Smart-merc
CR: 10
XP: 9,600
Doluma hadrogaan soldier
Init.: +12
Senses: blindsense (vibration) 30 ft.
Perception: +19
HP: 165
RP: 5
EAC: 23
KAC: 26
Fort: +12
Ref: +10
Will: +11
Speed: 30 ft. (20 ft. in armor)
Melee: comet hammer +19 (4d6+15 B)
Ranged: tactical autobeam rifle +23 (5d4+10 F; critical burn 2d4) or frag grenade IV +22 (explode [15 ft., 6d6 P, DC 17])
Offensive Abilities: fighting styles (guard, sharpshoot), focus fire, intense focus, sniper’s aim
Str: +5
Dex: +8
Con: +3
Wis: +2
Int: +1
Cha: +0
Skills: Athletics +24, Computers +19, Physical Science +19
Languages: Common, Hadrogaan
Gear: specialist defiance series, comet hammer with 2 batteries (20 charges each), tactical autobeam rifle with 2 high-capacity batteries (40 charges each), frag grenades IV (2)
Socialite
CR: 1
XP: 400
— — —
Init.: +2
Senses: blindsense (scent) 30 ft.
Perception: +5
HP: 17
EAC: 11
KAC: 12
Fort: +3
Ref: +3
Will: +4
Speed: 30 ft.
Melee: tactical baton +4 (1d4 B)
Ranged: static arc pistol +6 (1d6+1 E; critical arc 2)
Offensive Abilities: None
Str: +0
Dex: +2
Con: +1
Wis: +0
Int: +1
Cha: +4
Skills: Bluff +10, Computers +5, Culture +10, Diplomacy +10, Intimidate +10, Sense Motive +10, Stealth +5
Languages: Common, Copaxi, any 2 others
Gear: second skin, static arc pistol with 2 batteries (20 charges each), tactical baton
Solmyr
CR: 13
XP: 25,600
LN Medium fey
Init.: +8
Senses: low-light vision
Perception: +28
HP: 190
RP: 5
EAC: 26
KAC: 27
Fort: +14
Ref: +14
Will: +16
Speed: 30 ft., fly 60 ft. (Su, perfect)
Melee: touch +19 (6d4+17 F plus cursed critical)
Ranged: firebolt +21 (2d10+13 F plus cursed critical)
Offensive Abilities: ill omens, searing radiance
Str: +4
Dex: +8
Con: +2
Wis: +6
Int: +2
Cha: +4
Skills: Acrobatics +28, Mysticism +23, Sense Motive +23
Languages: Aklo, Common
Sondria
CR: 14
XP: 38,400
N Small outsider (extraplanar, spectra)
Init.: +6
Senses: darkvision 60 ft.
Perception: +25
HP: 250
EAC: 28
KAC: 30
Fort: +16
Ref: +16
Will: +14
Speed: 30 ft., fly 100 ft. (Ex, perfect)
Melee: claw +28 (8d6+22 S; critical Drift dash)
Ranged: vibrochitter +25 (3d12+14 So)
Offensive Abilities: None
Str: +8
Dex: +6
Con: +4
Wis: +4
Int: +4
Cha: +2
Skills: Acrobatics +25 (+33 to fly), Computers +30, Engineering +30, Mysticism +30, Sense Motive +25
Languages: machine telepathy 100 ft., truespeech
Special Ops
CR: 4
XP: 1,200
— — —
Init.: +3
Senses: blindsense (scent) 30 ft.
Perception: +10
HP: 50
EAC: 16
KAC: 18
Fort: +6
Ref: +6
Will: +5
Speed: 30 ft.
Melee: solar weapon +12 (1d6+9 plus 1d2 B)
Ranged: thunderstrike sonic pistol +9 (1d8+4 So; critical deafen)
Offensive Abilities: stellar revelations (black hole [20-foot radius, pull 10 ft., DC 13], gravity anchor, gravity boost [+1], supernova [10-foot radius, 5d6 F; DC 13])
Str: +5
Dex: +3
Con: +1
Wis: +0
Int: +0
Cha: +1
Skills: Acrobatics +10, Athletics +15, Mysticism +10, Stealth +10
Languages: Common, Copaxi, any 2 others
Gear: graphite carbon skin, thunderstrike sonic pistol with 2 batteries (20 charges each), minor muon crystalAR
Sprout
CR: 1/2
XP: 200
N Tiny animal (aquatic)
Init.: +1
Senses: blindsense 30 ft. (sound), blindsight 5 ft. (sound), sightless
Perception: +4
HP: 10
EAC: 10
KAC: 12
Fort: +4
Ref: +4
Will: +0
Speed: swim 10 ft.
Melee: slam +3 (1d6+3 B)
Ranged: ebullient jet +6 (1d6+1 A)
Offensive Abilities: None
Str: +3
Dex: +1
Con: +2
Wis: +0
Int: -5
Cha: +0
Skills: Athletics +9, Stealth +4, Survival +4
Stormghost
CR: 15
XP: 51,200
CE Large monstrous humanoid
Init.: +9
Senses: blindsense (scent) 60 ft., darkvision 90 ft., low-light vision, weathersight
Perception: +31
HP: 275
EAC: 29
KAC: 31
Fort: +17
Ref: +19
Will: +15
Speed: 50 ft., climb 30 ft.
Melee: claw +29 (8d6+24 S and E)
Ranged: None
Offensive Abilities: impaling leap, static charge
Str: +9
Dex: +7
Con: +5
Wis: +5
Int: +2
Cha: +3
Skills: Acrobatics +26, Athletics +26 (+34 to climb), Stealth +31, Survival +26
Languages: Auran
The Seen
CR: 12
XP: 19,200
CN Medium aberration
Init.: +4
Senses: blindsight (life) 60 ft., darkvision 60 ft.
Perception: +27
HP: 185
EAC: 26
KAC: 27
Fort: +11
Ref: +11
Will: +17
Speed: 30 ft. (60 ft. when unobserved)
Melee: talon +21 (2d12+15 P)
Ranged: wave blast +23 (2d8+12; critical staggered)
Offensive Abilities: None
Str: +3
Dex: +4
Con: +3
Wis: +8
Int: +5
Cha: +2
Skills: Acrobatics +22, Disguise +27, Intimidate +22, Stealth +27
Languages: telepathy 100 ft. (other Seen only)
Thermatrod
CR: 3
XP: 800
CN Large magical beast (fire)
Init.: +1
Senses: blindsight (vibration) 60 ft., sightless
Perception: +8
HP: 39
EAC: 14
KAC: 16
Fort: +7
Ref: +7
Will: +2
Speed: 30 ft., burrow 30 ft.
Melee: slam +12 (1d6+7 F)
Ranged: None
Offensive Abilities: slag barrage (2d6 F, DC 12)
Str: +4
Dex: +1
Con: +2
Wis: +0
Int: +0
Cha: +0
Skills: Acrobatics +8, Athletics +13, Intimidate +8
Titan
CR: 15
XP: 51,200
N Huge plant
Init.: +5
Senses: blindsense (vibration) 60 ft., low-light vision
Perception: +26
HP: 290
EAC: 29
KAC: 31
Fort: +19
Ref: +17
Will: +13
Speed: 40 ft., climb 20 ft.
Melee: bite +26 (8d6+24 P plus epicuticular enzyme) or claw +28 (6d6+24 S) or tail +28 (8d6+24 B)
Ranged: None
Offensive Abilities: None
Str: +9
Dex: +5
Con: +7
Wis: +2
Int: -3
Cha: +1
Skills: Acrobatics +26, Athletics +31