source: Alien Archive 4

Found 157 matches

Eclipse Seer CR: 6 XP: 2,400 CE Medium monstrous humanoid Init.: +2 Senses: blindsight (sound) 60 ft., see in darkness Perception: +13 HP: 75 EAC: 17 KAC: 18 Fort: +5 Ref: +7 Will: +11; +1 vs. mind-affecting effects Speed: 30 ft., fly 40 ft. (Ex, average) Melee: bite +11 (1d6+6 P plus psychotomimetic saliva) Ranged: liquidator disintegration pistol +13 (1d10+6 A) Offensive Abilities: mindshock Str: +0 Dex: +2 Con: +1 Wis: +5 Int: +2 Cha: +3 Skills: Acrobatics +13, Intimidate +18, Mysticism +18, Physical Science +13 Languages: Aklo, Grioth; telepathy 100 ft. (150 ft. with voidglass armor) Gear: voidglass zeizerer diffractor II PW, liquidator disintegration pistol AR with 2 batteries (20 charges each)
Enigma CR: 8 XP: 4,800 N Large animal (aquatic) Init.: +6 Senses: blindsight 120 ft. (sound), sightless Perception: +16 HP: 110 EAC: 20 KAC: 22 Fort: +12 Ref: +12 Will: +7 Speed: swim 50 ft. Melee: bite +19 (3d4+12 P plus swallow whole) or slam +19 (1d10+12 B) Ranged: None Offensive Abilities: enigmatic eruption, swallow whole (3d4+12 A, EAC 20, KAC 18, 27 HP) Str: +4 Dex: +6 Con: +2 Wis: +0 Int: -4 Cha: +0 Skills: Acrobatics +16, Athletics +21, Stealth +16
Entu Colony CR: 1/2 XP: 200 N Small ooze Init.: +0 Senses: blindsight (emotion) 60 ft. Perception: +4 HP: 12 EAC: 10 KAC: 11 Fort: +2 Ref: -2 Will: +1 Speed: 30 ft. Melee: tactical baton +4 (1d4 B) Ranged: None Offensive Abilities: None Str: -2 Dex: +0 Con: +1 Wis: +1 Int: +2 Cha: +3 Skills: Diplomacy +9, Life Science +9, Sense Motive +9, Stealth +4 Languages: Common; limited telepathy 30 ft. Gear: tactical baton
Erabryth CR: 1 XP: 400 N Medium outsider (psychopomp) Init.: +2 Senses: blindsight (life) 60 ft., darkvision 60 ft., low-light vision Perception: +5 HP: 17 EAC: 11 KAC: 12 Fort: +1 Ref: +1 Will: +6 Speed: 30 ft., fly 20 ft. (Su, average) Melee: cestus battleglove +5 (1d4+2 B) Ranged: light ray +7 (1d4+1 F) Offensive Abilities: forced reflection, spirit touch Str: +1 Dex: +2 Con: +0 Wis: +4 Int: +0 Cha: +0 Skills: Acrobatics +10, Intimidate +5, Mysticism +10, Sense Motive +10, Stealth +5 Languages: Abyssal, Celestial, Infernal, Requian; tongues Gear: cestus battleglove
Explorer CR: 3 XP: 800 — — — Init.: +4 Senses:Perception: +9 HP: 35 EAC: 14 KAC: 15 Fort: +2 Ref: +5 Will: +6 Speed: 40 ft. Melee: survival knife +7 (1d4+3 S) Ranged: semi-auto tactical pistol +9 (1d6+3 P) Offensive Abilities: stunt and strike COM, stuntsCOM (Culture; analyze, distracting blather) Tryziarka Spell-Like Abilities (CL 3rd) 1/day—stabilize Str: +0 Dex: +4 Con: +0 Wis: +1 Int: +2 Cha: +0 Skills: Acrobatics +14 (+16 to escape grapple), Athletics +9, Culture +14, Stealth +9, Survival +14 Languages: Common Gear: graphite carbon skin, semi-auto tactical pistol with 18 small arm rounds, survival knife
Exterminator-class CR: 7 XP: 3,200 LN Medium construct (technological) Init.: +5 Senses: darkvision 60 ft.; low light vision Perception: +14 HP: 115 EAC: 19 KAC: 21 Fort: +7 Ref: +7 Will: +4 Speed: 50 ft. Melee: slam +18 (2d6+8 B) Ranged: advanced semi-auto pistol +15 (2d6+7 P) Offensive Abilities: None Str: +1 Dex: +5 Con:Wis: +0 Int: +2 Cha: +4 Skills: Acrobatics +14, Bluff +19, Disguise +19, Sense Motive +14, Stealth +19 Languages: Common Gear: advanced semi-auto pistol with 24 small-arm rounds
Feral CR: 2 XP: 600 N Medium dragon Init.: +0 Senses: darkvision 60 ft., low-light vision Perception: +7 HP: 25 EAC: 13 KAC: 15 Fort: +6 Ref: +6 Will: +3 Speed: 30 ft., climb 20 ft. Melee: bite +11 (1d6+6 P plus swallow whole) or suctioning vortex +11 (special; see above) Ranged: None Offensive Abilities: suctioning vortex (attach DC 13; swallow whole [1d6+6 A, EAC 13, KAC 11, 6 HP]) Str: +4 Dex: +0 Con: +2 Wis: +1 Int: -3 Cha: +0 Skills: Acrobatics +12, Athletics +7, Stealth +7 Languages: Common (cannot speak)
Fixer CR: 3 XP: 800 NG Tiny fey Init.: +2 Senses: low-light vision Perception: +8 HP: 28 EAC: 14 KAC: 15 Fort: +4 Ref: +4 Will: +6 Speed: 30 ft., fly 60 ft. (Su, perfect) Melee: archaic knife +8 (1d4+2 S) Ranged: bow +6 (1d6+3 P) Offensive Abilities: anachronistic strike Str: -1 Dex: +2 Con: +0 Wis: +1 Int: +4 Cha: +0 Skills: Acrobatics +13 (+21 to fly), Engineering +13, Intimidate +8, Sleight of Hand +8, Stealth +8 Languages: Common Gear: archaic knife, bow with 20 arrows, engineering tool kit
Fortunaut CR: 9 XP: 6,400 — — — Init.: +4 Senses:Perception: +17 HP: 135 EAC: 22 KAC: 23 Fort: +10 Ref: +10 Will: +10; –1 vs. mind-affecting Speed: 30 ft., climb 20 ft. Melee: incapacitator +17 (3d4+11 B nonlethal) Ranged: persuader +19 (2d4+9 E & F; critical wound) Offensive Abilities: overload (DC 18), override (DC 18), target tracking Str: +2 Dex: +4 Con: +3 Wis: +2 Int: +6 Cha: +4 Skills: Acrobatics +17, Athletics +22 (+30 to climb), Computers +22, Diplomacy +17, Engineering +22 Feats Fusillade Languages: Common, Worlanisi; limited telepathy 60 ft. Gear: d-suit III, incapacitator with 1 battery (20 charges), 4 persuadersAR with 4 batteries (20 charges each)
Gallant CR: 9 XP: 6,400 — — — Init.: +4 Senses: darkvision 60 ft. Perception: +17 HP: 144 RP: 4 EAC: 22 KAC: 24 Fort: +11 Ref: +9 Will: +10 Speed: 30 ft. Melee: solar shield +22 (2d10+12 B; critical severe wound [DC 16]) Ranged: advanced semi-auto pistol +19 (2d6+9 P) Offensive Abilities: flashing strikes, stellar revelations (black hole [30-ft. radius, pull 20 ft., DC 16], ray of light, reflection, supernova [15-ft. radius, 10d6 F, DC 16], vital reinforcementCOM [9 damage]) Str: +3 Dex: +4 Con: +0 Wis: +2 Int: +1 Cha: +6 Skills: Athletics +17, Mysticism +17, Physical Science +22 Languages: Common, Psacynoa Gear: D-suit III, advanced semi-auto pistol with 24 small arm rounds, minor gluon crystal