronistic strike
Str: -1
Dex: +2
Con: +0
Wis: +1
Int: +4
Cha: +0
Skills: Acrobatics +13 (+21 to fly), Engineering +13, Intimidate +8, Sleight of Hand +8, Stealth +8
Languages: Common
Gear: archaic knife, bow with 20 arrows, engineering tool kit
Fortunaut
CR: 9
XP: 6,400
— — —
Init.: +4
Senses: —
Perception: +17
HP: 135
EAC: 22
KAC: 23
Fort: +10
Ref: +10
Will: +10; –1 vs. mind-affecting
Speed: 30 ft., climb 20 ft.
Melee: incapacitator +17 (3d4+11 B nonlethal)
Ranged: persuader +19 (2d4+9 E & F; critical wound)
Offensive Abilities: overload (DC 18), override (DC 18), target tracking
Str: +2
Dex: +4
Con: +3
Wis: +2
Int: +6
Cha: +4
Skills: Acrobatics +17, Athletics +22 (+30 to climb), Computers +22, Diplomacy +17, Engineering +22 Feats Fusillade
Languages: Common, Worlanisi; limited telepathy 60 ft.
Gear: d-suit III, incapacitator with 1 battery (20 charges), 4 persuadersAR with 4 batteries (20 charges each)
Gallant
CR: 9
XP: 6,400
— — —
Init.: +4
Senses: darkvision 60 ft.
Perception: +17
HP: 144
RP: 4
EAC: 22
KAC: 24
Fort: +11
Ref: +9
Will: +10
Speed: 30 ft.
Melee: solar shield +22 (2d10+12 B; critical severe wound [DC 16])
Ranged: advanced semi-auto pistol +19 (2d6+9 P)
Offensive Abilities: flashing strikes, stellar revelations (black hole [30-ft. radius, pull 20 ft., DC 16], ray of light, reflection, supernova [15-ft. radius, 10d6 F, DC 16], vital reinforcementCOM [9 damage])
Str: +3
Dex: +4
Con: +0
Wis: +2
Int: +1
Cha: +6
Skills: Athletics +17, Mysticism +17, Physical Science +22
Languages: Common, Psacynoa
Gear: D-suit III, advanced semi-auto pistol with 24 small arm rounds, minor gluon crystal